A collaborative space where those with good will port the objects from the Alpha version of classic The Sims (Jan 1999) for proper use in the final product (Legacy Edition included!). If creating CC is your forte and you are interested in contributing, don't hesitate to share your own creations so we can showcase them etc. Otherwise, have fun with the objects that have already been ported!
You may be familiar with the other thread where similar porting efforts have been taken exclusively for the objects originated from 1998 prototypes of the game. To avoid information overload, we're now separating the ports by year simply because it seems a reasonable thing to do right now; but one day we might change our minds and pretend this thread never existed at all.
Objects
Subject to updates whenever needed.
Legend:
🎵 = Has custom sound(s). Please extract the contents of the zip directly to the "Downloads" folder, otherwise the custom sounds will not play
🌲 = Faithfully ported script.
💃 = Has custom animation(s)
Sample
Source
Comments
Author
Status
Download
PaintingC1.iff
Had a really short useful life in the development span of The Sims (first and last documented appearance dates back to early 1999 until it disappears), it's funny that some pre-release media capture it somehow! Its catalogue name is "Tacky Painting", however all existing sources call it "Velvet Elvis". Oh, no; "Velvet Elvis" is so much cooler. You might say it's a real-world culture shout-out and some sort of predecessor to a more copyright-friendly Velvet Clown. Who'd ever want Elvis to pay them a visit and cry and sob and juggle nonstop, anyway?
A fun little factoid on this object's script is that it has the Watch interaction enabled; in commanding the Sims to do so, they turn their heads and face the fountain for a few seconds, irrespective of the distance between the Sim and the object. It may seem a little useless if you miss the original context, but it's in reality the earliest known implementation of the "look at" primitive; it makes, for example, the Sims look at each other as they talk during meals, or when they are having a good time in the hot tub in groups. Grab this pdf, turn to page 42 and check out D. Hopkins announcing the then-newly implemented primitive.
At last a functional (and, surely, downloadable) iteration of that chair that has been living in our games all along... in fact, it might signify a moment where the pre-rendered sprites sported fancy and smooth edges for the first time ever, hence why it won't look weird in your game, even as a beta object. Woo-hoo!
A rare Maxis object only seen in really dusty and specific pre-release media. Contrary to my former belief, this chair isn't a later iteration of ChairLivC... in fact, they both coexisted in a common buy mode listing... alright, digressing is over, please have fun.
Not a Maxis beta object per se... However!, early releases of HomeCrafter (most precisely, Hyper HomeMaster 5000DX Mach3) had a built-in tool where you could generate highly compressed painting CC off a single canvas template. Because the painting generating tool was compiled a few months prior to final The Sims' release, you can assume that the generated paintings differ a little from their final painting equivalents' overall behavior. While they're mostly broken in the final product — for beginners, they attempt to call missing sound and animations IDs, so it's definitely not what you'd call immersive — it's interesting that they're compiled as a 2.0 IFF other than the final product's 2.5. It has its downsides, of course. Importing the Hot Date catalog definitions to it was a little bit of a nightmare, whilst it seems like they do not quite recognize CTSS resources that were supposed to give it a name and description. ¯\_(ツ)_/¯ As a gimmick, I added a _BMP resource where you will view, through a dialog window, a picture of me as a baby "in full", accompanied by an annoying sound effect! =)
Maxis briefly toyed with the idea of a soccer ball object in The Sims 1 around early 1999 but scrapped it almost immediately (conclusion taken via pre-release media research!). No traces of its .iff files (or their corresponding BHAV scripts) remain in the retail build, though two kicking animations—one for children and one for adults—apparently managed to survive? Without actual code, it's impossible to say how the object functioned, but given how group activity objects typically work in the game, it was likely meant for both solo and multiplayer use as a group activity. The object I just hacked builds on that assumption. It’s obviously cloned off of The Sims Online’s soccer ball but reworked to allow more autonomous play — The Sims 1 fashion —, where Sims don’t need constant player input to kick it. It also doubles as a Body Skill training object. If the beta soccer ball didn’t work at least somewhat like this, I’ll eat my hat!
A fun little factoid on this object's script is that it has the Watch interaction enabled; in commanding the Sims to do so, they turn their heads and face the fountain for a few seconds, irrespective of the distance between the Sim and the object (even so, the head turning animation does not seem to work in the base game, at least not in my local game). It may seem a little useless if you miss the original context, but it's in reality the earliest known implementation of the "look at" primitive; it makes, for example, the Sims look at each other as they talk during meals, or when they are having a good time in the hot tub in groups. Grab this pdf, turn to page 42 and check out D. Hopkins announcing the then-newly implemented primitive.
#3 24th Feb 2026 at 3:57 AM
Last edited by LUCPIX : 26th Feb 2026 at 5:46 PM.
Posts: 351
Expect the new CC thumbnails to be rendered in game based on the old, non-blue template:
NEW DOWNLOADS:
Sample
Source
Comments
Author
Status
File
ChairLivC.iff
At last a functional (and, surely, downloadable) iteration of that chair that has been living in our games all along... in fact, it might signify a moment where the pre-rendered sprites sported fancy and smooth edges for the first time ever, hence why it won't look weird in your game, even as a beta object. Woo-hoo!
A rare Maxis object only seen in really dusty and specific pre-release media. Contrary to my former belief, this chair isn't a later iteration of ChairLivC... in fact, they both coexisted in a common buy mode listing... alright, digressing is over, please have fun.
Not a Maxis beta object per se... However!, early releases of HomeCrafter (most precisely, Hyper HomeMaster 5000DX Mach3) had a built-in tool where you could generate highly compressed painting CC off a single canvas template. Because the painting generating tool was compiled a few months prior to final The Sims' release, you can assume that the generated paintings differ a little from their final painting equivalents' overall behavior. While they're mostly broken in the final product — for beginners, they attempt to call missing sound and animations IDs, so it's definitely not what you'd call immersive — it's interesting that they're compiled as a 2.0 IFF other than the final product's 2.5. It has its downsides, of course. Importing the Hot Date catalog definitions to it was a little bit of a nightmare, whilst it seems like they do not quite recognize CTSS resources that were supposed to give it a name and description. ¯\_(ツ)_/¯ As a gimmick, I added a _BMP resource where you will view, through a dialog window, a picture of me as a baby "in full", accompanied by an annoying sound effect! =)
Maxis briefly toyed with the idea of a soccer ball object in The Sims 1 around early 1999 but scrapped it almost immediately (conclusion taken via pre-release media research!). No traces of its .iff files (or their corresponding BHAV scripts) remain in the retail build, though two kicking animations—one for children and one for adults—apparently managed to survive? Without actual code, it's impossible to say how the object functioned, but given how group activity objects typically work in the game, it was likely meant for both solo and multiplayer use as a group activity. The object I just hacked builds on that assumption. It’s obviously cloned off of The Sims Online’s soccer ball but reworked to allow more autonomous play — The Sims 1 fashion —, where Sims don’t need constant player input to kick it. It also doubles as a Body Skill training object. If the beta soccer ball didn’t work at least somewhat like this, I’ll eat my hat!
#4 25th Feb 2026 at 1:40 AM
Last edited by LUCPIX : 27th Feb 2026 at 1:57 AM.
Posts: 351
NEW DOWNLOAD:
Sample
Source
Comments
Author
Status
File
PaintingC1.iff
Had a really short useful life in the development span of The Sims (first and last documented appearance dates back to early 1999 until it disappears), it's funny that some pre-release media capture it somehow! Its catalogue name is "Tacky Painting", however all existing sources call it "Velvet Elvis". Oh, no; "Velvet Elvis" is so much cooler. You might say it's a real-world culture shout-out and some sort of predecessor to a more copyright-friendly Velvet Clown. Who'd ever want Elvis to pay them a visit and cry and sob and juggle nonstop, anyway?