#2

Today at 2:39 AM
Last edited by simmer22 : Today at
2:55 AM.
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Check if the TXMTs for the "frame" textures is set to "SimStandardMaterial" in the "cMaterialDefinition" tab. If not, fix that. Make sure to fix all of the "Frame" TXMTs.
If the color difference and/or "blocky" look in the mesh also is a problem, you'll need to fix the normals/smoothing for the mesh, possibly also the texture.
Don't set the "stdMatAlphaBlendMode" line to "Blend" - for fully opaque textures, it should be set to "none". Only transparent textures work somewhat fine with the "Blend" setting, and even then it often needs some additional fixing.
Don't use the "Lens" group for opaque items. It only looks alright with transparent items, and also lacks a TXTR (it's colored via the TXMT).
When you're done editing the items and want to check in game or in Bodyshop, make sure to delete the cache files (especially for ingame). Otherwise they can cause the files to show old info.
You may also want to adjust the "stdMatSpecCoef", "stdMatDiffCoef" and "stdMatSpecPower" parameters. The way they're set up for the default accesories most people clone in Bodyshop make the accessories look darker and shinier than clothes.
My preferred settings are these ones, which matches the settings for most clothes:
- stdMatDiffCoef: 1,1,1,1
- stdMatSpecCoef: 0.099,0.099,0.099
- stdMatSpecPower: 2