Quote: Originally posted by CardinalSims
The BGEO are busted somehow.
Delete the BGEO in S3PE and save, exit (I used the _recalculated package).
Then use MTK to add the geom morphs you have back to the package (Package Tools > Add Morphs, untick 'Change morph blend TGI')
I don't use TSRW so I don't know how it might have happened in the first place or what the steps would be to avoid it. Might have just been a quirk of the EA hair
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Thank you! At first it didn't work because I was using the original morphs for both lod0 and lod1, since I don't have recalculated morphs for lod1, but of course it didn't work. I tried a second time using the same original morphs because I had thought that I had added an incorrect morph somewhere, but this time MTK threw an error stating "your meshes have overlapping vertex IDs within a lod and the morph may not work correctly", I guess that's what was causing the distortions, although it's weird that I didn't get the error the first time I re-added the morphs into the package🧐So I tried once again, this time using my recalculated morphs and it worked! The thing is, I still have to add morphs for lod1, right? I'll try and use MTK to auto-create morphs using the recalculated one's this time around and add them in for lod1. Hopefully this doesn't break anything...Anyway, I can't thank you enough💕