#1

3rd Mar 2026 at 11:37 PM
Last edited by chitownriverscum : 6th Mar 2026 at
12:24 AM.
This user has the following games installed:
Sims 2, University, Nightlife, Seasons
How to keep customers out of kitchen/bar areas in a non-OFB game
This is not a big emergency, but just something that irks me. On a community eatery/bar lot, where the servers have access to the kitchen to fetch the cooked food, how does one keep the customers from wandering in and out of there, via the same door? I expect it's my fault for being overzealous in my decorating efforts, and putting attractive nuisance things like actual "refrigerators" in the kitchen (in my medieval games, these are more interesting-looking than a modern fridge, so I'm tempted to use them as decor). Customers will sometimes go for a snack from the fridge, or if there are counters, the neat freaks will sometimes try to give them a scrub. It's probably avoidable if I keep the comm lot kitchens to a bare minimum, right?
Plus, where there is a bar attached to the kitchen, many times the non-controlled Sims will first walk through the kitchen to enter the bartender's area, see if there's a way to sit on
that side of the counter, before coming back around to where the seats actually are, even if they've already been shown to a seat by the greeter. You'd think Sims would be programmed to use the shortest route to any given point, but they don't seem to be. I haven't analyzed this too much... do the more "active" personality types try to get an unnecessary number of steps into their daily movements, or what?
For kitchens, I normally use the classic swing door with the round window. Might one of those smart doors work better? If so, which one, and how would I set the prefs on it? I expect there's an specific fix for this in OFB, but I don't yet have that installed (although I do now own it).
My beard grows to my toes; I never wears no clothes.
I wraps my hair around my bare,
And down the road I goes.
-Shel Silverstein