#1 Yesterday at 10:48 AM
Last edited by lysanafae : Yesterday at 8:43 PM.
Posts: 2
Creating a Stable World: a Plumbot-Guided Challenge
♥♥ Important! No Jealousy! ♥♥
Turn off jealousy through mods or cheat in No Jealousy lifetime reward. Relationships aren't really a "thing" in this challenge. Everything is done to improve structure or raise morale. Genetic mates will not move into the household unless they support it in a logical, useful sense. They should never be in a true, labelled 'partnership'.
► Creating Your Household ◄
Choose a color theme for everything, including the bot and human. This is explained in another section below.
Create a founder human. This human was chosen by the bot as a good genetic seed and supporter.
Cheat to give your human 3 in Bot Making or grind it.
Cheat in a Bot Building station + Charger and create a plumbot.
Create First, the plumbot. It will be the anchor of everything. This bot is the controller of all decision-making, influences genetic choices for the line, chooses what is built and how. First starts with HandiBot and Capacity to Love. It isn't meant to be too 'useful'. It bonds with the humans, guides them, and maintains structure.
→ The household's primary human creates new bots for household and to send out into the world, under First's influence.
► Color Theme & World Influence ◄
Founder human and First should share a color-theme. To be 'on-brand' it should be minimalistic, low in color; however, this is completely up to the player. The theme should spread throughout the town slowly as generations are born and Bots spread their influence. It's fun to start in a berry world and spread the low-color stability. Or start in a low-color world, such as Into the Future's, and spread a highly-colorful theme.
→ Lots owned/occupied by moved-out humans should follow the new theme.
→ Long-term goal: eventually replace all lots and buildings with the new theme. Future Tech should show up more and more. Each house should have a bot. Rabbit hole rugs may be used to make colorful or not-colorful buildings possible.
→ Each 2 generations, a main building in town may be re-designed. If you have a very packed town, make it every generation. If you have a sparse one, extend it to every 3. Use your best judgement...or the rule of fun!
► Bots and Generations ◄
Each generation, after the children are grown, households may add one plumbot (max two chips). The original household will likely wish to include Nanny functions in its second bot.
Each group of grown humans sent into the world may have one plumbot to guide their new household. This will become their own First. Each household's First is guided by the original. Each household's extended bots are guided by their own First.
For coherence, subsequent bots follow the naming scheme: First, Second, Third. An identifier may be added for each household, aka "Star First, Star Second, Star Third"
→ The bot creation machine automatically chips each bot into their shared network, for remote guidance.
→ Who is First guided by? Where did the bot creation machine come from? This is for you to write! Be creative!
♦♦ Traits! ♦♦
Not all traits are listed. Presume unlisted are considered 'neutral'.
○ Preferred Traits ○
These traits should show up more and more as generations are born:
Supernaturals are at your own discretion. They can work with the theme, in the following ways:
Alien: Highly preferred and selected genetically.
Fairy: Too unpredictable. Volatile. Chaotic. Shunned.
Genie: Limited magic, which is under complete control of the user. Accepted and chosen.
Ghost: Seen as on-par with humans. Not chosen, but not shunned.
Imaginary Friend: Equal to human. However, children would not be allowed the doll. Extremely unlikely without cheats.
Mermaid: Neutral. Seen as a bit of a weakness, due to requirements.
Mummy: Very low needs. If the household needs cheap labor, they are chosen.
PlantSim: Preferred due to lower needs and ability to photosynthesize.
Simbot: Less easy to control and a bit chaotic (smash) but lower needs. Not preferred, not shunned.
Vampire: Lowers needs and increases lifespan. Seen as neutral, due to the weaknesses. Not chosen genetically. If a human is seen as near-perfect trait and function-wise, vampirism may be given purposefully. Immortality should be exceptionally rare, as overpopulation could become a concern. Use sparingly! It is highly preferred in the case of keeping a well-trained and influenced bot-builder for many generations.
Werewolf: Too unpredictable. Messy. Chaotic. Shunned.
Witch: Structured, rule-abiding magic. Practiced and under complete control of the practitioner. Seen as a strength. Chosen genetically.
Zombie: No.
♠♠ PETS?!?! ♠♠
They are fine, if you'd like to use them.
They should be primarily for a role: guarding, hunting, fishing (cat mod). Traits should be bred/trained for these purposes.
► Optional First Evolutions: ◄
→ Every generation, First gains a trait chip. This is a replacement if you would rather evolve one bot rather than have many two-chip focused bots.
→ After 3-5 generations, the primary guidance system may fail and enable a dead switch. One chosen First in town (most likely your own) may now become 'Primary'. It will gain Sentience (!) and true decision-making control, rather than remote-guided control. It may now produce plumbots.
Midnight Sun rules or similar can be applied. Or simply building an empty world on-theme.
Hi, welcome to MTS! I don't play TS3 as much as TS2, but I wanted to pop my head in and say that something in this little challenge of yours speaks to me in a way I can't quite explain. I would like to try something similar in my TS2 game. May I request permission to adapt it for my personal use?
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Home of Kulo Sena, the AUberhood, and a lot of worldbuilder rambling. You have been warned.
Hi, welcome to MTS! I don't play TS3 as much as TS2, but I wanted to pop my head in and say that something in this little challenge of yours speaks to me in a way I can't quite explain. I would like to try something similar in my TS2 game. May I request permission to adapt it for my personal use?
Yes, have fun with it. Thanks for dropping by and reading through!