#1 3rd Feb 2026 at 4:17 PM
Last edited by Mrs4ewup : 25th Mar 2026 at 2:22 PM.
Posts: 14
TSM Custom Skin Creator
TSM Custom Skin Creator
A small program for creating custom skins for The Sims Medieval. Made by using the Sims 3 Package Interface (S3PI) library by Peter L Jones.
Six months ago I figure out how to make non-default skins for the TSM. All that was needed was to set the new Instance values inside the hex of .skintone file, aka TONE in S3PE. Since few people want to do this manually, I wrote a program to automate the process. (I've only started developing the program now, as I've been working on my mod for six months before, oops).
How to create a skin:
1. Open Files. The program supports .package, .dds and .png files.
2. In the "BodyType" column, specify the category of each file. The program supports automatic tagging based on the file name.
DDS: .dds files are parts of the skintone itself (Head, Body, etc.), as well as the skintone icon (Thumbnail)
IMAG: Duplicate of the skintone's icon in the .png format for display in the game tab (Thumbnail).
TONE: The file responsible for the operation of the custom skintone.
3. To create a skintone, it is enough to give body part tags to the files.
• The "None" tag is for files that are not part of skintone.
• If you do not have a Thumbnail, the program will create it. Later, through S3PE, you can replace the image using "Replace" button (see "Subsequent file editing").
•The program automatically creates a TONE file from the preset. If your Package already has a TONE file, the program will suggest deleting them. Deletion takes place only with the consent of the user.
4. To create a Skintone, click the "Create Skin" button.
• You will be asked to enter a name for the Package and the TONE file.
• If you don't have any Thumbnail files, the program will ask you to enter a name for them.
• If you opened the Package, its duplicate will be located in the Backup folder in the program directory.
• The finished Package will be stored in the Packages folder in the program directory
Subsequent file editing
If you need to make changes to a ready-made package file (change images or file name), you can do this via S3PE by using the "Replace" command. The main thing is not to change the Instance parameter, which determines the display of the skin in the game. If you have changed the Instance of the file, then run TSM Skin Creator again.
If you used an icon created by the program, it will be purple. If you see an empty icon, you need to replace the corresponding IMAG with a .png format in S3PE.
In the base game when you open the skin color tab, you have to scroll through it with the mouse wheel. You can use my mod , which, among other things, automatically scales the skin window based on the number of skins.
P.S. If you're interested, here's my hex reading table. And here's a video of an attempt to create a Skin Ramp
Download: GoogleDrive (Fixed version)
Somehow I can't upload new version with fix to the MTS anymore. The file attached below does not display .dds previews, but otherwise everything works.