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Original Poster
#1 Old 23rd Jul 2025 at 4:53 PM
Default Aligning the stripes on this floral shirt with the pink stripes
I'm attempting to recreate a shirt from an old shirt from Vitasims that had been lost. I'm trying to align the stripes on the sleeves. I'm using a picture of the shirt as a reference.
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Attached files:
File Type: rar  Pinksleeveshirt.rar (2.56 MB, 14 downloads)
Mad Poster
#2 Old 23rd Jul 2025 at 5:48 PM Last edited by simmer22 : 23rd Jul 2025 at 6:12 PM.
The arms on kids' clothes (any of the clothes, really) are a bit of a mess. Easiest is to use a UVmap, because you can actually see where the lines align. Stripes are the worst - sometimes they don't look good horizontally, but need to be more on a slight diagonal.

Photoshop and some other programs have rulers that help with lining things up, too (especially helpful alongside UVmaps).

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Figured it probably would be a lot easier to have the originals than recreating them from a picture, so if you don't mind slightly edited files (just some edited categories and such, possibly removed redundant bump maps), I've got the original top + belonging jeans right here: https://simfileshare.net/download/5622661/ (I probably have unedited files as well, but would have to dig a bit).

Plus a bunch of other (edited) Vitasims child clothes here: https://www.simfileshare.net/download/5622663/ in case you've been looking for others.
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Original Poster
#3 Old 23rd Jul 2025 at 10:47 PM
Quote: Originally posted by simmer22
The arms on kids' clothes (any of the clothes, really) are a bit of a mess. Easiest is to use a UVmap, because you can actually see where the lines align. Stripes are the worst - sometimes they don't look good horizontally, but need to be more on a slight diagonal.

Photoshop and some other programs have rulers that help with lining things up, too (especially helpful alongside UVmaps).

---

Figured it probably would be a lot easier to have the originals than recreating them from a picture, so if you don't mind slightly edited files (just some edited categories and such, possibly removed redundant bump maps), I've got the original top + belonging jeans right here: https://simfileshare.net/download/5622661/ (I probably have unedited files as well, but would have to dig a bit).

Plus a bunch of other (edited) Vitasims child clothes here: https://www.simfileshare.net/download/5622663/ in case you've been looking for others.


Thank you. I didn't know you had the original files. Did you recreate some of them of are they are the original files? Which UV map method is the best for aligning textures?
Mad Poster
#4 Old 23rd Jul 2025 at 11:00 PM Last edited by simmer22 : 23rd Jul 2025 at 11:20 PM.
They're the original recolors/files, just edited a bit (categories and such, possibly removed empty bump maps but can't remember for these spesific ones). I don't think I did anything to the textures for these ones.

For UVmaps, I'd extract the one for the particular mesh I'm working with, and use it as a recoloring guide (as an overlay on the texture). It shows the placement of the polygons directly on the flat texture file, plus where the edges are, so you can more easily line things up. I'll sometimes also use a 3D program for a full 3D view, but it's not necessary (although quite useful, especially when working with non-Bodyshop stuff).

The Unimesh tutorial here shows how you can use the UVmap as a guide (part 7+8)
https://simswiki.info/wiki.php?titl...ap_in_Milkshape
(it's the "easy" mode, but still, it does how the method)

Another here:
https://mrs-mquve-cc.tumblr.com/pos...as-a-recoloring

Personally, I tend to use Blender for extracting UVmaps (I use it anyway for meshing), but it does have a steep learning curve.
https://www.youtube.com/watch?v=kYpi77Ymo5Q (blender 4.0+, it's slightly different in the older versions but similar enough)
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