#1 14th Mar 2025 at 7:13 PM
Last edited by MrPowerGamerBR : 14th Mar 2025 at 8:39 PM.
Posts: 25
Undocumented The Sims 1 Cheats
While looking into the The Sims' executable, I found some cheats that weren't documented on the Legacy Collection Cheat Unlocker wiki nor on TCRF. I'm not sure if these are cheats exclusive to Legacy Collection, or if they were already present in Complete Collection.
Most of the cheats are a bit useless, and some of them I don't know how to use them effectively (like the age up/age down/make cat/make dog cheats). However there are some cool cheats like "magic_tokens <quantity>" and "show_bodystrings <on/off>"
"magic_tokens <quantity>": Adds X magic tokens to a family
"fame_ui <on/off>": When using "fame_ui on", the Sim joins the Fame career
"cook_book": Opens the Makin' Magic cook book
"magic_book": Opens the Makin' Magic magic book
"transform_me": Opens a dialog to select a new Sim, but it doesn't do anything after selecting a new Sim
"age_me <number>": I'm not sure how it works, using "age_me 21" while on the Goth family it DOES change Mortimer's appearance. I have tried on other households and it didn't have any effect. I think it could be the Sim "Object ID" on the lot?
"kid_me <number>": Makes someone a kid, once again if I use "kid_me 21" it works while on the Goth family, it changes Mortimer's appearance. I have tried on other households and it didn't have any effect.
"cat_me <number>": Makes someone a cat, once again if I use "cat_me 21" it works while on the Goth family, it changes Mortimer's appearance. The Sim picture does not match the cat. The pet picture is regenerated after reloading the household.
"dog_me <number>": Makes someone a dog, once again if I use "cat_me 21" it works while on the Goth family, it changes Mortimer's appearance. The Sim picture does not match the dog. The pet picture is regenerated after reloading the household.
"person_me <number>": Makes someone an adult sim, like the ones before I also only got it working on Mortimer.
"show_bodystrings <on/off>": In CAS mode, shows the current selected skin files
"starbob <on/off>": "starbob ([on|off]) - replace standard plumbbob with star model", but doesn't seem to do anything.
"vma_dump_allocs <filename>" Dumps a JSON file with a lot of debugging information, here's a snippet of it.
"quats <on/off>": While this one is documented, the description what it actually does is that it disables the plumbob of the current Sim instead of disabling the quaternions used in animations.
Bonus: If you want to patch the house "load" cheat to let you load any house (instead of only the original 1..18 houses), change the bytes "83C40483FF12" to "83C40483FFFF" in the game's executable.
Keep in mind that what I have noticed is that there is a different "load" cheat for each screen sub neighborhood (the default one, vacation, downtown, studio town, magic town), this one only patches the version for the default neighborhood. However it doesn't matter because you can load any house from any of the sub neighborhoods, you just keep in mind that if you use the cheat in any of the other neighborhoods, the "house number must be between 1 and 18" error will pop up.
Example: "load 99"
Surprisingly, the game does load houses over 99. I copied the "House99.iff" to "House100.iff" and used the "load 100" cheat, and the game did load the lot correctly without any of the lot 99 fancities. The game also throws you into live mode, but that seems to happen with any lot ID that is not from the base game.
Houses over 999, or less or equal to 0, causes the game to soft lock in a black screen.