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#1 Old 27th Feb 2025 at 2:24 PM
Default Created a Distant Terrain Object. Now making sure I've dotted my 'i's & crossed my 't's. Doesn't seem to appear (properly?) in C.A.W.
I've set up the framework as described in https://modthesims.info/showthread.php?t=481967 , unpacked the .sims3pack with Delphy’s pack multi-extractor, and placed the .package in the package file I created in CAW. It doesn't appear to have plugged in properly xP

Was hoping someone might be able to take a quick peek under the hood and tire-kick my files?
Attached files:
File Type: zip  Sunset Peninsula Distant Terrain Object sims3pack & package.zip (4.64 MB, 1 downloads)
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#2 Old 27th Feb 2025 at 9:11 PM
Objects need to be flagged for the world editor, there's a great guide on it by Simsample here

thecardinalsims - Cardinal has been taken by a fey mood!
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#3 Old 28th Feb 2025 at 5:31 AM
Quote: Originally posted by CardinalSims
Objects need to be flagged for the world editor, there's a great guide on it by Simsample here


Thank you! I've done it!*

*(It's definitely supposed to be that size xD Back to Milkshape I suppose xP )

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#4 Old 28th Feb 2025 at 7:41 AM
Although on this topic, is there anyway to tell how large an object will appear in-game when it's open in TSRW?
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#5 Old 28th Feb 2025 at 12:10 PM
Quote: Originally posted by Bus_Stop_Graffiti
Although on this topic, is there anyway to tell how large an object will appear in-game when it's open in TSRW?

It would be wonderful if TSRW had an add-on to let us know the size each CC should be in the game... But, unfortunately, in all these years that I've been a creator, I haven't found another method other than exporting the clone of the same category as the object being created, and comparing the size in Milkshape.
I also have a clone of the Sims' body, which appears when you create an outfit for example, and I usually use it in Milkshape as a reference for size.
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