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Introduction

These sections will help you to set up your programming environment ready to get started with object modding. We advise that when you attempt a tutorial, make sure you backup the files you are editing first to avoid a loss of important data.

Getting Started Categories:

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Create Manifest

Getting the Game Files where you can use them in your mods

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View EA Code

Using a decompiler to browse EA code

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Setting Up Visual Studio

Set up your solutions