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| Retaining animations using milkshape (Based on the foods) | |
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Base Game | |
| Author | fireflies |
Contents |
Overview
This tutorial is not intended to teach anyone how to mesh, understand SimPE or the Unimesh Plugin; but only to show you how to work Milkshape, while keeping the food animations of a mesh intact while replacing a mesh, and import it back into SimPE.
What you will need
Tutorial
Tutorial for retaining animations using milkshape (Based on the foods)
Credit
Originally written by fireflies
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