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Test Subject
Original Poster
#1 Old 24th Mar 2026 at 9:11 AM
Default Adding New Career Outfits to Careers.xml
It's always bothered me how certain career levels do not have a set outfit. I honestly dislike the randomization of career outfits altogether and don't feel like putting the time into blacklisting certain clothing items. I just want the outfits to always be predetermined.

I was wondering whether I would be able to edit Careers.xml to ADD new outfit names (as per the same structure as in other levels that DO have outfits) where they're missing for these levels, then create corresponding SIMO outfits with CmarNYC's Sim Outfitter? Is there something I'm missing here where I wouldn't be able to add new names that haven't been "defined" elsewhere?

For example, Test Subject in the Science career doesn't have an outfit, so could I add the outfit names into the XML like this?

<Science>
<Title>TestSubject</Title>
<BasePay>44</BasePay>
<PensionPay>60</PensionPay>
<WakeupTime>7</WakeupTime>
<StartTime>9</StartTime>
<DayLength>5.5</DayLength>
<DowntownWakeupTime>11</DowntownWakeupTime>
<DowntownStartTime>13</DowntownStartTime>
<DowntownDayLength>5</DowntownDayLength>
<DaysToWork>M,T,W,R,F</DaysToWork>
<Level>1</Level>
<Mappings1>-500,0,30</Mappings1>
<Metric2>SkillX</Metric2>
<Mappings2>-2,0,4</Mappings2>
<Args2>Gardening</Args2>

# Here is where I'd make up new outfit names and add them
<OutfitMale>Career_TestSubject_Male</OutfitMale>
<OutfitFemale>career_TestSubject_female</OutfitFemale>
<OutfitMaleElder>Career_TestSubject_Maleelder</OutfitMaleElder>
<OutfitFemaleElder>career_TestSubject_femaleelder</OutfitFemaleElder>

<PromotionRewardData>Gardening</PromotionRewardData>
<Text_Promotion>EntryLevel</Text_Promotion>
<Text_Promotion_Female>EntryLevel_Female</Text_Promotion_Female>
<CarpoolType>CarUsed2</CarpoolType>
</Science>

Then make that outfit a SIMO?

Any knowledge on this would be appreciated, thank you!
Test Subject
Original Poster
#2 Old 24th Mar 2026 at 5:45 PM
Okay just tested this by adding a singular <OutfitFemale> string to the Criminal career at the Shoplifter level (Level 1). I cloned some EA clothing with S3OC, then used Cmar's Sim Outfitter to load in the CASParts, giving the outfit the same name I added to Careers.xml. I made a sim for the Criminal career and waited for her to get dressed for work. Worked like a charm on the first try, I'm excited to add outfits to the career levels that don't have them!
Scholar
#3 Old 24th Mar 2026 at 11:23 PM
That's the great thing about XML modding - they're quite intuitive to learn and relatively harmless to experiment with

Permanent resident at NRaas.
Test Subject
Original Poster
#4 Old 25th Mar 2026 at 9:49 PM
Yeah, it's pretty simple so far at least with the XML stuff - I was surprised!

If anyone else has interest in doing this same thing be warned that the actual workflow for creating SIMOs takes a loooong time especially if you're using any custom presets.

Here's what the outfit I put together for Organ Donor (level 1 of medical career). Not sure if this outfit would be better for Test Subject though... The career description is a little ambiguous as to whether you're actually donating organs or it's just marked on your license sort of thing, but I went campy with it
Screenshots
Test Subject
Original Poster
#5 Old 26th Mar 2026 at 7:04 PM Last edited by lifefruitz : 26th Mar 2026 at 7:25 PM.
One problem I'm running into is when sims first change into their career outfit, any accessories from their previous outfit will transfer over. And when they get promoted to the next level of a career (while wearing their career outfit), any makeup or accessories from the previous level career outfit will also get stuck

Does anyone know if there's a way to mark in a SIMO the lack of a CASPart? Like basically a Null accessory/makeup

I feel like EA must have run into this same thing when adding accessories to certain career outfits, but then the next level doesn't have any

Other than not using accessories or makeup at all, does anyone know a possible fix?
Scholar
#6 Old 26th Mar 2026 at 11:26 PM
I can't think of any EA career outfits that use accessories, but that may be intentional (for 'permanent' accessories like wedding rings and earrings to be inherited to every uniform). But if there are any, you could look at their next level to see how EA removed them.

You could try this:
Assign accessories/makeup to the slots you don't want accessories in, to generate the CASPEntries for those slots. Then, in S3PE, zero out the IDs in those entries (so everything reads 0x00000000-0x00000000-0x0000000000000000).

Alternatively, if that fails, you could make some invisible accessories to equip in those slots.

Permanent resident at NRaas.
Test Subject
Original Poster
#7 Old 27th Mar 2026 at 2:19 AM
Quote: Originally posted by CardinalSims
I can't think of any EA career outfits that use accessories, but that may be intentional (for 'permanent' accessories like wedding rings and earrings to be inherited to every uniform). But if there are any, you could look at their next level to see how EA removed them.

You could try this:
Assign accessories/makeup to the slots you don't want accessories in, to generate the CASPEntries for those slots. Then, in S3PE, zero out the IDs in those entries (so everything reads 0x00000000-0x00000000-0x0000000000000000).

Alternatively, if that fails, you could make some invisible accessories to equip in those slots.


Thanks so much, I'll look into this! I had the invisible accessory idea too but would like to avoid it if possible.

Off the top of my head, one example of an accessory is the fortune teller career where the female outfit has hoop earrings, though I'm not sure which level (if it's level 10 then it wouldn't be relevant/helpful). I will have to double check, but this gives me a good place to start, thanks!
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