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Lab Assistant
Original Poster
#1 Old 8th Jan 2025 at 12:31 AM
Default Use of self-made 16-bit heightmap causes world to squish.
I made a 16-bit, 2048x2048px greyscale heightmap in Gimp for use in Create A World.

Once loaded up in CAW, the world had been squished to take up only half of the total world space. This has happened before with other heightmaps of varying sizes, but each time had a different result on the terrain on the other half, such as being as high as possible, low as possible, and spikey, or just being an exact clone of the other half. I have no idea what I'm doing wrong. Please help!

This image shows the result of importing that same heightmap. (With fog and water)

This image shows the result of importing that same heightmap. (Without)
Screenshots
He's got a road map of Jupiter
retired moderator
#2 Old 8th Jan 2025 at 11:12 AM
Looks like you have the wrong bit depth; the heightmaps need to be 16bit greyscale.
Top Secret Researcher
#3 Old 8th Jan 2025 at 3:37 PM
Also, did you flatten the .pngs before saving? I don't remember which it was, but it's either to flatten them or not to, so whatever you did, try the other option.
Lab Assistant
Original Poster
#4 Old 9th Jan 2025 at 3:34 PM
Thank you both. I have been having trouble with this for too long. And you solved it very quickly. :D
He's got a road map of Jupiter
retired moderator
#5 Old 9th Jan 2025 at 4:33 PM
Glad you solved it! May I ask why you disagreed with my post? If you didn't flatten the PNG then it would not have saved as 16bit.
Lab Assistant
Original Poster
#6 Old 10th Jan 2025 at 8:57 PM
Quote: Originally posted by simsample
Glad you solved it! May I ask why you disagreed with my post? If you didn't flatten the PNG then it would not have saved as 16bit.


Oh I didn't realize that was what you meant. I had thought I already did. Sorry about that.
He's got a road map of Jupiter
retired moderator
#7 Old 10th Jan 2025 at 9:27 PM
Oh no worries, I should have explained how to solve it as Norn did.
Top Secret Researcher
#8 Old 11th Jan 2025 at 8:21 AM
Quote: Originally posted by simsample
Oh no worries, I should have explained how to solve it as Norn did.


You mean confused and imprecise? Nah, better not :D
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