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Original Poster
#1 Old 7th Sep 2025 at 9:02 PM Last edited by FSSSS : 8th Sep 2025 at 7:17 AM.
Default Is it possible to make specific sims move into apartments as social class townies, or at the very least edit the ones that do.
This is something that I’m really hoping I can do somehow. I’m making a custom neighbourhood with very heavy use of apartments. The problem is that, for one apartment in particular, I would like to have some specific sims in there, even if not playable. My issue is that I can’t seem to find any way it might be possible to get specific sims in non-playable apartment lots, or edit them. So that’s what I want to find out, is it possible? If so, how? I’ll have my fingers crossed! Thank you.
Scholar
#2 Old 8th Sep 2025 at 1:03 AM
I am afraid that I don't understand the problem. What do you mean by "non-playable apartment lots"? AFAIK all apartment lots are playable and you just move your Sim/family into the apartment of your choice. But surely you know that?
If you want to turn them into townies later on you can do that with "family tree" object from Insimenator suite. (I am sure there are other methods but this one works fine for me.)
Mad Poster
#3 Old 8th Sep 2025 at 1:12 AM
If you want to make your own custom social group townies, just put them into the corresponding social group family after you make them.
Test Subject
Original Poster
#4 Old 8th Sep 2025 at 7:03 AM Last edited by FSSSS : 8th Sep 2025 at 7:17 AM.
Quote: Originally posted by pico22
I am afraid that I don't understand the problem. What do you mean by "non-playable apartment lots"? AFAIK all apartment lots are playable and you just move your Sim/family into the apartment of your choice. But surely you know that?
If you want to turn them into townies later on you can do that with "family tree" object from Insimenator suite. (I am sure there are other methods but this one works fine for me.)


I’m very sorry about that! I mean the ones that aren’t playable, after all of the 4 vacant playable apartments have been taken. Where social class townies move. It would have probably made more sense to call them “units”. Sorry, and thanks for responding.
Mad Poster
#5 Old 8th Sep 2025 at 5:06 PM
AFAIK townies only move in if all 4 apartments aren't taken by playables.
Test Subject
Original Poster
#6 Old 8th Sep 2025 at 9:07 PM
Quote: Originally posted by Charity
AFAIK townies only move in if all 4 apartments aren't taken by playables.


Is that even if there are more than 4 apartments? I was under the impression that if the lot has more than 4 apartments, townies would fill the rest. I haven’t seen anything to suggest otherwise. Thank you for responding.
Mad Poster
#7 Old 8th Sep 2025 at 11:02 PM
I'm not sure what people are having trouble grasping here. You sound perfectly clear to me. Up to four playable households can occupy an apartment lot and all apartments on the lot that are not occupied by playables will be occupied by social class townies, you are correct. Apartments will only remain empty if you can suppress the generation of social class townies, which is difficult to do.

What you want to do is have specific townies occupying space in specific apartment buildings, so that the specific playable households in those apartments will have the neighbors you choose, right?

You can give sims a social class using the "Make Me" function of the simlogical teleporter for AL; it has options that include "Make Me A...Gearhead/Socialite/Jock/etc. To the best of my knowledge you cannot control which social group townies show up to occupy which apartments. Theoretically the different social groups show up in apartments that meet certain criteria, but these criteria are not at all obvious. I've had socialites, who are supposed to be rich, show up as neighbors in lots full of shotgun shacks with outdoor toilets and minimal amenities. Someone else may have parsed it all out, but I haven't seen them do so.

If you can be sure that the apartment you created will attract a certain social group, you might be able to do what you want to do by placing the apartment in an empty hood, making the sims you want to live there in CAS, turn them into members of the group with the teleporter, then move in your playable families. Sims who are already generated should populate the apartments before new ones are generated.

Since it would be easy to make slight errors both with making an empty hood, and with making an apartment guaranteed to attract a certain kind of neighbor, I would suggest experimenting with this process in test hoods before doing it with your active hood. At very least, back up your hood before trying it.

Dormies at University are assigned dorm rooms by a key system, so that every time a playable vacates a dorm room, the same dormie comes to reoccupy it. Someone who understands how these keys work and how to assign one may also be able to figure out how to assign apartment neighbors in a similar way. I am not aware of anyone like that, but there are some crazy good modders in this fandom.

Good luck!

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Anger got bare knuckles, Anger play the fool
retired moderator
#8 Old 8th Sep 2025 at 11:17 PM
Yes, apartment townies will fill any vacant apartment that you haven't moved a sim into. You can only have four playable apartments to a baselot, so if you have 20 rentable rooms you'll have at least 16 townies in the building.

There are a couple of different ways you could go about making your own apartment townies. One would be to make your custom townies and add them to the apartment social class family. There are five social classes, and which of these are chosen will depend on your lot class, so you'll need to make sure your apartments are in the right class to attract the right occupants. These links might help with that:
https://sims.fandom.com/wiki/Social_class
http://www.moreawesomethanyou.com/s....html#msg402861
https://modthesims.info/showthread....918#post5679918

Another way would be to make some sims for your Saved Sims folder in Bodyshop or CAS, then make an apartment and have the game fill it with random apartment townies. Use SimPE's Alt Sim Surgery plugin to clone the appearance of your Bodyshop/CAS sims onto the apartment townies. This way you can copy the appearance as well as the genetics, and use in-game mods to change their personality and clothes to your liking.

A different approach would be to make some sim in-game, turn them into townies and use a mod to have the game choose sims from that pool for your apartment neighbours. There is one by Cyjon which does this:
http://www.cyjon.net/node/220
If you'd still like social townies you could add some sims to that family and use this mod:
https://modthesims.info/d/606456/mo...neighbours.html

Those are the methods I use to make apartment residents for my hoods, I'm sure there are other ways so maybe people could add any they know of.
Instructor
#9 Old 9th Sep 2025 at 12:38 AM
Quote: Originally posted by Peni Griffin
I've had socialites, who are supposed to be rich, show up as neighbors in lots full of shotgun shacks with outdoor toilets and minimal amenities. Someone else may have parsed it all out, but I haven't seen them do so.


this is so me. created one trailer type apartment only to be filled with townies with nice suits and hair, then I thought my game has suffered a spike in rent cost as in real life

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Scholar
#10 Old 9th Sep 2025 at 2:37 PM
I completely missed the social class schtick. I did notice the groups but I thought that, e.g., Gearheads women like Calista Fuchs were a strange mix of goths and punkers and that men were just decrepit rockers, etc. And none of the very few socialite women I know or know of would be caught dead in a costume like that; when making stories I use them as office workers.

To be honest, I think I was better off being ignorant.
Theorist
#11 Old 9th Sep 2025 at 3:46 PM
Personally I play apartment lots so rarely that I didn't even know there were any with more than the four playable units.

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Taking an extended break from Sims stuff. Might be around, might not.
Mad Poster
#12 Old 9th Sep 2025 at 6:04 PM
I must only use ones with 4 units, because townies never move in after my sims.
Anger got bare knuckles, Anger play the fool
retired moderator
#13 Old 9th Sep 2025 at 6:33 PM
I really love apartments and make them quite often for my hoods. I love how you can build row houses, or caravan parks, or high rises or whatever you can imagine. I even had one sim with a squatter living in their shed! Not sure if you could actually make a lot with 20 playable sublots, but I always love to have NPCs and townies living in the spare units, and I also love having lots of room mates!
Test Subject
Original Poster
#14 Old 10th Sep 2025 at 8:34 PM
Quote: Originally posted by Peni Griffin
I'm not sure what people are having trouble grasping here. You sound perfectly clear to me. Up to four playable households can occupy an apartment lot and all apartments on the lot that are not occupied by playables will be occupied by social class townies, you are correct. Apartments will only remain empty if you can suppress the generation of social class townies, which is difficult to do.

What you want to do is have specific townies occupying space in specific apartment buildings, so that the specific playable households in those apartments will have the neighbors you choose, right?

You can give sims a social class using the "Make Me" function of the simlogical teleporter for AL; it has options that include "Make Me A...Gearhead/Socialite/Jock/etc. To the best of my knowledge you cannot control which social group townies show up to occupy which apartments. Theoretically the different social groups show up in apartments that meet certain criteria, but these criteria are not at all obvious. I've had socialites, who are supposed to be rich, show up as neighbors in lots full of shotgun shacks with outdoor toilets and minimal amenities. Someone else may have parsed it all out, but I haven't seen them do so.

If you can be sure that the apartment you created will attract a certain social group, you might be able to do what you want to do by placing the apartment in an empty hood, making the sims you want to live there in CAS, turn them into members of the group with the teleporter, then move in your playable families. Sims who are already generated should populate the apartments before new ones are generated.

Since it would be easy to make slight errors both with making an empty hood, and with making an apartment guaranteed to attract a certain kind of neighbor, I would suggest experimenting with this process in test hoods before doing it with your active hood. At very least, back up your hood before trying it.

Dormies at University are assigned dorm rooms by a key system, so that every time a playable vacates a dorm room, the same dormie comes to reoccupy it. Someone who understands how these keys work and how to assign one may also be able to figure out how to assign apartment neighbors in a similar way. I am not aware of anyone like that, but there are some crazy good modders in this fandom.

Good luck!


I know it’s been a while but thanks a lot! I do believe there is a cheat that lets you change the value of the lot, so that only specific social class townies will move there. I will probably just use that, since I imagine they would all be pretty expensive the way I’m building them. I won’t worry about uni dormies, since I’m not really interested in controlling who they are as much. Thanks again.
Test Subject
Original Poster
#15 Old 10th Sep 2025 at 8:38 PM
Quote: Originally posted by simsample
Yes, apartment townies will fill any vacant apartment that you haven't moved a sim into. You can only have four playable apartments to a baselot, so if you have 20 rentable rooms you'll have at least 16 townies in the building.

There are a couple of different ways you could go about making your own apartment townies. One would be to make your custom townies and add them to the apartment social class family. There are five social classes, and which of these are chosen will depend on your lot class, so you'll need to make sure your apartments are in the right class to attract the right occupants. These links might help with that:
https://sims.fandom.com/wiki/Social_class
http://www.moreawesomethanyou.com/s....html#msg402861
https://modthesims.info/showthread....918#post5679918

Another way would be to make some sims for your Saved Sims folder in Bodyshop or CAS, then make an apartment and have the game fill it with random apartment townies. Use SimPE's Alt Sim Surgery plugin to clone the appearance of your Bodyshop/CAS sims onto the apartment townies. This way you can copy the appearance as well as the genetics, and use in-game mods to change their personality and clothes to your liking.

A different approach would be to make some sim in-game, turn them into townies and use a mod to have the game choose sims from that pool for your apartment neighbours. There is one by Cyjon which does this:
http://www.cyjon.net/node/220
If you'd still like social townies you could add some sims to that family and use this mod:
https://modthesims.info/d/606456/mo...neighbours.html

Those are the methods I use to make apartment residents for my hoods, I'm sure there are other ways so maybe people could add any they know of.


Thanks a lot for your help! All of this is very helpful. When you say “add them to an apartment social class family” do you mean it’s possible to add them to the household? Or is that just to the pool of social class townies?
Anger got bare knuckles, Anger play the fool
retired moderator
#16 Old 10th Sep 2025 at 10:06 PM
Quote: Originally posted by FSSSS
When you say “add them to an apartment social class family” do you mean it’s possible to add them to the household? Or is that just to the pool of social class townies?

All sims belong to a family- NPCs are in the NPC family, townies are in the townie family, downtownies are in the downtownie family. Each class of social (apartment) townie is in a different family- one for bohemians, one for jocks and so on. Then the game will pick from the appropriate family when it needs a non-playable sim. So yes it's a pool of sims, but for the apartment townies there are five classes.

Adding to a household is a different thing (NPCs don't live in a house together, but they are all in the same family- so your Maid and your exterminator are in the same family, but may not have met or know each other, and they aren't related).
Mad Poster
#17 Old 10th Sep 2025 at 10:36 PM
This is really on behalf of FSSSS, as I neither have Apartment Life nor Social (apartment) townies, but how in practice would you add a Sim to the Jocks, Bohemians, etc. family? Would you have to do it in SimPE, or does one of the later teleporters have a "make me a Jock" etc. option? Or can you use some other in-game mod (Insimenator, SimBlender, Sim Manipulator, or another mod?)?

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Sims' lives matter!
The Veronaville kids are alright.
Mad Poster
#18 Old 10th Sep 2025 at 10:59 PM
The AL teleporter has "Make Me a.../Jock/Socialite/etc.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Anger got bare knuckles, Anger play the fool
retired moderator
#19 Old 10th Sep 2025 at 11:18 PM
Quote: Originally posted by AndrewGloria
This is really on behalf of FSSSS, as I neither have Apartment Life nor Social (apartment) townies, but how in practice would you add a Sim to the Jocks, Bohemians, etc. family? Would you have to do it in SimPE, or does one of the later teleporters have a "make me a Jock" etc. option? Or can you use some other in-game mod (Insimenator, SimBlender, Sim Manipulator, or another mod?)?

Either, but I like to do this in SimPE, as I rename the families too.
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