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Original Poster
#1 Old 22nd Jul 2025 at 1:10 AM
Default The Sims 3 64 bit
Hi everyone. Do you know how to get some visibility for this petition that proposes remaking The Sims 3 in 64-bit?

https://chng.it/dnqgvYwRqG
Top Secret Researcher
#2 Old 22nd Jul 2025 at 5:45 AM
Sorry, no.

To be honest, I'd rather EA kept their fingers from Sims3. Judging from what they did with the TS1 and TS2 Legacy editions, that would be a good thing.
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Original Poster
#3 Old 22nd Jul 2025 at 9:40 AM
Quote: Originally posted by 310175
Sorry, no.

To be honest, I'd rather EA kept their fingers from Sims3. Judging from what they did with the TS1 and TS2 Legacy editions, that would be a good thing.
Why what happened? I'm not informed
Top Secret Researcher
#4 Old 22nd Jul 2025 at 6:32 PM
Check out this thread.

https://modthesims.info/showthread.php?t=689408

And the report on stealing a modder's work who fixed the shadows issue.

https://modthesims.info/showthread....599#post5987599
Scholar
#5 Old 22nd Jul 2025 at 6:34 PM
Quote: Originally posted by fabryzio
Hi everyone. Do you know how to get some visibility for this petition that proposes remaking The Sims 3 in 64-bit?

https://chng.it/dnqgvYwRqG


I wouldn't want anything that is a download. I'm all disk, and cut strings to EA. If they put out disks, at a reasonable price (insert EA execs laughing hysterically), I'd think about it.

Shiny, happy people make me puke!
Lab Assistant
#6 Old 22nd Jul 2025 at 10:30 PM
Yeah, I own The Sims 3 on retail and I highly doubt EA's gonna release something like the Super Patch for people using the retail version—I think what they'd instead do is tell us to register our retail copies of the base game and expansions to the EA App and use the EA App versions. I mean, they already have not done so with the fix for Alder Lake processors. We still have to use LazyDuchess' fix for the retail version.
What I care more for honestly is just how poorly optimized the game is. I have found things like queries for the role manager introduced in the Showtime update running every tick. The camera is also controlled on the script side and not the engine side, which is why it gets stuck even when we can see things like the Plumbob, fires, and water still animated.
Lab Assistant
#7 Old 22nd Jul 2025 at 10:36 PM
I think our best hope for a well-optimized, 64-bit version of The Sims 3 is for the community to make a source port of it, which is basically an open source rewrite of the game that still requires the original game's assets (meaning each user still has to own the game). There already are projects of that type for The Sims 1 (Simitone) and The Sims 2 (OpenTS2).
Mad Poster
#8 Old 23rd Jul 2025 at 10:31 PM
Keep on keeping on and dreaming the dream. EA revesting TS3 isn't going to happen unless there is enough financial incentive for them to repackage it and sell it again for 80+ USD.

Previously known as HarVee. Just call me Yin from now on.

#9 Old 11th Dec 2025 at 6:46 PM
Unfortunately, i don't know how to do that, or else i would have started an iniciative on recreating the engine and making it open source.
Inventor
#10 Old 13th Dec 2025 at 12:38 AM
In addition to all of the excellent points above, the game being in 64-bit is just not the cure-all some players believe it would be.
Allowing the game to run rampant with memory would introduce as many problems as it would solve without a serious rewrite of the core - which we already know EA don't care to do, because we already have 64 bit TS3 on Mac and it's the most broken version of the game available.

Cardinal has been taken by a fey mood!
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