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#1 Old Yesterday at 6:01 PM
Default TS4 Morphmaker body preset mesh issue around legs.
Hello

I have been using MorphMaker for the past few months to make custom body presets and overall I am comfortable with the program. However, I have been running into this issue where one of the vertices on the legs near the hip sticks out way too far. Obviously when I am making the body preset in Blender that point is flush with the surrounding areas. This happens on the adult female mesh. I have not made any presets for adult males so I am not sure if this issue happens there as well. The only way I have found to fix the problem is to compensate for that point and push it in while making the preset in Blender. As far as I can this is the only vertex that does this. I don't know if this is an error that happens when creating the DMaps or if there is a setting that can impact the mesh (I am using the default settings when creating DMaps). I have some screenshots that show the mesh in blender and then the same mesh in the preview. I know that there are limitations to making custom presets and making exaggerated changes can result in unintended outcomes in the game (such as mesh clipping, clothing clipping through the body etc.) however this one point on the leg is the only area that I have an issue with when going between the blender object to the DMap mesh.

Any help would be greatly appreciated.



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