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#1 Old 23rd Mar 2026 at 11:25 PM
Default Hair transparency issues
Hi!

I'm currently working on an edited version of LEXEL's Lora hair and unfortunately for me, there's a persistent transparency issue in one part of the hair. I've tried all of the normal fixes (re-ordering the mesh parts, recalculating normals etc) but don't seem to be having any luck. The only other thing I can think of is a potential UV map issue, but a second set of eyes would be greatly appreciated!

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Attached files:
File Type: zip  lexel lora wip.zip (784.2 KB, 4 downloads)
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#2 Old 24th Mar 2026 at 5:01 AM Last edited by CardinalSims : 24th Mar 2026 at 8:19 AM.
This looks to be on the texture itself. There are very faint grey lines in those areas of the alpha channel, which render as transparency.

The mesh has unconventional inner faces (the parts are 'solid' more like a TS4 mesh would be, instead of flat) which could be exacerbating the issue. As the inner and outer mesh are connected, re-ordering doesn't help the game understand what order to render the faces in.
Aside from that, it's hard to tell without a complete package (the one provided has incomplete GEOM data).

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#3 Old 24th Mar 2026 at 5:08 PM Last edited by angelsimoleon : 24th Mar 2026 at 5:15 PM. Reason: Update
Thanks for the reply! I'll try tweaking the diffuse texture and see if that helps any, I'll also attach the complete package to this reply (worth noting that I'm working it as a default replacement)

Edit: Just tested the new texture and everything seems to be fixed, thanks a bunch!
Attached files:
File Type: zip  angelsimoleon - afHairSP08BackPoof.zip (2.32 MB, 4 downloads)
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#4 Old 26th Mar 2026 at 2:05 AM
Quote: Originally posted by angelsimoleon
Thanks for the reply! I'll try tweaking the diffuse texture and see if that helps any, I'll also attach the complete package to this reply (worth noting that I'm working it as a default replacement)

Edit: Just tested the new texture and everything seems to be fixed, thanks a bunch!


Are you referring to how the hair looks like it comes out of the headband? I took a quick look at the mesh, and it does. Probably move the mesh a bit so the hair isn't in the headband?

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