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Field Researcher
Original Poster
#1 Old 15th Mar 2025 at 10:40 PM Last edited by LUCPIX : 16th Mar 2025 at 4:29 PM.
Default Diagonal Object Templates [Experimental] 1.0




Easy-to-use, clone-friendly diagonal object templates pre-scripted with *native* support for eight rotations

Designed for The Sims modders who want to create their first diagonal TS1 CC (or update their existing ones)!

Create objects with this template, and they will be proudly showcased here for everyone to download, together with well-deserved attributions for you.



SampleObjectDownload
Diagonal Lounge Chair Templates (Cheap, Moderate and Expensive)lpx_diag_chairs.iff — 208.8 kB
Diagonal Sculpture Templatelpx_diag_sculpture.iff — 120.7 kB
Diagonal Bookshelf Template (Cheap)lpx_diagonal_bookshelf.iff — 154.0 kB
(...)If there's enough demand, templates for other object types will be created. I'll be more than happy to make them. (...)


The Experimental Diagonal Object Templates Project is Brought To You By... "Slim Sims™ Meals — your not slim if you."





Notes

- Due to an engine limitation, you can only rotate these objects to a diagonal direction using the < or > keys. Using the mouse cursor only rotates them to the usual 4 ordinal directions.

Demo
Screenshots
Attached Images
     


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Field Researcher
Original Poster
#2 Old 15th Mar 2025 at 10:50 PM
Saving this post to make it an in-progress CC showcase. We'll drop here any object built off one the templates from the previous post.

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PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#3 Old 16th Mar 2025 at 2:43 AM Last edited by Sims-Lambda : 16th Mar 2025 at 5:34 AM.
Thx a lot! I think I'll try to create some objects with this, it's really a great addition for many custom objects.
Field Researcher
Original Poster
#4 Old 16th Mar 2025 at 3:24 AM
Quote: Originally posted by Sims-Lambda
Thx a lot! I think I'll try to create some objects with this, it's really a great addition for many custom objects.


Can't wait to try them out was well too! A good friend has sent me a bunch of these 3D models that I could use as demonstration.

Quote: Originally posted by Sims-Lambda
I just have one issue to report: the download link for "lpx_diag_chairs.iff" redirects to the "betaobjs_megapack" Steam installer.


oh my mistake! the link will take you to the right sfs file now.


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#5 Old 16th Mar 2025 at 5:28 AM Last edited by Sims-Lambda : 16th Mar 2025 at 5:42 PM.
Nice, now I can make some tests. Just another thing: I've noticed an issue with the bookshelf template, my Sim can't grab a book from the bookshelf with one specific diagonal rotation and when there is objects around the bookshelf, only one diagonal rotation allows the Sim to grab a book.
Screenshots
Field Researcher
Original Poster
#6 Old 16th Mar 2025 at 5:47 AM
Huh, you're right—Sims won’t grab a book from it if it’s facing North. Will troubleshoot it tomorrow


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Field Researcher
Original Poster
#7 Old 16th Mar 2025 at 6:55 AM Last edited by LUCPIX : 16th Mar 2025 at 7:15 AM.
Wait a second. The quick solution proved to be so quick that it could be done before I fell asleep =)

At a first moment I mistakenly thought the problem could be associated with the fact the bookcases seem to be the only objects in the game not to have a SLOT id of their own

My early obvious answer to the issue would be how the Sims seem to perceive *themselves* as the obstacle in their own path. To solve it, it's now updated with a sim intersection flag, they use the bookshelf fine now. It contributed to also allow them to use it even when other objs of the same kind are around.




Thank goodness this problem doesn't apply to the chairs and sculpture! we're figuring out as we go, you see. Lmk if new quirks occur

Screenshots


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#8 Old 16th Mar 2025 at 2:08 PM Last edited by Sims-Lambda : 16th Mar 2025 at 2:40 PM.
Thx again! Just one last little issue: I think it's because of the fix, but now Sims can pass through the bookshelf. You can notice that more often if there is no wall behind the object.
Field Researcher
Original Poster
#9 Old 16th Mar 2025 at 4:28 PM Last edited by LUCPIX : 16th Mar 2025 at 5:02 PM.
OK, the clipping thing is old news now! Didn't have to change it much. Now the code takes note of current direction of the stack object. If it's 7 = north 🔼 (our once cursed direction), then the sim intersection flag will be enabled, but only for that specific object the sim is interacting with, and only for sufficient time to sims get/put the book. Once the interaction is finished (or if the Sim can't make it to the object for more plausible reasons, like having no doors to take the sim to the room where the bookshelf is), the specified sim intersection flag will be cleared out before the player can even notice it, and the bookshelf goes back to being rock solid!




Now, as for the path problem when there are contiguous bookshelves around... I don't have an immediate answer for it, but I will find out!


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#10 Old 16th Mar 2025 at 5:42 PM
Sorry but I've noticed something again: When a child Sim uses a chair to eat or play on a computer, the child moves the chair a little forward. This doesn't happen with base game armchairs & with the current chair template. Currently, this template works very well for armchairs, but if someone create an office or a dining chair, children may end up floating in the air. So I think it might be a good idea to create a second template for office/dining chairs.
Screenshots
Field Researcher
Original Poster
#11 Old 16th Mar 2025 at 11:50 PM
True, Maxis' non-dining chairs work differently—they don’t slide forward when Sims eat or use the PC. Oddly, the office chair is the exception (or not so oddly, as the base game office chair OBJD is in the same file as the other dining chairs). And in the base game, if a Sim sits at a dining table in a lounge chair, they just won't eat

I'll make a dining set template (chair+table) when I get home today . Will be a good opportunity for me to see how I (and the Sims) can handle diagonal multi-tiles objects.


PIAZZI ROCKS
(so do you)
https://www.youtube.com/LUCPIX
Test Subject
#12 Old 17th Mar 2025 at 4:27 AM Last edited by Sims-Lambda : 17th Mar 2025 at 4:45 AM.
Quote: Originally posted by LUCPIX
Now, as for the path problem when there are contiguous bookshelves around... I don't have an immediate answer for it, but I will find out!

I think you just have to edit the footprint inset mask of your OBJD by 1 instead of 0 and the path problem will be solved.
Screenshots
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