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Scholar
Original Poster
#1 Old 16th Nov 2025 at 4:37 AM Last edited by Elynda : 17th Nov 2025 at 12:30 AM.

This user has the following games installed:

Sims 3, World Adventures, Ambitions, Late Night, Generations, Pets, Showtime, Supernatural, Seasons, University Life, Island Paradise, Into the Future
Default Guests Can't Leave My Resort
I have been developing Hobart's Hideaway in Isla Paradiso, and have been making some good progress. But I have encountered a problem that has me baffled.

Although my own sim, the owner, can move on and off the lot without any problems, guests seem unable to leave. They go to the front edge of the lot and then route fail. Then they wander about complaining of being hungry or sleepy before trying again, and again... ad nauseam. The only way to rescue them is to use Nraas Master Controller to tell them to 'Go home'. When I do that they change into their everyday outfits and leave as normal without any problem.

I have read elsewhere about certain routing issues with this lot, but I cannot find any reference to this particular issue. It does not seem to be about routing at all, but something else that I can't figure out. Anybody got any ideas how I can fix this?

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

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Inventor
#2 Old 16th Nov 2025 at 6:02 AM
Getting the generic things out of the way - does it still behave that way if you load the game without any mods?

Another reason for a route fail is when a sim can't access an interaction (perhaps trying to check out?) - such as a tuning mod disallowing it or it taking place somewhere they cannot reach (unrouteable object, a locked door or gate between them and the path they want to take, etc).

Cardinal has been taken by a fey mood!
Scholar
Original Poster
#3 Old 16th Nov 2025 at 6:46 AM Last edited by Elynda : 16th Nov 2025 at 9:04 AM.
Thank you for responding.

As you suggested I loaded the game without mods and the same thing is happening. There are two sims that I know were booked into the resort when I first opened it, and neither of them can leave, or interact with anything that they would need to be booked in to use, so it would appear that they are checked out, but for some reason are stuck on the lot. This has happened with a number of other sims who I've had to send home by the MC method.

Question: do inactive sims need to physically book out, just as my own controlled sims would have to? I have never observed guest sims to actually go to the reception desk and book, either in or out, they just arrive on the lot and start enjoying themselves.

So far as I can see, the only interaction those sims are trying access is to summon a car, a taxi or a bicycle, which is what any sim leaving a lot would normally do.

EDIT: it occurred to me that both the two sims mentioned and also one of those from earlier live over on the larger island, whereas my resort is on the smaller Island. They would need a boat or a water taxi to get home. I have actually seen at least one sim leave the resort lot by boat, so why can they?

EDIT 2: I used MC/Basic/Go Home on both of sims. One was an adult and he immediately got dressed, ran down the beach and took off in a speed boat. The other was his child, and she went home on a jet ski. So, why don't they do that without me telling them?

It'll be interesting to see what happens with a sim who lives on the same island as the resort. My active sim does, and she has no problem at all getting home.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
Field Researcher
#4 Old 16th Nov 2025 at 8:15 PM Last edited by vesko_sims3 : 17th Nov 2025 at 7:52 PM.
Quote: Originally posted by Elynda
...I used MC/Basic/Go Home on both of sims...


It's temporary solution to use Reset Lot option in MC. Also there is another command via Debug Enabler called Reapply interactions that could help eventually.

Also is a good measure to replace lots with the same, saved in the library.
Scholar
Original Poster
#5 Old 16th Nov 2025 at 10:29 PM
I have not tried resetting the lot. I do find it helpful, occasionally, to use MC to reset the whole town: when a save begins to lag very badly. But I use this sparingly. I did this recently because, when I tried to test Hobart's Hideaway by sending another sim there as a guest the game froze and stayed frozen, forcing me to shut down. I tried again, this time resetting the town immediately after it had loaded, but again it froze after a few minutes of play. In the end I was forced to go back to an earlier save. I think that some change I had made, or something that I had added to the lot, was causing it. Freezes of this kind are often to do with bad cc, but so far I have avoided using any cc, concentrating instead on IP stuff that will boost the resort's rating.

I will try using Reapply Interactions, as you suggest. But I think you're right to avoid Hobart's Hideaway, it is too bug ridden. I think I'll close it down are start building a resort elsewhere. It's a pity, after all the time and money I've spent on it, and I had almost got it to four stars too.

Anyway, thanks for your suggestions.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
Field Researcher
#6 Old 17th Nov 2025 at 7:56 AM Last edited by vesko_sims3 : 17th Nov 2025 at 7:55 PM.
Isla Paradiso itself is truly a beautiful place, but the routing issues, frequent lags and freezes make it unplayable.

Did you try using the Isla Paradiso fixes and fixed resouses by ellacharmed? They help to some extent by fixing some of the issues with the world itself and repairing lots where Sims can potentially get stuck.

I’ve personally used these fixes for a long time, but they’re not enough - there are still tons of places in this town where sims can get stuck - badly placed spiral staircases for example. So it’s better to fix these issues by editing every single residential or community lots manually to ensure there are no places with bad routing.

I have a lot of Nraas mods - 17 in total (and my game is almost lag free). Error Trap or Overwatch could help. If you disable automatic stuck resetting in Overwatch you can check where sims are getting stuck.
Instructor
#7 Old 17th Nov 2025 at 3:53 PM
if I remember correctly, Hobart's Hideaway is a beach resort (connected to the water), so the AI could get confused whether the sims would get on the road or water when they go home autonomously, given it's Isla Paradiso. I never play this resort, I've done with the Spanish and modern one in the past, and I had no problems with both resorts.

LGBTQ+. Donate to Ukraine, pretty please?
Scholar
Original Poster
#8 Old 18th Nov 2025 at 7:30 AM
@vesko_sims3

I have ellarcharmed's fixed version of Isla Paradiso installed, but this present save is an old one that I started before I had the fixed version. I abandoned it when the world proved unplayable on my old laptop. Since my present machine is much more capable, I revived it. With the Smooth Patch, plus various other fixes - including a mod that prevents the houseboats from moving about - and after removing some lots that are known to have problems, the world plays very well now. But I realise now that it would have been better to start a new save, which would be using the fixed version, and move my sim there.

But I'm reluctant to again abandon this save, since my sim has made so much progress: she has maxed the scuba diving skill, and has discovered 6 out the 8 Islands. I was wondering whether I ought to delete the present Hobart's Hideaway and replace it with a copy taken from the fixed world. It would mean losing all the improvements I made and starting again, and I'm not sure if it would make any difference. I might try it and see.

But before I do that I'll try some of your other suggestions. Thanks for your help.

@legacyoffailures

Thank you. That was my thinking too. I thought that if I placed some of those mooring posts on the beach it might induce sims to use them. I don't yet know if that will work.

I also tried using Debug Enabler to debug carpools and fix the street parking on the road. But when I did that all the resort workers suddenly stopped what they were doing and ran off the lot, disappearing into the wilds, seemingly. And I can't say I'd blame them: if I worked at Hobart's I'd have done the same.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
Field Researcher
#9 Old 18th Nov 2025 at 8:36 AM
Quote: Originally posted by Elynda
...But I'm reluctant to again abandon this save, since my sim has made so much progress...


Try to use Nraas Porter to relocate the sims from one save to another without losing progress...I'm not sure it's 100% working thought.
Scholar
Original Poster
#10 Old 18th Nov 2025 at 8:50 AM
@vesko_sims3

Thank you. I will give it a try.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
Scholar
Original Poster
#11 Old 18th Nov 2025 at 10:30 AM Last edited by Elynda : 18th Nov 2025 at 11:26 AM.
@vesko_sims3

Well, I did as you suggested and used Nraas Porter. I have only used it once before, and that was a complicated business: moving the entire population of Finnington. This time it was far more straight forward, just moving one sim. I am not troubled about her relationships with other sims, she can always make new friends. I'm not sure it is going to fix the resort problem yet, I must wait and see what happens when guests leave (or try to leave). The real trouble is that she no longer owns those 6 islands. But I believe there is a way to cheat that, using Debug Enabler. But ONLY the ones she has legit unlocked already. NOT all eight - that really would be cheating.

EDIT: Well, that's done. I had to use Carl's Sims3 Guide, which has a map of the islands, to make sure I was unlocking the right ones.

The only other thing to do (to avoid even more cheating) is to reduce my sim's money to what it was before. Because she now appears to be much wealthier than she was. That would be the price of the old resort added to her household funds. It is a hard and fast rule with me never to use money cheats, except at the very beginning of a save: depending on whether I want to start them off rich or poor.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
Field Researcher
#12 Old 18th Nov 2025 at 12:48 PM Last edited by vesko_sims3 : 18th Nov 2025 at 4:05 PM.
@Elynda

After a few weeks, I was doing the same thing as you using Porter. One of the households that had been a resort owner lost their ownership when I placed them in the new save, which really sucks! I replaced these lots from my old save file and replaced them in the current one, but it didn’t change anything. Maybe this happened because the previously owned lots have new IDs in the new world or some kind of other mismach.

When I tried to restore ownership of the same lots to the household, the game didn’t allow me to. What I ended up doing was deleting the old ownership data that Porter kept. Then I demolished the lots and placed the saved versions again. Finally, I reapplied the ownership.
Scholar
Original Poster
#13 Old 18th Nov 2025 at 4:32 PM
I'm afraid it is the same story with this new save. Some sims are now leaving the lot by boat, but some others are still stranded there and route failing when they try to leave by the road. There also seem to be other problems with the resort lot. For one thing I cannot seem to change the music played over the P.A. system. When I first visited it was playing classical, which seems to be the default. But when I tried setting it to Island Life I got Chinese instead. Tried again and got Country. Tried to switch it to disco and got epic. Very odd! I've never had that problem before on any kind of lot.

Since the resort is now rated at 4 stars, I will continue until I reach 5, and so unlock the next island, which I believe is called No Trouble Atoll. I hope it will live up to its name! Then I will sell the resort, to recoup my losses, remove the reception desk and resort tower, and convert it to a plain old beach lot. Instead of the buffet tables I will convert the food area into a cafeteria and place a food register there. Then I can start developing a new resort on the island.

Legend is history as we would like it to be. We pick through the dusts of time for what is worth keeping and, here and there, we occasionally find treasure.

tumblr: Elyndaworld *** tumblr: Queen Lucy *** Landramaer
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