Replies: 15 (Who?), Viewed: 18532 times.
#1
10th Oct 2024 at 1:33 PM
Last edited by Alderlock : 10th Oct 2024 at 5:02 PM.
#2
11th Oct 2024 at 11:26 AM
Last edited by Ladysimplayer8 : 11th Oct 2024 at 12:13 PM.
#3
11th Oct 2024 at 2:04 PM
#4
11th Oct 2024 at 5:58 PM
#5
11th Oct 2024 at 11:18 PM
#6
12th Oct 2024 at 8:19 AM
Last edited by Ladysimplayer8 : 12th Oct 2024 at 1:29 PM.
#7
13th Oct 2024 at 5:33 AM
#8
13th Oct 2024 at 11:54 AM
#9
13th Oct 2024 at 12:20 PM
#10
13th Oct 2024 at 5:11 PM
Last edited by Ladysimplayer8 : 13th Oct 2024 at 6:11 PM.
#11
13th Oct 2024 at 9:59 PM
#12
14th Oct 2024 at 7:51 AM
#13
14th Oct 2024 at 6:57 PM
#14
14th Oct 2024 at 10:56 PM
|
|
Sign in to Mod The Sims
. I kinda agree with you on avoiding glass (to avoid stress on UV mapping), I tried to group chair legs, glass and glass edge and I made another problem which is remapping the UV in the future (which is not my expertise Q____Q) . But I really do want this glass part which is why I want it to make it into dining chair so I can make meeting room like hehe. I tried to do what you instruct me but voila the chair is weird, I export and import it using wavefront OBJ maybe that's the issue? I cant export using sims 2 unimesh or exporter and I already patch it with the plugins in MTS.