Inteenimator - How To Edit So They Can Move Out And Stop School At ANY Age
I am sick and tired of having to keep my sims aged at 7 days remaining until adulthood to have the ability to move out and stop school!!!!
I want them to be able to move out at *any* age. I have Inteenimator A to F installed, which package file has the BCON or whatever to control moving out age and stopping school?
I purposely didn't install Inge's Flexi School mod, because I know it will conflict with Inteenimator.
EDIT: Also, a tutorial on how to edit that BCON or whatever on here would be nice.
Reasonably sure the mod came with "flavor packs" that lets you modify some of this behavior. Been a while since I used the mod, but I think one edited it so the teens could become independent teens by choice, pr possibly as an option with the "biological clock" item. Could remember it wrong, though.
If you add the "pak" NoAgeOfConsent, it will let you move out and propose engagement. If you want to stop going to school, open the package B and edit "CT - InTeenimater - Is NID Old Enough?" where it says
Local 0x0001 <= Const 0x0110:0x01 ("Child" Value: 0x0003)
Make it return true on False. Now he is always old enough.
jonasn and simmer22 are correct--you need the No Age Of Consent flavor pak. Also, just wanted to say that Inge's Flexi School doesn't conflict; I use both in my game with no issues and have done so for years. Of course, teens can't be enrolled in both at the same time, it is either or. Looks like I have the No Adult Teens pak so maybe that's why I don't have issues. But I would think that you should be able to use Flexi School regardless--to either manually re-enroll them in school after they graduate (don't think you're trying to do this, but it's the scenario I remember doing a long, long time ago) or to keep Teens at home once they become teens. They should still graduate when they reach the appropriate age. Anyway, I would test and be sure the two actually conflict and you're not getting the results you want.
Also, just FYI, you can set sims as Independent Teens without Inteen at all, at any time (in case you don't want the other features of Inteen); you can do this with the Sim Blender by TwoJeffs. See snippet from rtf:
Set as Independent Teen: Flags a teen as an adult without aging them. Note: if used you must manually age the sim the the blender to adult/young adult. If aged by the game the teen will jump straight to elder!
William/Whoward69 has an Updated Sim Blender or you can find the original in the Simbology archives here, under TwoJeffs' mods (pick the folder for your highest EP). Oh, and what do you know, the Sim Manipulator also lets you set sims as Independent Teens, if you already have that.
Finally, in case you are new to SimPE and need some tips on the layout and where to find things, see below. Otherwise, from jonasn's post above, looks like you would open your InTeenimater B file and edit the "CT - InTeenimater - Is NID Old Enough?" Bhav. Remember to backup in case things go wrong--save your changes to a new file. I usually add my initials to the file so I know later if I've edited it.
Sometimes simmers have trouble with SimPE because they don't know what to click on. I'm using SimPE version 73.44, in case it looks different, but they concepts should be the same. You can open a file in SimPE by clicking on "File" and then "Open", and you can also associate .package files with SimPE and set SimPE to open by default when you click on a package file.
There are some key tabs and buttons that I find it helps to familiarize yourself with when starting to use SimPE. First are the two window panes to familiarize yourself with, the Resource Tree, on the left and the Resource List on the right. Also, familiarize yourself with the Reset Layout Button. It's a light blue circle with a red x in its right corner. If for any reason you don't see any of the tabs or options I'm talking about, or if you accidentally close a tab and can't get it back, hit the Reset Layout Button and the view will restore to default. Now, back to the Resource Tree and List. Basically, the Resource List details all the file's resources, or the parts of the mod. The Resource Tree shows types of resources in the mod. If you click on lines in the Resource Tree, it will filter the Resource List to show you just those types. So clicking on BCON will show you just the BCON files, for example. This is useful when there are many parts of a mod.
Then there are the tabs on the bottom of SimPE. Usually, you want to be on Plugin View, the first tab. Once you click on a line in the Resource List, information will fill in the Plugin View. So, for example, clicking on the BHAV in the resource list allows you to see the lines of the BHAV in Plugin View.
Finally, you want to know where the Commit File button is. After you make any changes, you must always Commit File, and then save. Usually SimPE will ask you if you want to Commit File if you forget and try to change to a different resource, or save/exit the file. The Commit File button is also usually in the top left corner, or the top right corner, of the tab, depending on what you're editing. And the Save button is under File, like in most applications. Once you make a change to an instance/resource, the resource will change to italics in the Resource List. This is helpful if you need to know what resources you've edited, however, once you save the file the italics disappear.
"Thinking of you, wherever you are. We pray for our sorrows to end, and hope that our hearts will blend." - Kingdom Hearts
InSimenator's "Independent teen" has an adult voice, which I find immersion breaking. Back in the day I made one teen pregancy with InTeenimater and found this to be unacceptable. I never tried pregnancy again, and eventually removed InTeenimater because of how shaky the age of consent was in this implementation with the elixir of life sending them back to school. The "Prodigy," who is a college student, works better because of studens having teen voices in vanilla.
I suppose you could to this to pass some check, like before moving out, and then Assume Age back. But not keep person age as adult for any significant length of time.
If you add the "pak" NoAgeOfConsent, it will let you move out and propose engagement. If you want to stop going to school, open the package B and edit "CT - InTeenimater - Is NID Old Enough?" where it says
Local 0x0001 <= Const 0x0110:0x01 ("Child" Value: 0x0003)
Make it return true on False. Now he is always old enough.