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lanawinst 21st Feb 2010 4:22 PM

Neighbourhood theme, history
 
Here we can pursue our debate on the theme we would like to have for our neighborhood, and then discuss what we want to see in there, the storyline, etc...

To-do list:
* Find the name of the town.
* Finish and Write the Lilith/Ricci family story and their family-tree.
* Finish and Write the Alvaro family story and their family-tree.
* Imagine and Write the De luca family story.
* Develop the museum idea: what pictures, from what era, who, where etc.

HISTORY

Many years after the first Spanish settlers had reached the shore, a flame-haired woman set foot on the land in search of a new beginning. Locals were intrigued by her presence and soon came to see her as an outsider ("forastera") even after failed attempts on her part to fit in. Only one man out of the many had bothered to befriend her and it was then that she realized that what truly set her apart wasn't her appearance, but something that went deeper than that. Something in her had awakened and she knew that even before the birth of her first child, she would be to the one to unleash hell on earth.

By the time the town had caught up to her dark secret, she had fallen into the arms of her only male friend. Even when others were accusing her of inflicting illnesses on them, he had come to her rescue and refused to end their clandestine affair. They saw her as a witch but in his eyes, she was a goddess ("diosa").

Sadly, love wasn't enough to save her life and she was burnt at the stake three nights after the birth of their illegitimate daughter who was among the few survivors of the mysterious disease. It then became a common belief that those who opened their hearts would prosper, and those that refused to show kindness and love were bound to suffer.

CharmingFirewaller 21st Feb 2010 11:22 PM

I'm glad I finally found the group. I got lost for a while in the Social Groups section amidst all the teen and music clubs. Hehe. By the way, you might want to credit littl0_lia as a writer as well since she came up with a really good background story involving a woman immune to a mysterious disease and was executed for spreading it.

EDIT: I was just thinking, what if we called the character Lilith? In Jewish lore she is said to be a night demon and some believe that she was Adam's first wife in the Bible and not Eve. Some also link her to death and diseases which I think would be appropriate since that's what the character carries and what would eventually lead to her downfall.

Of course, she may not necessarily be evil, because Wiccans consider her a Goddess so there's two ways of looking at it. The man who falls in love with her sees her as this beautiful person while others view her as a threat.

lanawinst 21st Feb 2010 11:55 PM

I know, even after creating it, I spent some time trying to find it. Ther's too much in there! I subscribed to the threads and it made it way easier.

I added litt0_lia and I'm going to resume our ideas so that we could catch up here:

We thought of a fishing town, a warm, close-knit community where people can enjoy life's simple pleasures and old town charm.

CharmingFirewaller ideas:
-A background story that involves the sea.

-Museum idea: We could have a museum dedicated to the first man and woman to set foot on the land and have the sims currently living there share tales about the town's history. Maybe we could have a few sims whose storylines relate to the events that have happened in the past. One of them could be falling in love with someone they're not supposed to (due to reasons I have yet to come up with...lol) and when walking by one of the paintings in the museum, he/she realizes they have much in common with a (fictional) historical figure. Sort of like history repeating itself.

-Creepy spot : we could have a desolate spot in the darker side of town that only brave (or ignorant) sims would dare to explore because of something that happened many years ago. There's something there that's keeping them away, but those who find out never return.

litt0_lia ideas:
- The big central tree.

- The plague: what if a foreigner (girl) from an unknown country came into the world we are working on now. She falls in love with a boy, but she carried a deadly disease only she was immune to. Soon after her arrival, people begin to become sick. So she brings a plague upon the town, but the boy still loves her even though he is the sickest of them all. The girl was pregnant beforehand, because she was fleeing from an evil husband(Yeah, I know xP). A few weeks(?) after, she gives birth to a baby that is also immune to the disease. This is how they figure out it was her who brought the disease, who killed many of the towns peoples. So she ends up getting burned to the stake, executed, blah blah...the disease still kills most of the town's population. But only a few dozen survived the plague, these were the ones who didn't care she carried a disease. They were able to see past that, and see she didn't mean to do it. Then these people came immune, and so they began to make babies(for lack of a better word) to re-populate the island. So everyone is immune, but there is a warning outside the island, that says those without good of heart will definitely parish.

CharmingFirewaller 22nd Feb 2010 12:24 AM

I've got an idea that could tie in with the rest of Littl0_Lia's.

Let's make the desolate spot the place where the girl was burned. Rumors have spread over the years and while they aren't certain, some sims suspect that the reason no one makes it out alive is that her ghost still haunts the place.

What happened to her baby, though?

lanawinst 22nd Feb 2010 12:45 AM

I really like the idea of the plague, with the burning and all. It's appropriate since it was a close community back then (and still now but less due to the science progress etc) so a foreigner would take time to be accepted even more if he brings a plague And there could be the burned ghost indeed, great thinking! I just have one thing that bothers me, it's the fact that the nice one didn't die. I just would prefer a more realistic way to tell the plague story.

The baby could have survived and her/his great-grand daughter/son still be somewhere in the neighborhood.

Edit: Sorry, forgot to comment. Lilith is a good name, with a lot of meaning. I like that idea

CharmingFirewaller 22nd Feb 2010 2:26 AM

lol...but Littl0_Lia said that the girl did die. It's the evil guy who's after her that survived, I think. I'm not sure about her lover, though. I do think it would be great to have her descendants in the hood. They wouldn't know they're related to her and maybe the evil guy's great grandson would end up cheating with that girl's great granddaughter who happens to be married to a fisherman.

He catches them, drama ensues. And then he kills them both with his hook!

Oops...too graphic. Lol. Let's leave out that part and make it open ended so players can decide whether they want to pursue this forbidden romance (in more ways that one) or break it off.

Also, the sea could have this mystical effect on the town's residents. Evil ones, especially, get lured into the water in the middle of the night, unable to resist the enchanted melody that plays in their hearts and minds. This is because the girl's ashes had been blown away by the wind when she was burned and some had fallen onto the surface of the sea.

The Hydrophobic trait could play a part here. Should we give them to Evil sims (who Littl0_Lia said would perish) or to Good sims?

Beaversyeah 22nd Feb 2010 2:32 AM

Quote: Originally posted by CharmingFirewaller
Also, the sea could have this mystical effect on the town's residents. Evil ones, especially, get lured into the water in the middle of the night, unable to resist the enchanted melody that plays in their hearts and minds. This is because the girl's ashes had been blown away by the wind when she was burned and some had fallen onto the surface of the sea.

The Hydrophobic trait could play a part here. Should we give them to Evil sims (who Littl0_Lia said would perish) or to Good sims?


wow, all great ideas, but how can we effect the sims in these ways?

CharmingFirewaller 22nd Feb 2010 2:45 AM

Quote: Originally posted by Beaversyeah
wow, all great ideas, but how can we effect the sims in these ways?


It's pretty much just the background story and we could leave it up to the player to decide how they'd like to continue it. Unless there's a way to make it possible?

I mentioned the Hydrophobic trait because that could help create sims who have a sense that things aren't quite right, so they'd be afraid to go into the water. Although if you think about it, it does sound kinda silly cause then they'd be afraid to take a shower...lol

We could pretend that one character developed the fear after suffering from a traumatic event involving the sea. Perhaps they had been lured by the girl's cries but somehow managed to survive.

The opposite could also happen. Certain sims could have traits (like the Angler and Loves the Outdoors trait) that would make them want to get closer to the sea. What do you think?

lanawinst 22nd Feb 2010 2:54 AM

Beaversyeah, we will try to adapt the ideas to actual gameplay.

I didn't meant the girl survived I meant this:

"the disease still kills most of the town's population. But only a few dozen survived the plague, these were the ones who didn't care she carried a disease. They were able to see past that, and see she didn't mean to do it. Then these people came immune"

I didn't know that being nice gave some special illness resistance Since the evil guy survived, i've got a crazy idea but could lilith carry with her a jewel, like a precious stone that she think is a fortune make (you know like hapiness giver, not really something to be rich) and now it is in the house of the evil family.

Yes, it's better if we let the player decide what will happen with the girl's great granddaughter or son. We could just let them know who she is, her past. She could have finally be mingling with the locals or maybe she could be living hidden, like in a witch hut lol.

For the hydrophobic trait could be nice to pursue, we'd just have to think it through, because it seems awful to be hydrophobic when life is so tied with the sea and water. So if we go this way, definitely an evil trait.

Edit: You posted before i finished writing (yeah, i'm kind of slow...) just thinking that the water thing may not be related to the girl but to another story that we would have to think about.

CharmingFirewaller 22nd Feb 2010 3:16 AM

Oh okay, you were referring to the others who didn't seem to mind that she was carrying a fatal disease. I suppose it would be realistic if they did die too. And I'm so loving the special gem idea. It would explain why he survived and so many people didn't.

A hidden witch hut would be nice. The girl's descendant could even have the Loner trait to make this more believable.

I guess we should only give certain sims the Hydrophobic trait so it doesn't get in the way of the player's enjoyment of the game, especially when playing a fishtown such as this one.

Maybe the story of the sea could revolve around the first settlers and how the town got its name.

litt0_lia 22nd Feb 2010 4:35 AM

Oh wow, while I was playing sims so many posts came along ;P
And, while I was building up my plot earlier, I was trying to tie it in with some of Charming's ideas. Anyways, at the moment I have an image in my head the front corner part of the island (it sounds like this is going to be an island?) is very desolate with skeletons remains, burned shrubbery, Lillith's stake, and a graveyard(could also be where criminal jobs location is). And then, it would be somewhat isolated from the rest of the town, with a wall of some sort or maybe a forest?

Ohh, and about that good people all living thing, that just came up from the top of my head. Like the disease was magic or something xP Maybe we should change that, right now. But since I have a brain fart the only idea that comes to mind is maybe they ate flame fruit, because she died in a fire. Also!! For the disease, what if their complexion turned pale blue, and had strange facial discolorations and markings. We could always use something like, subaxi's blush thinger and change it color. We could definitely utilize some of PMBD'S ugliest creation finds x x x
I still laugh at these, but of course we wouldn't include this in the actual world. Just utilize it in pictures of story telling, if we are going to do something of that sort.

And so, let me get this straight. Lillith has a special gem(In game diamond cut emerald/turquoise? Whatever her birth stone is?)which she leaves behind, because she is in such a rush to escape. The husband finds the gem, even though he is evil, he still has emotions for her perhaps? So he is sort of coo coo, and thinks that she was kidnapped and left this behind as a token of love. (He also doesn't have to be evil, he can just be an arranged marriage guy that fell deeply in love with her. But Lillith thinks that he just wants her for money) Keeping the jewel, he goes to the island,town(we haven't though of a name yet) to find her. By then all the stuff that we're brain storming has occurred. Or is this too much? Lol.

Also, Charming's witch hut thing sounds really cool. I remember in sims 2, in some of the neighborhoods they had hidden lots. I remember one in pleasantview and apartment life neighbourhood.

Overall, I'm sort of fond with the guy she runs away from is actually head over heels for her xP

And excuse me for all the 'also's and extremely long post o _ o

Beaversyeah 22nd Feb 2010 4:42 AM

I see how this could come together, but theres one other problem.
We need a world.
So, maybe we could launch a 'World Development' section of this group.
I, personally, think the world should be a small community that lays upon a sea shore. The area could be hilly and have a laid back feel to it, sort of like Riverview.
The world size could be medium or large, compensating for the hills and Distant Terrains. Lets throw in some farms, too.
The houses are medium to small, giving the world that village feel, and there can be a secret Island, concealing the Witch-Hut mentioned earlier.
I think that if we put our heads together, this can become a Featured Upload here in MTS.

CharmingFirewaller 22nd Feb 2010 4:53 AM

This is starting to get more and more interesting. I like your description of Lilith's execution site. I'm sure players would have quite an experience exploring that area and trying to picture what it must have been like for her.

And oh, the witch hut is actually Lanawinst's idea. I just agreed with her.

Making the husband madly in love with Lilith could be a fun challenge for players, Littl0_lia. He'd be a ghost by then since they'd be playing his grandchildren's generation...so they could maybe figure out a way to get him back together with Lilith.

Unless she still doesn't want him even after all those years...lol

EDIT: Just read Beaver's post. Your World idea sounds really good and I think the witch hut on an island would be perfect too.

litt0_lia 22nd Feb 2010 5:02 AM

Beaver, I think it should be either medium or small, maybe not farms but fisherys. Since Lana was thinking european fisher town I think? I'm quite fond of the idea of a valley, I see a big valley where a bunch of very classic houses lay, nestled into the crevices. Not so much like sunset valley, less sunset more valley and sea ;P But the island, it would be problematic to get to unless we had a bridge. In WA at Champ Les Sims, they have an island that is unaccesible. So we would need a bridge that fits in well. I'm wondering what EP's this world would require. At the moment, I only feel Base Game and WA would be necessary.

Charming, I didn't realize that was Lana's idea! Must have got lost in my blur of absorbing posts. It would be pretty cool if ghosts could be able to maintain relationships after there dead, I'm not sure if awesomemod makes this possible though since I'm playing with it. It would be pretty neat if it did.

lanawinst 22nd Feb 2010 5:05 AM

Wow! So much things posted, nice job everyone! I'm sorry I'm falling asleep now, I'll read everything tomorrow and give my point of view. Keep going like that and we're gonna have a great world

CharmingFirewaller 22nd Feb 2010 5:12 AM

Yeah, I think this town would be cozier than Sunset Valley, with homes real close to each other and with a warmer look cause I find the architecture in SV to be very cold and sterile (especially the supposedly modern homes that I don't think I've seen in real life).

I think what Beaver meant is that it would still be a fish town but similar to Riverview in a way because it's comparatively smaller than Sunset Valley and more quaint.

litt0_lia 22nd Feb 2010 6:10 AM

Ahh, I see. Sorry beaver and good night Lana. I feel sleepy too, But I'll be on for a little while longer.

OH, ALSO THE BABY. Remember Lillith, and her hubby that she despises, made a baby. So wouldn't it be like incest if her kids and the hubbys kids got together? Or could the baby be with Lillith and her lover she met on the island?

Well anyways, I'm just gonna post a picture of a Lillith I've been working on. I saw that she has red hair in the bible, but I haven't found a favorable color that is ginger enough. So right now she has sandy brown hair. And I have yet, to find proper clothes that fit the time period. Excuse the edge smoothness, as that kills my game XD



Tell me how I can fix her? Cheeks too fat(I like chubbeh cheeks)? Jaw too wide? Etcetera? I was actually wanting a longer hair, but too many pretty newsea hairs to look through @-@

lanawinst 22nd Feb 2010 1:35 PM

CharmingFirewaller, the girl's descendant with the Loner trait is an excellent idea.

litt0_lia, you are full of ideas, and that's great. Don't change I'm debating your ideas but that's why we're a group so we're going to try to make the best with everything's everyone gave. For the disease actually, we don't need a magical reason. People infected by new diseases they're not immune too because of foreigners happens. Ask the native americans if they liked the european encounter and their diseases . But that would be fun indeed to see physical ways that the disease affected the population and make pictures of it.

The location where lili was burned is propbably not the cimeterry, since it's a place of shame that the inhabitants tryed their hard to forget about. But actually building that place would be great because it would give more direct historical background to the world by making it the place where lilith's ghost wanders. It would be desolated, with the burn marks of the deed, somewhere out of the town. As for the criminal jobs location I'm imagining more that they would regroup in an old fishbuilding that's no longer in use.

As for the special gem, that's the kind of thing a person never leave without, no? I would have imagined more that it was taken from her by the leader of the people who burnt her just before they did the deed. It's now hidden or not somewhere in his house. But you can imagine a story involoving her husband arrival on the town if you like.

For the bridge, well, i'm guessing the only way to do it would be to make one on the CW tool or to make the sea between the isle and the land a buildeable terrain so that we could build the bridge.

Your lilith is such a cutie! Good job! One thing I've been thinking though is that if Lilith is a foreigner and the town is european, your lilith is maybe too european. Lilith is a jewish name, right? Why not getting inspired by this? But does not mean that we're not going to use that sim, we cvould always use her afterwards for someone else. And well yes, it would be incest... So you'll have to find a way to explainhow the father raised him outside and how the the child found a match to breed etc. With the imagination you and charming got i'm sure you're up to the task.

Beaversyeah, a featured creation would be great but I seriously doubt that. Not that we're not going to do a great world but having something featured is usually not only when it's great, but requires a mod to fall in love with it. Originality, playability might count too, so it's very rare.
You've got a lot of good ideas! You're right, it's going to be a small community that lays upon a sea shore. You can say it's going to be laid-back like Riverview but the feel would be really different. As Charming said, the houses are smaller, colorful and tied together. It doesn't look like an american village. The landscape is hilly, since the town I showed has mountains background, and having a mountain landscape helps differentiate it with Riverview. Also, the fact that it is a mountain means no real agricultural farm, maybe some breeding ones, and a lot of fishing structures (as litt0_lia said) like that:



As for the world development section, i'm still waiting for kiwi_tea answer to start it.

Wow, sorry for the long post.

Beaversyeah 22nd Feb 2010 1:55 PM

Theres a fish hatchery in Riverview we can look at and get ideas from, just to have an idea about building it.

lanawinst 22nd Feb 2010 2:08 PM

Really? I haven't seen that. Damn me for not playing Riverview a lot! I'll check, thanks for the hint.

CharmingFirewaller 22nd Feb 2010 2:32 PM

Your Lilith looks really beautiful, Litt0_Lia. Her eyes look very innocent yet captivating. I can already imagine one of the town's locals falling in love with her. And the incest thing hadn't crossed my mind actually. I guess it never occured to me that the baby would be hers and the husband's too. Now that you mention it, perhaps it would be better if their descendants didn't fall in love with each other.

Maybe they could be "just friends" and we'll let the players discover the they're related by dropping hints in their biographies and through pictures.

Also, if you'd like, your sim could be Lilith's descendant. It would make sense for her to have European features cause we could pretend that Lilith's son/daughter had gotten married to one of the locals and that's how this girl came to be.

I have a few things in mind involving the sea but I wanted to ask you all first if you'd like its history to be something dark/creepy or romantic. The latter might help us come up with a name for it.

lanawinst 22nd Feb 2010 2:49 PM

Quote: Originally posted by CharmingFirewaller
Maybe they could be "just friends" and we'll let the players discover the they're related by dropping hints in their biographies and through pictures.

Also, if you'd like, your sim could be Lilith's descendant. It would make sense for her to have European features cause we could pretend that Lilith's son/daughter had gotten married to one of the locals and that's how this girl came to be.

I have a few things in mind involving the sea but I wanted to ask you all first if you'd like its history to be something dark/creepy or romantic. The latter might help us come up with a name for it.


The friends discovering their mutual past is a great idea. Very dramatic And yes, she could be lilith's descendant, you're right. That would be nice if lilith had a foreign appareance but we could still see the family resemblance, don't you think?

For the sea story, if you've already got an idea go ahead, either creepy or romantic or both, I don't mind, we'll it discuss then with everyone.

sleepyrose 22nd Feb 2010 4:17 PM

Hello people,

The pictures look great and I think the story is coming along wonderful. If you want, then I would love to help out by building some houses. Or maybe some families that live in the town.

lanawinst 22nd Feb 2010 5:50 PM

Hello sleepyrose and welcome to our group!

Having another builder could be nice, since there's probably going to be a lot of lots to build. Have you pictures of buildings you built before? Have you something or some type you'd rather build? I'm just trying to get a more precise idea of who will build what.

CharmingFirewaller 22nd Feb 2010 7:21 PM

Welcome to the group, sleepyrose!

Lana, I've been brainstorming for a while and have come up with a story for the sea. Let's say that around the time the plague was spreading, two young lovers named Beau and Wrenna were planning on running away together. Everything around them made them realize that life was too short and they just had to seize the moment so they decided to meet up at the beach on the night of the execution. I know you said not to make it related to Lilith but they haven't even met her in person so technically it's still about them.

Sadly, Wrenna's older sister finds out about their plan and thwarts it by keeping her locked in until dawn. Wrenna, of course, couldn't wait that long (because there were no cell phones back then) and Beau would be waiting for her at the beach.

Determined to get her way, Wrenna sneaks out in the middle of the night and runs as fast as she can towards the beach. The minute she gets there, she sees the moonlight gleaming on the dark water and finds her beloved laying still on the sandy ground. They were both infected and she knew that death was coming for him so she lay next to him, held his hand and fell into eternal slumber.

lanawinst 22nd Feb 2010 8:36 PM

Quote: Originally posted by CharmingFirewaller
Welcome to the group, sleepyrose!

Lana, I've been brainstorming for a while and have come up with a story for the sea. Let's say that around the time the plague was spreading, two young lovers named Beau and Wrenna were planning on running away together. Everything around them made them realize that life was too short and they just had to seize the moment so they decided to meet up at the beach on the night of the execution. I know you said not to make it related to Lilith but they haven't even met her in person so technically it's still about them.

Sadly, Wrenna's older sister finds out about their plan and thwarts it by keeping her locked in until dawn. Wrenna, of course, couldn't wait that long (because there were no cell phones back then) and Beau would be waiting for her at the beach.

Determined to get her way, Wrenna sneaks out in the middle of the night and runs as fast as she can towards the beach. The minute she gets there, she sees the moonlight gleaming on the dark water and finds her beloved laying still on the sandy ground. They were both infected and she knew that death was coming for him so she lay next to him, held his hand and fell into eternal slumber.


Nope, sorry if Lilith's even only mentioned I don't want it!!! (just kidding ).

I don't consider myself romantic but I still made a "ohhh" reading your story. Nice story! What about the Hydrophobia? Do you want to make all the descendants of the family have it? Of the mean sister? I thought about how we're going to do it and I found myself imagining that they developed the hydrophobic trait because since that (or another one if you don't want the ghosts to be mean) a lot of people of this family randomly died without apparent reasons (suicide in the sea, drowning, sea crash etc) and they felt cursed so they decided to stay away from the water.

CharmingFirewaller 22nd Feb 2010 9:10 PM

Quote: Originally posted by lanawinst
Nope, sorry if Lilith's even only mentioned I don't want it!!! (just kidding ).

I don't consider myself romantic but I still made a "ohhh" reading your story. Nice story! What about the Hydrophobia? Do you want to make all the descendants of the family have it? Of the mean sister? I thought about how we're going to do it and I found myself imagining that they developed the hydrophobic trait because since that (or another one if you don't want the ghosts to be mean) a lot of people of this family randomly died without apparent reasons (suicide in the sea, drowning, sea crash etc) and they felt cursed so they decided to stay away from the water.


LOL....I actually took your first sentence seriously for a minute there.

And thanks, I'm glad you like it. I'm not sure if we should make all descendants of that family hydrophobic because, like you said, it would seem odd especially for a fish town. But then again, we could make the Hydrophobic trait exlusive to just this family and let players figure out which sims come from Wrenna's line. The curse sounds really interesting and I wouldn't mind if we made the ghosts mean. They could be the ones luring people into the water and scaring them away.

By the way, would the town be set in the 21st Century?

lanawinst 22nd Feb 2010 9:57 PM

For the time-line, i must admit I originally thought the 19th century would fit great with our theme but it would requires a lot more, and by that i mean clothes or special cc to make it realistic. So for now, i assume it's more of a 21th century theme (hence the computers).

CharmingFirewaller 22nd Feb 2010 10:00 PM

I agree, the 19th Century would take more work and require mods to make certain things possible. Should we start working on present day stories as well?

sleepyrose 22nd Feb 2010 10:13 PM

Thank you very much for your welcome, lanawinst & CharmingFirewaller!

When I build something, it's usually a no frills type of lot. But I figured you might be able to use that, since there will also be locals that live in average houses, or small farms, etc.

What I can do, is make an example house to see if that looks like anything you guys have in mind. From what I'm reading the world looks a bit like Champs Les Sims, but more gothic and secluded, am I right?
Would you like the style to look more mediterranean, where different stone types and colors can be used for one house?

I also have a question about cc and store items. What do you guys think about that?

As far as the story goes, I really like it! I just have one thought, wouldn't it be nice if Lillith could be more connected to the sea?

Beaversyeah 22nd Feb 2010 10:34 PM

Hey, sleepyrose!

Sorry I've not responded to any new posts, I had school. (dammit!) but I'm back now and I can further discuss our topic.

Oh yeah, that fish hatchery is on the right side of the river delta in riverview (if your facing the delta) it's secluded from the town center

CharmingFirewaller 22nd Feb 2010 11:31 PM

I think you might be right about that, Sleepyrose. I'm not sure we've agreed on a theme yet, though. So far Lana's made two lovely buildings that I think would be great for this project but we've yet to hear from the others so I don't know for sure. The only thing that's certain at the moment is that it's going to be a fishing community.

Speaking for myself, I don't use CC or store items and will be building with just base game content for now. I'm glad you like our little background story. You'd have to ask Lana about Lilith and the sea, though, cause she specifically asked that they not be linked...lol. I don't mind either way, I'm just really happy to be a part of all this.

Thanks for the fish hatchery info, Beaver. I'm gonna go look for it next time I load Riverview.

litt0_lia 22nd Feb 2010 11:56 PM

Oh wow, lots of posts when I came home. So how about the baby Lillith had was with the lover she found? And since you need nine months for a baby, perhaps the disease is a dormant one. And the longer it stays dormant the worse it gets? Then the disease wakes up two weeks before she gives birth. This would make Lilith and Husband couple probable.

Oh yes, does anyone have a picture of a Lillith I can reference to? That would help loads (= I don't think I would be working on the descendant until I figure out how the husband looked. Also how long ago would Lillith's arrival be? I don't think our world has to line up with modern day times, and our 60's 50's 70's etc. So it would be sort of secluded from major technologies for a long time, but has just been introduced recently? So some people would have technophobe trait. I would like that, because I have never used the technophobe trait before XD

And I would suspect that we shouldn't use ANY store content, not even the free stuff. And would this require Riverview and WA?

Do you think we could have a separate threads for sim building, and house building? Cause I feel everything is so jumbled up at the moment @-@


Oh, and hi sleepyrose (= And sorry if it's confusing, difficult putting ideas together.

CharmingFirewaller 23rd Feb 2010 12:21 AM

Welcome back, Littl0_Lia. I'm cool with Lilith having the baby with her other lover. It's great that you've worked out how the disease spreads, but does she give birth before or after she arrives?

I'll try to find you a picture. I'm not sure what her ethnic background should be, though. If she's not European then we've got to come up with something else. And technophobes in the game are scary--they break your TVs, steroes and laptops!

I personally would rather not use CC either but I wouldn't mind Riverview.

lanawinst 23rd Feb 2010 12:27 AM

I thought of you and already did a separate thread for building and sim. You can elaborate your sims projects there.

CharmingFirewaller, of course you can start working on the present day stories but since our theme is still not decided, it's up to you to decide if you want to.

Sleepyrose, don't build something specifically for me. I'll tell you what we should build as soon as we have a common agreement with the theme. But if you have buildings already built that you'd like to show, go ahead
The fishtown would be indeed more secluded and really colorful(mediterranean) with the houses tied together.
For the players convenience, my policy would be to avoid store items and restrict from cc content (except the free ones) as much as possible.

Lilith can't be connected to the sea because... well... she doesn't wanted you to know but she suffers from a severe allergy whenever she is too close from it, she become red etc... poor thing :p
Alright, the main reason is that everybody is somewhat connected to the sea already (by their work, their living etc) and I just thought the sea thing could be solid enough to stand on its own and didn't need to be attached to lilith story. And that gives twice the stories!

litt0_lia, it could be also a long-term illness that took some time to spread in the town, as you'd like. Sorry I don't have a lilith picture but deviantart or google sure does. And I'm guessing the technophobe trait could be especially for the elder of the town. Not everyone but some special characters could have it.

As said before, I'm going to use stuff from WA and Riverview and even the free store stuff because as long as people can have it for free or it's in a base game well, there's already so few content that we kind of have to use it if we want our buildings not to be too ugly or all the same.

CharmingFirewaller 23rd Feb 2010 12:55 AM

Okay, I Googled for a picture of Lilith but I didn't really know what I was looking for so when I entered 'Lilith" I got a Wikipedia image of the night demon/first wife/screeching owl herself in all her glory, wrapped around a snake. Probably not what you're looking for...lol.

Is there a particular 'type' that I should be looking for?

lanawinst 23rd Feb 2010 1:00 AM

Oops... That's what I dislike with google... great tool but you never know what you'll find

Since I have a more precise idea, I'll see what I can find.

CharmingFirewaller 23rd Feb 2010 1:03 AM

lol...okay, happy Googling!

lanawinst 23rd Feb 2010 1:17 AM

I've got an almost perfect lilith (I know... I'm that good ). Pfiuu, that was quite a search, I'm nearly blind now. Atn least I've learned something: don't EVER let your kids search biblical stuff on the net...



She is supposed to have a dark skin (oriental like) but the rest is ok with the myth (red hair, dark eyes, haughty face). Is everyone ok with that picture? It's just a guidance we don't have to make the exact portrait.

CharmingFirewaller 23rd Feb 2010 1:26 AM

Yeah, I think she'd make a good Lilith, although you'd have to check with Littl0_Lia since she's creating the sim. And yes, you get a lot of nude images when searching for Biblical ones online...lol. I was expecting at least a few leaves to cover up their bits.

SimGirlTasia232 23rd Feb 2010 3:14 AM

Ok loving the idea here and i have also been working on a Lilith since i been here and i also made the guy who falls in love with her (Don't know his name yet Maybe James Or Justin)

Lilith


Guy


I think his nose is rather big but can fix that

EDIT: just saw the post with the pic i will try to make it as best as i can but what do you think of the one i posted?

@Littl0_Lia: I love your sim she is so Cute nice soft eyes you just can't help but fall in love with that

lanawinst 23rd Feb 2010 3:27 AM

SimGirlTasia232, they're both really pretty! I especially like the boy. I'm afraid they might not however be lilith and her lover. Since it was Littl0_Lia idea and that she's also a sim creator, I think she's going to want to make them herself. So unless she says otherwise she is in charge of the Lilith family

But that doesn't mean we won't use your sims at all. You should post them to the Inhabitants work thread so that we could discuss about them there.

SimGirlTasia232 23rd Feb 2010 3:46 AM

Thanks lanawinst i have no prob in that but posting in there in next on my list but we can defiantly use them for other reasons

litt0_lia 23rd Feb 2010 4:02 AM

Ok, I'm back (= Tasia, you're sims looked great but I thought of Lillith having long exotic hair rather then short. And then her lover to be very european like how my first sim was By any chance, do you have non-default skintones we could really utilize that if it's not a problem with Lana. Anyways, just posting this here for now, then going to the sim area!

Edit: Charming, Lillith would give birth after the disease spreads. This would fit in with how the towns people found out she was the one who spread the disease. And the way the disease spreads, will allow other sim people besides the inhabitants to move in. The only way the disease can come back if there were another Lillith to give birth again ;P Anyways I'm just going to start making a family tree so things don't get confused.

You know what would be really cool, a mod to replace signs when protesting. But instead, have pitchforks. XD Would look great in pictures.

SimGirlTasia232 23rd Feb 2010 4:20 AM

litt0_lia: yea i figured that's how she was going to look i made that Sim long time ago just had no use for her until now... But i only have the Peggy skins and face templates from GOS so no to the defaults. is that bad?

litt0_lia 23rd Feb 2010 4:59 AM

No not really, my default skintone is Aikea's but I have kanno's, papercat's, and peggys non default skintones from GOS. I hope we can use non-default skintones, waiting for Lana D;

CharmingFirewaller 23rd Feb 2010 11:14 AM

Your sims are lovely, SimGirlTasia. I think they'd make great residents too.

And that's a pretty idea, Littl0_Lia. I like that there's a chance for the disease to sort of come back when another Lilith gives birth. Perhaps we could make one of her descendants pregnant? Or maybe warn players that something bad could happen if she ever did? It could be a prophecy in her biography or written on Lilith's gravestone instead of "rest in peace".

And LOL...pitchforks!

lanawinst 23rd Feb 2010 1:38 PM

litt0_lia, for the non-default skin, that's a good question. I'll talk about it in the sims thread. For the disease now, usually when something bad happen in that type of little community it's always the stranger/newcomer fault guilty or not. BTW I will need you to read and comment the organization thread. We need to have everybody point of view/agreement on some organizational stuff.

I really like the pitchfork idea Is there already some fish-related ones?

We have to talk now about how much fantasy we want in our world since you seems to want a magical disease. I admit I'm more for being ambiguous. Having a really realistic world with some hidden fantastic elements (like ghosts), having something happen (like the hydrophobic story) but letting the player make his own mind about it? Curse? or irrational fear?

CharmingFirewaller 23rd Feb 2010 10:34 PM

I also would like to keep certain aspects of the town's history ambiguous so the players can try to figure out for themselves what really happened. We'll drop hints here and there (gravestones with strange messages, paintings in people's homes and museums, Lilith's execution site, etc). So I guess it could mostly be realistic but with supernatural elements such as the mysterious disease and what may or may not be the curse.

Also, we don't have a name for it yet. Should we worry about that later?

lanawinst 23rd Feb 2010 11:24 PM

Charming, that's exactly what I meant, I'm glad we agreed. As for the name, we don't need to have one right now, I was kind of thinking that one would come up naturally when we'll have our town more constructed. But if you want one now, go ahead.

CharmingFirewaller 23rd Feb 2010 11:30 PM

Yeah, I suppose it would be alright to wait a while. So far the only names I've got are Misty Shores and Eden. But we can come up with more as we go.

Beaversyeah 24th Feb 2010 1:02 AM

Ive got a name, how about Rockport Village? And what texture should we make the roads?

CharmingFirewaller 24th Feb 2010 1:02 AM

I like the name, Beaver. I'm not sure what texture Lana would want but just a wild guess...probably dirt or cobblestone?

lanawinst 24th Feb 2010 1:08 AM

I would have seen a more spanish/italian sounding village since we're doing a Mediterranean theme but that's just me Why not proposing names and at the end we'll vote for our favorite and the one who is the most popular wins?

Excellent question Beaver, since it's a CAW question let's discuss about it in the thread. I'm heading there.

sleepyrose 24th Feb 2010 4:28 PM

Lana, I agree with you. If the town is going to be Mediterranean, then it might be better if we come up with names that sound spanish/italian.
Babelfish can be a fun translater for people like myself, who don't speak those languages.

CharmingFirewaller 24th Feb 2010 4:31 PM

Good point, Sleepyrose. Is Babelfish a website?

sleepyrose 24th Feb 2010 5:20 PM

CharmedFirewaller, here's the link to babelfish:
http://babelfish.yahoo.com/

CharmingFirewaller 24th Feb 2010 5:25 PM

Quote: Originally posted by sleepyrose
CharmedFirewaller, here's the link to babelfish:
http://babelfish.yahoo.com/


Thanks, I typed in 'Misty Shore' just for fun and got 'Orilla Brumosa'. For some reason it's making me think of food...lol

lanawinst 24th Feb 2010 5:28 PM

That's going to be a useful tool, thanks! Maybe we should give spanish/italian names to our sims too, don't you think?

It makes me think of a zoo... don't know why either...

CharmingFirewaller 24th Feb 2010 5:29 PM

Yeah, like Bella or something. Except that's taken!

And LOL I've figured it out:

Orilla rhymes with gorilla and makes you think of a zoo.

Brumosa reminds me of Ambrosia.

lanawinst 24th Feb 2010 5:30 PM

I'm sure, there's a website with that kind of names to choose in.

CharmingFirewaller 24th Feb 2010 5:31 PM

There are name meanings on www.thinkbabynames.com

sleepyrose 24th Feb 2010 6:00 PM

On this site you can search names by origin:

http://babynamesworld.parentsconnec...nish-names.html
http://babynamesworld.parentsconnec...lian-names.html

lanawinst 24th Feb 2010 6:27 PM

Nice! We'll need the last names too but that's already gonna be really helpful.

Quote: Originally posted by CharmingFirewaller
Yeah, like Bella or something. Except that's taken!

And LOL I've figured it out:

Orilla rhymes with gorilla and makes you think of a zoo.

Brumosa reminds me of Ambrosia.


You're so right :P

litt0_lia 25th Feb 2010 7:14 AM

If we ever had a waterfall in this world, which would be pretty sweet, we could always name it something like... Luminoso Falls, Chiaro(clear in italian) Falls.

Or perhaps, Mistero(Mystery) Isle sounds better in italian xP kind of cheesy. Or we could use the word assonnato(sleepy) with a word like Falls, Isle, Shore, Valley, etc...

CharmingFirewaller 25th Feb 2010 2:19 PM

A waterfall sounds like a good idea, Littl0_Lia. I personally prefer the name Luminoso Falls to Chiaro Falls. I also think adding "sleepy" to the name, but is there another word for it that we could use being assonato? Like maybe hazy in Italian or Spanish.

lanawinst 25th Feb 2010 6:40 PM

+1 for the waterfall, but it'll depend of the CAW artist.

Why falls or isle? Let's go all the way and give it a real spanish/italian name.

CharmingFirewaller 25th Feb 2010 7:02 PM

How about Isla De Mistero?

Deluxe Designs 25th Feb 2010 9:26 PM

How about something like "Montessori Creek"?

lanawinst 25th Feb 2010 9:36 PM

Chiaro and montessori have a lovely sounding, don't know about the last part though...

Edit: I've added a to-do list on the 1st thread. Tell me if something was forgotten and be sure to check it out!

lanawinst 1st Mar 2010 2:12 AM

Here's my idea for Antonio:
Since he's over-emotional I kind of imagined a sad story behind it. He could have lost all his wife and son in a dramatic accident (we'd have to put the ghosts in the cemetery). Now all he has left is his grand-son or grand-daughter but he don't get to see her/him a lot because he had a quarrel with his daughter-in-law. He now lives alone in some sort of fishing shack. Maybe that's too dramatic, that's your choice .

SimGirlTasia232 1st Mar 2010 3:48 AM

Lana: I love that story that is great i love how he doesn't get to see his grandchild because of a fight he had with her mother that's great and so realistic it will give a little more drama to the town

CharmingFirewaller 1st Mar 2010 4:02 AM

I agree, it makes a very interesting story, Lana. It would also be a challenge for players if they ever choose to make Antonio and his granchild reconcile.

SimGirlTasia232 1st Mar 2010 4:34 PM

Yea that would be a challenge if they want to go that way but i have a question would the ghost of his wife and children be included when i package them or will they just be in his bio?

lanawinst 1st Mar 2010 6:53 PM

Glad you like it Poor Antonio! I'm always mean to my characters, I guess I just made another victim

The ghosts will all be included in the cemetery lot as tombstones, so I'd need to you to keep them until someone make the cemetery and then we'll put them in.

SimGirlTasia232 1st Mar 2010 6:52 PM

ok i just wasn't sure whether to keep them or not

Deluxe Designs 1st Mar 2010 7:54 PM

We still need to think of a good name for this place, i got inspiration today from a film called A Street Car named Desire, they own a house called Belle Vue, which i thought was a cool name, but it is french and means 'Beautiful View', so i translated into Italian and it turned into 'bella veduta', the second part sounds a tad harsh though?

EDIT: oooh ok, i tried to see what 'beautiful land' translated as in Italian, and how about this for a name for our NH:
"Bella Terra"?

OR
"Bel Paesaggio" - Beautiful Landscape
"Bel Luogo" - Beautiful Place

SimGirlTasia232 1st Mar 2010 8:11 PM

DD: I like Bel Luogo it seems like it would be a nice name for our NH

lanawinst 1st Mar 2010 8:23 PM

I made a quick search of italian names of villages with bel-bella and there's a few but always written like that:
- Bellacqua
- Belfiore
- Belasio
-...
Or with Bella:
- Bella di Lamezia Terme
- Bellaluce
- Bellamonte.
-...

Deluxe Designs 1st Mar 2010 8:26 PM

i like Bellamonte - Beautiful Mountain

SimGirlTasia232 1st Mar 2010 9:37 PM

i agree with DD i like Bellamonte also

Deluxe Designs 1st Mar 2010 11:04 PM

So are we calling it:
BellaMonte - Quaint Italian Fishing Town
???

lanawinst 2nd Mar 2010 12:11 AM

Sounds good to me. Let's wait a bit to see if the others agree otherwise i think we've just found our town's name .

litt0_lia 2nd Mar 2010 2:06 AM

I like Bella Terra o _ o

CharmingFirewaller 2nd Mar 2010 2:45 AM

I like Bellamonte. But how about Belleville?

Deluxe Designs 2nd Mar 2010 6:28 PM

haha i like Bella Terra a lot too We need more names, i am not dead set on bella anything personally, let's try some new approaches! :D

EDIT: oooh ok, so i think we could use an italian name and the word harbour to make a good italian named town!! i came up with a few i liked
Corrado Porto
Benito Porto
Flavia Porto

What do you all think? I really like Corrado Porto :P

sleepyrose 2nd Mar 2010 7:34 PM

I like Corrado Porto too. But I'm not sure if it isn't supposed to be Porto Corrado. I sill like that name very much, though!

Deluxe Designs 2nd Mar 2010 9:53 PM

haha, my bad, it was meant to be Porto Corrado i got myself really confused with the translator, sorry :P

CharmingFirewaller 2nd Mar 2010 10:09 PM

Can we have Portobello? Or would that sound too much like a mushroom? Lol.

litt0_lia 3rd Mar 2010 1:31 AM

Lol no portobello xP
They taste good and all, but really? XD

SimGirlTasia232 3rd Mar 2010 3:09 AM

I like Porto Corrado it just rolls off the tounge

lanawinst 3rd Mar 2010 9:41 PM

I don't mind porto corrado

Charming, since we now have a more precise idea about our town, could you begin writing the neighborhood story? That would help sleepyrose with the museum and might give us some more inspiration.

CharmingFirewaller 3rd Mar 2010 9:47 PM

Sure, I suppose I could give it a go. But would it be the description of the world itself or just a few paragraphs explaining its history? And what name are we sticking to? Lol.

lanawinst 3rd Mar 2010 10:01 PM

Sorry for not being precise enough.

I meant a few paragraphs introducing the background, the history of the town, it would be nice for us to have an background written to refer to and then use it to as an intro to our town for the players to make them want to discover more about our town and its stories. You see what I mean?

For the name, we'll have to all agree on one but it's something easy to change if you work on words first.

CharmingFirewaller 3rd Mar 2010 10:09 PM

No, it's cool. I just wanted to make sure. I'll get right on that and for now I'm gonna be using "Porto Corrado" in place of the town's actual name which we have yet to come up with. I might take a while but I'll try to post as soon as I can.

CharmingFirewaller 4th Mar 2010 3:38 AM

Finally done. Hope you like whatever I managed to put together. Credit goes to Litt0_Lia for the story ideas and characters. I didn't mention character names cause we're including hints in the actual world anyway and it might be more fun for players to put pieces of the puzzle together themselves.

And special thanks to Babelfish for the Spanish words.

INTRO (Can be used as the World description)

Porto Corrado is a quiet little town by the Mediterranean Sea where everyone can enjoy life's simple pleasures and live in perfect harmony. At first glance, one might assume that its residents are content in their lovely corner of the world, but take a closer look and you will see that not everything is at is seems...

HISTORY

Many years after the first Spanish settlers had reached the shore, a flame-haired woman and her husband set foot on the land in search of a new beginning. Locals were intrigued by her presence and soon came to see her as an outsider ("forastera") even after failed attempts on her part to fit in. Only one man out of the many had bothered to befriend her and it was then that she realized that what truly set her apart wasn't her appearance, but something that went deeper than that. Something in her had awakened and she knew that even before the birth of her first child, she would be to the one to unleash hell on earth.

By the time the town had caught up to her dark secret, she had fallen out of her husband's grasp and into the arms of her only male friend. Even when others were accusing her of inflicting illnesses on them, he had come to her rescue and refused to end their clandestine affair. They saw her as a witch but in his eyes, she was a goddess ("diosa").

Sadly, love wasn't enough to save her life and she was burnt at the stake three nights after the birth of their illegitimate daughter who was among the few survivors of the mysterious disease. It then became a common belief that those who opened their hearts would prosper, and those that refused to show kindness and love were bound to suffer.

NOTES - This section isn't important. Just a few suggestions for the builders:

Sleepyrose - You don't have to include it but if it's possible, a painting of Lilith in the museum might be a good idea. I'm not sure if we can name paintings in TS3 but if you can, perhaps we could call it "Forastera" or "Diosa", depending on who painted it. This would give players a clue that the flame-haired woman from the story is her.

Lilith's Grave - Her epitaph could read, "The sun may set, but it shall rise again" or "L&N 4EVER"...lol. Okay, maybe not the second one.

SimGirlTasia232 4th Mar 2010 3:57 AM

Charming that's story is great it makes me want to live there also and i think if we had a sim paint a portrait of Lilith we can name it because i know we can name finished painting i had so many of them before lol

CharmingFirewaller 4th Mar 2010 4:46 AM

Quote: Originally posted by SimGirlTasia232
Charming that's story is great it makes me want to live there also and i think if we had a sim paint a portrait of Lilith we can name it because i know we can name finished painting i had so many of them before lol


Thanks, most of the story was actually Litt0_Lia's idea. I just paraphrased. And it's great that we can name paintings. We can finally have Lilith memorabilia in the museum. Woo!

sleepyrose 4th Mar 2010 6:37 AM

Oh, the story is just wonderful! :lovestruc Lia and Charming, you both did an awesome job!

I agree, it would be great to have a painting of Lilith in the museum. Maybe we could also come up with a story how the museum got it's artwork. It could come from Lilith's private collection.
You know the signs from WA that sometimes hang by the doors of tombs? We could even use a couple of those, with our own text.

lanawinst 4th Mar 2010 9:45 AM

Great job narrating the story .

We actually didn't have the same version of Lilith story. In mine, her husband never set foot in Porto Corrado. She left him when she was pregnant with her first daughter, without any explanation, and he never found her The version we discussed thoroughly in the inhabitant thread (post#88) and - at least I thought - finally agreed on


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