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I'm not sure if there are many who mesh in Milkshape around anymore

It has largely been made redundant by Blender, I at least only see it used when there isn't an alternative.
If you're familiar with Blender at all, you may find it a bit more user-friendly for the finishing touches like fixing those normals. I unfortunately don't know the MS equivalents for describing how I would fix it.
The UVs look decent except for a few faces that haven't been fully unwrapped / are just edges on the UV. It will work well enough on a basic texture after fixing those, but if you want to bake textures or add shadows and details, you won't want all of the pieces to be overlapping.
Looking at an EA column will also help you note how they laid out their UVs, what resolution the texture needs to be, so on.
thecardinalsims -
Cardinal has been taken by a fey mood!