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#26 Old 29th Dec 2025 at 7:26 AM
Holy necro, I first saw who started this thread without looking at the date and thought "wow, Poston is back?" A blast from the past!

Person did the right thing though rather than making a whole new thread.
Mad Poster
#27 Old 29th Dec 2025 at 12:14 PM
Quote: Originally posted by AndrewGloria
A dodge that I now use is to switch to my Sim-free building 'hood (called "Aedicia") before quitting. It seemed that I quite often got crashes when quitting. The game tends to save about a third of the character files when quitting. But Aedicia doesn't have any character files, so there's (almost) nothing to go wrong there. Since there are no Sims to play there, I can't possibly lose gameplay when I close it.

By the way the name Aedicia is essentially meaningless. I tried to form it from the Latin word Aedificare, meaning "to build". But it's the root "-fic-" from facere) that actually means "to make or build" so by missing it out, I made the name meaningless. But if I'd left it in, it would have sounded too much like "edifice"!


Edifice sounds like a good name for a building hood. The game shouldn't save when quitting unless you ask it to.

Quote: Originally posted by AndrewGloria
Usually by invitation (including of course marriage). But, if you're in a hurry, you can use a teleporter. But for myself I find find it far more fun to build up a friendship over time until they're happy to accept the invitation to "Move in". As you probably all know, I spend a lot of my time playing teens. I have mods (by pinhead) that allow teens (and even children) to invite friends to move in, and to accept such invitations. (I also have one to allow teens to move out.) These mods were (as far as I know) never updated for the later EPs. Not by pinhead anyway. These mods are now the main reason for me not adding more EPs. I would, though, rather like my Sims to be able to have pets. Maybe the best solution would be for me to learn enough about Simantic scripting to update the mods myself.


Not by Pinhead, but it seemed ridiculous to me that someone wouldn't have done it. https://dreadpirate.tumblr.com/post...is-a-collection

Quote: Originally posted by Justpetro
(Even though Amy who delivers the newspapers still phones you re your hobby magazines after she has grown old and died and left a ton of grandkids behind).


WTF! XD
Mad Poster
#28 Old Yesterday at 8:04 PM
Quote: Originally posted by Charity
The game shouldn't save when quitting unless you ask it to.

My Game always saves the current neighbourhood when quitting. I just tested it by opening Veronaville and immediate quitting the game, without doing anything else. It not only saved the neighbourhood files for Veronaville and its three sub-hoods, but it also saved 213 of the 663 Character files -- nearly a third of them. What worries me is messing up one or more of the character files if it crashes while trying to save them.

For comparison I tried my usual way of quitting. Again I started the game, and opened Veronaville. Then, without doing anything at all in Veronaville, I switched Aedicia, my Simless building 'hood. The game saved the main Veronaville 'hood file (N003_Neighborhood.package) but not the sub-hood files. It also saved 209 character files. (That's 209 of the 213 files it had saved the first time.) Then, after about ten minutes, with Aedicia still loaded, but nothing done there, I quit the game. It saved all my neighbourhood files for all neighbourhoods including all the sub-hoods. It even saved Teston Woods, my test 'hood which I haven't opened in about ten years. But it didn't save any character files. No doubt it would have saved any it could find in Aedicia, but Aedicia is Sim-free, so there aren't any character files there to save.

Experience has taught me that the game is more likely to crash when quitting, than when switching to another neighbourhood. So by switching to Aedicia before quitting, I feel I'm keeping my Sims a little bit safer.


Quote: Originally posted by Charity
Not by Pinhead, but it seemed ridiculous to me that someone wouldn't have done it. https://dreadpirate.tumblr.com/post...is-a-collection
Sorry, Charity. I completely missed this when you posted it. I can therefore understand if you were a little peeved when I profusely thanked Phantomknight a few days for posting much the same a few days later. Sorry again!

All Sims are beautiful -- even the ugly ones.
My Simblr ~~ My LJ
Sims' lives matter!
The Veronaville kids are alright.
Mad Poster
#29 Old Yesterday at 8:43 PM Last edited by simmer22 : Yesterday at 8:53 PM.
Quote: Originally posted by AndrewGloria
My Game always saves the current neighbourhood when quitting. I just tested it by opening Veronaville and immediate quitting the game, without doing anything else. It not only saved the neighbourhood files for Veronaville and its three sub-hoods, but it also saved 213 of the 663 Character files -- nearly a third of them. What worries me is messing up one or more of the character files if it crashes while trying to save them.


It saves the neighborhood, but doesn't save progress for playable sims (relationships, etc.). Not sure what it saves for twnies/NPCs, though.
I've done my "story mode" playing where I save changes I want (or don't make any changes and don't save), then go full-on ballistic on the lot, leaving all sorts of things I'd otherwise have to clean up after myself, and then either go out of the lot or quit without saving. Upon returning, everything (lot, relationships, etc.) is exactly the way it was at the point of the last save.

I'd think it saves the neighborhood itself, because there is no other way to save the neighborhood. Whether you did any changes seems to be irrelevant. I'd think even opening up (and closing) the hood is considered a save point. It might consider visiting lots, clicking on lots or even just opening the hood as "changes" done to the file. How else would it save name changes, descriptions, the state of the lot info view, or changes to NH deco?

It does save a bunch of character files, but it seems most of those files are townies (+ sims played in that session).
In my current game I compared the Pleasantview hood that has a full set of townies to a modified one without townies (after installed no-townie presets). The original hood had a lot of modified sim files, but most were townies/NPCs/etc. in addition to the last played households. The only saved sims in the townie-free hood were the last played households, the rest were untouched. Why it saves townies, and what it saves? No idea.

When I save, I always save first, then quit. I don't use the save+quit option, as it seems to be a bit unstable...
Mad Poster
#30 Old Today at 12:59 PM
Yeah, I don't use the save while quitting option either, for the same reason. But if I enter a house to test something, then quit to the neighbourhood or quit the game without saving, it doesn't change anything in the family I was playing and that's what I was talking about when I said that it shouldn't save without you telling it to.

I've never paid attention to when the neighbourhood is saved. Never had any problems from it either.
Mad Poster
#31 Old Today at 3:38 PM
FRom a little bit of digging, it looks like the neighborhood saves whatever/whenever it pleases. The date on the last hood save is from a few hours after the last save of the bunch of townies, so the hood itself (and all subhoods, which I didn't even access) were saved when quitting the game.

In my modded hood, two sims from a different lot were saved at a later point than the main family after I spawned them in, (did some photos), and then quit without saving.

It's possible the files save information temporarily, and either keeps it or removes it from the files depending on whether you save the game. Would be interesting to know. Might do a bit of testing later.
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