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#1 Old 5th Mar 2026 at 6:36 AM
Default Getting Bones from GMDC in Blender 3.2
So, I'm trying to figure out how to do smooth bones for Blender 3.2. While Blender 2.79 is possible, I don't really like this UI.

I've tried using this, and tried to import the GMDC after it's exported from Milkshape with the hair geometry assigned to the head bone.
https://modthesims.info/d/656032/th...ender-2-80.html

However, when I try to look at the vertex group, it seems to not have all the bones there, unlike the 2.79 version.
I've tried importing the skeleton, but it gives out an error of 'unable to load resource node'.
If anyone knows a way to handle this that would be great.
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