Quick Reply
Search this Thread
Test Subject
Original Poster
#1 Old 4th Nov 2025 at 12:46 AM
Default A few questions about global overrides in Acr V2
I can't play my game right now due to some issues that I think I should be able to fix soon, but still technically have no access to try and test right now. Hopefully someone here knows and can sate my curiosity.

1. If you update pregnancy odds in global overrides, is it a static change?
2. If it is static, will it show up in the token stats display thing after 8:30 when tokens apparently get updated?
3. If it is not static, is there a way to make pregnancy odds static by default for all sims? I know you can individually set sims to static but that's gonna be a pain to remember to do every time I age a sim up to a teen or add new sims to my households. If not, do you think I could maybe do something similar by messing with the fertility curve to make it a near straight line until a few days before elderhood, where it'll dip to zero sharply?

I have had issues with trying to get global overrides to work in the past but I'm wondering if it was because I was too impatient with my testing. I also did not know tokens update at 8:30, and I do not remember how long I waited for tokens to do whatever, but I do not recall it being very long. I also did not test Acr that much, so I'm still trying to figure out my desired settings/percentages.
Mad Poster
#2 Old 4th Nov 2025 at 5:43 AM
From what I can see in the code, yes, setting global pregnancy odds should override the big table of odds that are based on the sim's age. I'm not sure if this will be reflected in the token stats dialog or not, but it should be reflected in the actual pregnancy dialog.
Test Subject
Original Poster
#3 Old 5th Nov 2025 at 6:32 PM
Ok, so an update in case anyone is wondering! I got the game to work again so I can test shit out! Yay! It turns out, the global overrides DO work in my game. I was indeed too impatient, and probably didn't know enough about how the mod worked. The override does not get reflected in the sim token stats, which I was relying on to determine if it was working. I honestly find that a bit weird, especially since personal overrides in sim settings do get reflected in the token stats, but whatever. As long as it works.
Back to top