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Mad Poster
Original Poster
#1 Old 30th Nov 2025 at 8:56 PM
Default "I didn't say they're practical, I said I LIKE them"
For people who spend a lot of time on lot design, what are the weird, niche, way-too-big, completely-unnecessary things you keep finding yourself putting way too much time into or looking for any excuse to include, even if it's not really called for 99% of the time, and might even be purely aesthetic, adding nothing to gameplay at all? Maybe even so much that you'll just make those things sometimes for your own entertainment, even if YOU can't even find a use for them?

For me it's definitely pipe organs. I've done a few lots that were justified in having them (cathedral, concert hall, and vampire skyscraper) but they're SO fun to create for some reason, I always have to talk myself out of putting in WAY too many of them for any realistic city to have lol!
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Instructor
#2 Old 1st Dec 2025 at 4:06 AM
I looked at your pictures and immediately had to listen to Bach's Toccata and Fugue in D Minor! Three times in a row, in fact, before I was satisfied.

Two recent projects spring to mind - I became fixated on both and spent way longer than I needed to on the details.

The water wheel - I know there are at least three CC water wheels out there which would be far better if I decide to build a mill, but the idea suddenly popped into my head of assembling a water wheel out of some bits of furniture, using angled OMSPs, and I had to try it right away. Eight tables, sixteen AL shelves, and far too many OMSPs - then I noticed that the lot I'd built it on had a cluttered background and I had to plant a bunch of trees in the road so I could take a clear picture of what I'd done. Then I thought it over and realised it would be much, much harder to position everything over a pond, where it would need to be - and it wouldn't be visible in hood view anyway. So that was a fun waste of time!


The goods wharves - there's the stone warehouse with the harbourmaster's office over it and piers for unloading barrels and crates from Hexameter's restored pirate ship. Plenty of decorating, putting nautical paintings in the office and barrels and straw and ginormous jugs (amphoras of oil or something) in the warehouse. But I thought the beach needed quite a lot of rocks and seaweed, and then I became discontented with the two bits of driftwood in the game and added some other logs, and then I hit on the idea of tipping over a dead tree on a 90° OMSP - of course, since the tree is meant to stand on the ground, it doesn't have any polygons underneath, so I had to hide the disconcerting hole with more logs and rocks. And the seaweed hanging in the tree branches is meant to go on the ground too, so it doesn't have visible faces on the underside - I rotated the camera and thought it had gone missing at first, then solved it by hanging another seaweed facing the other way.

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Scholar
#3 Old 1st Dec 2025 at 11:06 AM
I think being able to do things like that demonstrates great intelligence and talent; it's impressive.
Mad Poster
#4 Old 1st Dec 2025 at 6:37 PM
Quote: Originally posted by Pebblerocker
The water wheel - I know there are at least three CC water wheels out there which would be far better if I decide to build a mill, but the idea suddenly popped into my head of assembling a water wheel out of some bits of furniture, using angled OMSPs, and I had to try it right away. Eight tables, sixteen AL shelves, and far too many OMSPs - then I noticed that the lot I'd built it on had a cluttered background and I had to plant a bunch of trees in the road so I could take a clear picture of what I'd done. Then I thought it over and realised it would be much, much harder to position everything over a pond, where it would need to be - and it wouldn't be visible in hood view anyway. So that was a fun waste of time!


That water wheel immediately made me think of this. XD https://www.youtube.com/watch?v=-9mw2TSW7Hg&t=2s No water needed!
Lab Assistant
#5 Old 2nd Dec 2025 at 6:18 PM
Hallway.
I can't build a residential lot without them, eventhou they are useless and I don't know what to put in them. I even built them in ts1, were they were even more useless due to to programming. (The "shortest" way (and therefore the best), according to the game wasn't to walk through the hallway to the carpool, it was walking out the backdoor and around the house to the car.)

Other then that, my houses are kind of practical, but some of them might fall into the "this is stupid"-category
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