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- City Building - Sims 3 NPC Town Challenge
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Yesterday at 11:56 PM
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By ShortyHelena
Objective: Create a diverse town by raising children born from NPCs.
Rules and Guidelines
GENERATION 1
- You must start with two sims that are sisters.
- Choose from these last names; Grossman, Squishface, Tunaball, or Waterman
- One of the sisters must be given the insane, over-emotional, inappropriate, unstable, absent-minded, and hopeless romantic traits. The other sister will be flirty, irresistible, snob, neurotic, grumpy, no sense of humor. The intention is that one sister is just trying to find love, but can never find someone to accept all her flaws. The second sister is spiteful, always trying to prove that men will always pick her over her sister.
- You must begin in a completely empty town, with no other home lots, community lots, or sims.
- Each sister can have a baby with an NPC once.
(Ex: Each sister can have a baby with the mailman, but they can't do it more than that.)
RECCOMENDED: Use a mod to add genetic diversity and remove the pudding faces.
- In generation one, you are allowed to delete/kill female NPCs if they are women, but you can't delete any male NPCs.
- Every time a girl is born, you can do kaching
- No unnatural hair colors enabled. Pink, blue, green, etc. Some glitched hair colors may spawn in on offspring, like the greenish brown that occurs when genetics don't process properly. We don't want the poop hair to pass on y'all
- You CAN have child support enabled
- You must name boys after foods and girls after flowers
- You only have to raise one boy from infant to young adult, and then can move every boy out with him. However, you have to raise every girl up fully and can't move them out until the heirs come of age.
- You can only move sims out if you can afford to buy or build a house for them.
- There can be no supernatural children in this generation
- Sending children to boarding school is enabled if your household funds allow it.
- The sisters can only get married once they are done having kids (Elder stage is reached, or the heirs are grown up.)
- The insane sister can use the genie lamp once she is an elder, but no one else is allowed to interact with the genie unless the genie moves into the household. She was probably going on and on about this genie and everyone was just like "B*tch you crazy"
GENERATION 2
- The beginning heirs must be cousins.
- You MUST move into a new house every generation. This house must be built or bought using funds from the first generation.
- One of the heirs has inherited traits from the matriarchs. The other is a polar opposite, more academically inclined and skill focused. This one makes the most money, and only has children with one man, whom she can marry. This first sister on the other hand has children with EVERY man she meets.
- Give the academic heir a lifetime wish that are related to skills, and they must be completed by the end of their life.
- The heir who falls in love and gets married does not send any of her children to boarding school.
- You can go to university in this generation, but graduating is only required for the academic sister.
- Must name boys after colors and girls after animals
- Any human children by the babymaking sister can be moved out right away, but you must raise supernatural children from babies to young adults. None of the family members want to take in any inhuman children.
- Child support is no longer enabled. Neither is kaching.
- You can dye the heir's hair, but the dyed color can only be an exotic color, and can only be kept if inherited by supernatural children
- At the end of the generation, you can place a public lot in the town.
- You can no longer dispose of female NPC sims. No more murder :/
GENERATION 3
- The beginning heirs must be 2nd cousins
- These girls grew up together, and are as close as sisters would be. They have very similar personalities, which is up to your interpretation.
- All professions are enabled.
- You are now allowed to use World Adventures or NRaas Traveler to go on vacation.
- When traveling, you must always travel with both heirs.
- Name children after Roman deities.
- Place another community lot.
- You can now enable story progression.
- Your goal for the next heirs is to have identical twin girls. You can not use cheats such as NRaas or Pregnancy Controller to achieve this. You can however use watermelon, kids music, and fertility treatment. Good luck.
GENERATION 4
- The heirs must be identical twin girls.
- You can now travel into the future. Yayyyy
- You must travel with both heirs when traveling
- One of the twins has commitment issues, and breaks off a lot of relationships. She only ever does Risky Woohoo (Set no higher than 12%) The other twin falls in love, gets married and takes the spouse's last name, and they have one child.
- Name boys after crystals and girls after Greek goddesses.
- Put down two community lots.
- Build a house in the town from your own personal household funds.
And there you have it! You have created your own town with blood, sweat, tears, (and a whole lot of WooHoo.) You can continue to play in this town as if it were any normal town once you have completed Generation 4. The beauty of it is that you have created a town where all family ties can lead back to the founders.
If you do this challenge on YouTube, please let me know! I'd love to watch it. If you like this challenge, spread the word!
~ ShortyHelena :D
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