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Original Poster
#1 Old 7th Jun 2026 at 6:20 PM
Default Pictures don't go dark when shifted...
So I noticed a few weeks back that my wall hangings no longer go dark when shifting down. I use spookymuffin lighting edit, and have for many years, and they used to go dark when shifting down in a second level or foundation.

But when Legacy came out there was some random talk about it with fixing this 'n that, so I replaced my original graphicsRules.sgr with it. No idea what the chatter was about with, but probably related to pink flashing.

Anyone else use that version of graphicsRules.sgr and have actually checked and tested if their wall hangings no longer do dark when shifted down?

Here is mine if anyone wants to test. I do have another backup of one that says it's from the patch, and it has even more things removed.
Alchemist
#2 Old 7th Jun 2026 at 7:53 PM
I have also noticed that my pictures don't seem to do this much anymore, but I had assumed it was a mod. (No idea which one--I'm assuming Lamare's Shiftable Everything, but the notes on that page don't mention it...)

And yeah, I did replace my Graphics Rules with my Legacy Edition one (and yes, because of the pink flashing), but I think I've made some further edits to it since I did that, so not sure if that's what would cause it.

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Me? Sarcastic? Never.
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Original Poster
#3 Old 7th Jun 2026 at 8:37 PM
I recently deleted all my cc, shift everything included, so I don't think it's that? But I'll have to retest as I'm unsure which came first, the purge or the discovery. xD
just a girl
#4 Old 7th Jun 2026 at 9:10 PM
I thought I switched to graphicsRules from Legacy when people started saying it works well for UC, but mine looks different, maybe I haven't got around to it after all. Just tested with your file, and things still go dark being lowered (as long as it's dark on the floor below). I put the file in Config both in SP9 folder and in base game folder, in case it matters.

Shiftable everything does the shifting, but it doesn't do anything about the lighting. And I have it. I would bet on lighting mods maybe
Screenshots
Mad Poster
#5 Old 8th Jun 2026 at 4:56 PM
I tested when this was mentioned in Discord. No lighting mods and I have the UC graphics rule file.

On the ground floor it only darkens if I move it too high, low is fine. On the second floor, high is fine, but too low and it will darken.
Top Secret Researcher
#6 Old 9th Jun 2026 at 1:53 PM
That looks like a good thing, no? Why would you want objects submerged below the floor to not catch light from lamps?
Mad Poster
#7 Old 9th Jun 2026 at 4:31 PM
Quote: Originally posted by jonasn
That looks like a good thing, no? Why would you want objects submerged below the floor to not catch light from lamps?


I think HL is trying to figure out the difference of why it happens

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Original Poster
#8 Old 10th Jun 2026 at 12:59 PM
Quote: Originally posted by jonasn
That looks like a good thing, no? Why would you want objects submerged below the floor to not catch light from lamps?


Being dark when lowered ( and the game thinking it's in the room below) is vanilla behavior. I just thought maybe the graphicsRules.sgr from Legacy fixed it. But it seems that maybe not.
just a girl
#9 Old 10th Jun 2026 at 6:03 PM
Quote: Originally posted by HugeLunatic
Being dark when lowered ( and the game thinking it's in the room below) is vanilla behavior. I just thought maybe the graphicsRules.sgr from Legacy fixed it. But it seems that maybe not.

It's possible that Legacy's Graphics Rules works better with your hardware. Have you tested with vanilla file to see if stuff goes dark again? This is my backup of the original UC file: http://www.simfileshare.net/download/6153883/
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Original Poster
#10 Old 11th Jun 2026 at 11:36 AM
ahhhh..... LMAO

That gave me pink flashing, which I've only ever ONCE when I tried a really large decorated hood. And my game was stuck in 800x600. Going back to a vanilla, and then the Legacy one, pictures now get dark! It was nice while it lasted.
Screenshots
Mad Poster
#11 Old 11th Jun 2026 at 12:34 PM
Quote: Originally posted by HugeLunatic
ahhhh..... LMAO

That gave me pink flashing, which I've only ever ONCE when I tried a really large decorated hood. And my game was stuck in 800x600. Going back to a vanilla, and then the Legacy one, pictures now get dark! It was nice while it lasted.


You should try the memory cap remover! It gets rid of pink flashing a lot

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Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too!
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retired moderator
#12 Old 11th Jun 2026 at 12:37 PM
I can't use the legacy graphics rules at all, my game crashes as soon as I try to enter a hood! Epi's adjustments at least let me get into a hood, but crash when I move the camera.
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Original Poster
#13 Old 11th Jun 2026 at 12:46 PM
Quote: Originally posted by Bulbizarre
You should try the memory cap remover! It gets rid of pink flashing a lot


It's already in there, and it doesn't always get rid of pink flashing. The last time I had pink flashing was also my very very old GPU. Also, I have ZERO cc items with textures, outside of CEP/Extras.
just a girl
#14 Old 11th Jun 2026 at 2:17 PM
Quote: Originally posted by HugeLunatic
ahhhh..... LMAO

That gave me pink flashing, which I've only ever ONCE when I tried a really large decorated hood. And my game was stuck in 800x600. Going back to a vanilla, and then the Legacy one, pictures now get dark! It was nice while it lasted.

Oh no! I’m so sorry! How does that even work lol
Maybe it’ll get back to how it was once you reboot?
Mad Poster
#15 Old 11th Jun 2026 at 2:27 PM Last edited by simmer22 : 11th Jun 2026 at 2:47 PM.
I haven't tried with the Legacy GR file yet, but I have used an older Radiance mod and now use an updated version by someone else, and I've noticed that items sometimes go dark, sometimes not - or not as much. No idea if it has to do with the floor below being lit up (but I'll test that if I remember next time I'm ingame). I still have an issue where all items go dark if a wall is removed, especially if there aren't any light sources (as in, items need to be picked up and put back to be the correct light level again). Not sure if that's an ingame bug or a Radiance issue...

---

The UC GR file still has the issue that it can't recognize newer cards, and will automatically set the game to the lowest settings/resolution, so it needs editing to avoid this (manual or GRM). The Legacy version is supposed to have this particular issue sorted out.

---

For pink soup, and especially if you have a Nvidia card (in particular, but possibly with other cards as well), you need to make sure the
boolProp disableTexMemEstimateAdjustment true
line is in the Graphic rules file. Otherwise you get pink soup no matter how any fixes you try.

I'm not sure, but I think the original Legacy version doesn't have that line, so it needs to be added (unless it's been updated).
If you run the GraphicRuleMaker, you need to tick the box that enables this line.

My game had extreme pink soup for a while after I installed the game. With no CC, minimal CC, visiting one lot and trying to visit another made the whole hood flash pink... Tried everything and then some. Turns out the older version of GRM I used (pre-April 2021) removed the line from the file (GRM has been updated since - it now has a tick box to add the line in). I added it back manually, and my game is now as pink-free as it can be (only a slight hiccup with a single lot imposter that turns pink after visiting the lot, but I'm suspecting it could be an anomaly from my old game, since it's an imported/cleaned lot).

This line might also help:
boolProp enableDriverMemoryManager true
(was also added later to GRM).

(I used Epi's tutorial from here, it has some extra info: https://episims.tumblr.com/post/190...-helped-me-with )
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Original Poster
#16 Old 11th Jun 2026 at 4:10 PM
Yes I know all the pink soup tricks. I'm not asking how to fix that. I don't have pink soup. Except when changing to that particular graphicsRules.sgr. My only question here was to see if anyone else noticed paintings not going dark when using Legacy version, since on a discord channel someone else also isn't.
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