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#1 Old 23rd Apr 2025 at 8:47 AM
Default Script to set actor position
Hi. I have animations for 2 sims, I need to make it so that the animation for the male sim always plays on the left, and the female (target) on the right. Is it possible? Maybe there is some example?
Scholar
#2 Old 23rd Apr 2025 at 7:34 PM
Quote: Originally posted by IvaIn
Hi. I have animations for 2 sims, I need to make it so that the animation for the male sim always plays on the left, and the female (target) on the right. Is it possible? Maybe there is some example?


Depending on your age, there are tutorials on Lovers Lab. Ghost did a good one, and I think MaryJane also. Then there is one by The Master, which is quite old.

Shiny, happy people make me puke!
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Original Poster
#3 Old 24th Apr 2025 at 7:47 AM
Quote: Originally posted by LadySmoks
Depending on your age, there are tutorials on Lovers Lab. Ghost did a good one, and I think MaryJane also. Then there is one by The Master, which is quite old.

Hi, thanks for the tip, but I'm not sure if this is what I need. I looked at their topics and they mostly talk about working in blender. I meant, is it possible to do this in code? Or maybe I'm looking at it wrong, can you give me more precise guidance?
Scholar
#4 Old 24th Apr 2025 at 3:10 PM
Quote: Originally posted by IvaIn
Hi, thanks for the tip, but I'm not sure if this is what I need. I looked at their topics and they mostly talk about working in blender. I meant, is it possible to do this in code? Or maybe I'm looking at it wrong, can you give me more precise guidance?


Sorry, I'm not an animator. I know that the tutorial by ghost explained animating, and how to set up the xml to identify actors.

Shiny, happy people make me puke!
Field Researcher
#5 Old 26th Apr 2025 at 8:02 AM
Quote: Originally posted by IvaIn
Hi. I have animations for 2 sims, I need to make it so that the animation for the male sim always plays on the left, and the female (target) on the right. Is it possible? Maybe there is some example?

You can set the starting position of an animation by using Actor.SetPosition(Vector3) and Actor.SetForward(Vector3).
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