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Lab Assistant
Original Poster
#1 Old 11th Oct 2025 at 2:31 AM
Default Another curious Legacy bug
I was playing a college lot with a couple of my old Sims on it. They were made a long time ago, and have always worked fine. Still are, for the most part.

But the other day, the guy got into the pool to go swimming, and with every stroke (literally), he received a Body point. When his roommate swims, she progresses naturally, and all other skills for both progress as normal. But when the one Sim tries any sort of Body-building activity, be it swimming, jumping rope, working out, whatever, he immediately begins gaining Body points one after the other. Which is ironic, in a way, because his LT want is to max out all skills, but hey, that's cheating! It's hardly a game-breaker, as his Body points can be set back to where they were with the InSiminator, but I submit it as another strange bug that has emerged since I started playing the Legacy edition.

-- Mal

"Of two choices, I always take the third."
Mad Poster
#2 Old 11th Oct 2025 at 3:02 AM
That just means you don't have the fix for the physiology skill installed. Nothing to do with the Legacy.
Needs Coffee
retired moderator
#3 Old 11th Oct 2025 at 3:03 AM
Quote: Originally posted by malthaussen
I was playing a college lot with a couple of my old Sims on it. They were made a long time ago, and have always worked fine. Still are, for the most part.

But the other day, the guy got into the pool to go swimming, and with every stroke (literally), he received a Body point. When his roommate swims, she progresses naturally, and all other skills for both progress as normal. But when the one Sim tries any sort of Body-building activity, be it swimming, jumping rope, working out, whatever, he immediately begins gaining Body points one after the other. Which is ironic, in a way, because his LT want is to max out all skills, but hey, that's cheating! It's hardly a game-breaker, as his Body points can be set back to where they were with the InSiminator, but I submit it as another strange bug that has emerged since I started playing the Legacy edition.

-- Mal


Had he learnt the skill physiology? (I think it's called) That had a bug where that would happen.
https://modthesims.info/d/538689/m-...iology-fix.html
Every version has that bug.

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
Mad Poster
#4 Old 11th Oct 2025 at 8:54 AM
I personally like that bug
Lab Assistant
Original Poster
#5 Old 11th Oct 2025 at 8:34 PM
Ah, I see. Thanks, guys.

-- Mal

"Of two choices, I always take the third."
Lab Assistant
Original Poster
#6 Old 11th Oct 2025 at 8:38 PM
Quote: Originally posted by Justpetro
I personally like that bug


LOL, I think skilling is too easy in the game, and would gladly see the "Eureka" boost disabled. I even stopped using SmartMilk after my toddlers were maxing out Logic and Creative before they even became children.

-- Mal

"Of two choices, I always take the third."
Forum Resident
#7 Old 11th Oct 2025 at 9:43 PM
Quote: Originally posted by malthaussen
LOL, I think skilling is too easy in the game, and would gladly see the "Eureka" boost disabled. I even stopped using SmartMilk after my toddlers were maxing out Logic and Creative before they even became children.

I've been using AncientHighway's "skill limiting" for years because of this exact problem.
Mad Poster
#8 Old 12th Oct 2025 at 10:00 AM
It could depend on a variety of things, like the lifespan mod a player may use (my own is not much longer than the vanilla one - which means my toddlers spent most of their time being potty trained and learning to walk, talk and sing a nursery rhyme - and the rest of the time, they play peekaboo, play and eat snow, dance to the radio and follow their parents around. They normally have 1 or 2 skills when the grow up.

Skilling in my game has its own rule - it has to happen on community lots! (Some of you have heard this from me before). I did not build those lots to sit around unused in my hood I also use my knowledge elders to teach skills to the younger generation on community lots and a lot of hobby tips are shared there too. As for the Eureka boost - if you are smarter, you are going to learn faster?

As for the original topic - once, in my humble opinion, a sim has studied Physiology, it seems to me that said sim should find it easy to put into practice what was learned in theory. That is why I don't regard it as a glitch

One of the nicest things of TS2 - one can play the wan one wants to
Mad Poster
#9 Old 12th Oct 2025 at 6:51 PM
Easier, maybe. Instantaneous, no.

Do you actually have a mod that makes it impossible to skill on residential lots?
Lab Assistant
Original Poster
#10 Old 12th Oct 2025 at 9:28 PM
Quote: Originally posted by Justpetro
It could depend on a variety of things, like the lifespan mod a player may use (my own is not much longer than the vanilla one - which means my toddlers spent most of their time being potty trained and learning to walk, talk and sing a nursery rhyme - and the rest of the time, they play peekaboo, play and eat snow, dance to the radio and follow their parents around. They normally have 1 or 2 skills when the grow up.

Skilling in my game has its own rule - it has to happen on community lots! (Some of you have heard this from me before). I did not build those lots to sit around unused in my hood I also use my knowledge elders to teach skills to the younger generation on community lots and a lot of hobby tips are shared there too. As for the Eureka boost - if you are smarter, you are going to learn faster?

As for the original topic - once, in my humble opinion, a sim has studied Physiology, it seems to me that said sim should find it easy to put into practice what was learned in theory. That is why I don't regard it as a glitch

One of the nicest things of TS2 - one can play the wan one wants to


Yes, that is one of the nicest things. IMO, Maxis ruined the game by moving away from the "Cyber Doll House" concept to making it into a "game," with win/lose objectives. Though I suppose it sold more copies that way. I remember people whining when the Sims first came out about there not being any "game" to it, when it was virtually unlimited except by the player's imagination (or lack of same). But Sims 2 took many steps forward: graphically, in the ability for children to *finally* grow up and have children of their own, and in the sheer potential size of one's Neighborhood. I do miss "This Gwall is Fedyshane," though.

As for Community lots, I use those only sparingly, because I'm a control freak. My Sims do not have Free Will, they are subordinate to my perverse whims. Except on Community lots, where they'll get up to anything they want unless I use a controller. Also, in my original install of the Sims 2 twenty years ago, the game would crash at least half the time when anybody went to a Community lot. So I was leery of using them. There have been no such crashes since I started up Legacy, but the Landgrabb Society mansion is broken. No loss, since I never used it anyway.

I use the game mostly for storytelling through extensive albums that I keep for every family. I really dislike most of the "gamey" aspects Maxis added to what was intended as a life simulator. Werewolves and vampires, oh my. Abduction by aliens. Sims being hit by lightning -- and wanting to be hit like lightning. Like the Devs thought "There's nothing to do in this game, let's spice it up." Eh, my pleasures are perverse.

-- Mal

"Of two choices, I always take the third."
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