UPDATE: 28-9-2015 Coffee Ingredients Made Choosable
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28-9-2015
Interaction now drops itself after some time. Micromanagment begone!

Want "Double White Chocolate Lite Frothiccino with Banana Sprinkles" no more? Or you want to make drinks more coherent with chocolate all over the drink, with triple amount?
It's the ultimate solution.


For purposes of satisfying your curiosity, or if you are just plain bored, or if you are just interested, read it:
SHOW TECHNICAL RAMBLING:
In fact, CoffeeMachine is one of the first-ever made objects for the Sims 3, if you have just a tiny bit of code-reading sense. It's located under the "Debug" class and that's apparent I guess. Eventually CoffeeMachine developed into the now in-game HotBeverageMachine (they are two different things). As one would guess, the coding for HotBeverageMachine is somewhat derived off CoffeeMachine and it's terribly coded. (You may say that I'm simply not experienced enough in coding to appreciate EA's doing of things in the class, but that's just what I think)
For some reasons EA would not simply give the localization key. Instead they used the class name (Sims3.Gameplay.Objects...) and changed the "." into "/" for the STBL key, which was stupid actually. And EA wrote up a complicated method with lots of string and arithmetic operations, just to create a random drink "recipe" (why don't just allow users to choose the recipe, simple and quick?)
There were also multiple Definition classes inside the Interaction and I couldn't make out the whole sense out of them. Here I must thank @icarus_allsorts for explaining things (since she worked with HotBeverageMachine) as well. Sadly even after her instruction I couldn't save animation code and had to copy the whole stuff again instead, as things didn't work out

EA also thought trait-based interaction names are fun and so they spent tons of codes just to get "Have Evil Drink" or something like that.... meh.
I also tried making this mod need not custom localization and tried to find pre-existing, translated word for "None". Turns out EA loves translating one word many times like "True", "False", "Yes", "No"...
SHOW GENERAL BABBLE:
I guess this is with most of the uploads in any game, and I know that most supporters of creations thank the creations with gratitude in heart, this is understandable (and I seldom comment as well) but sometimes when you see your creations go dead and silent after two days gone past uploading, it's slightly... hmm... Never mind, it's just me being nitpicky, and here I must thank anyone who has supported me.

-------------------------
MOD FUNCTIONS:
- The old interaction is hidden for autonomous uses only. Instead, a new, non-autonomous interaction "Drink" is available on coffee machines. The original had trait-specific interaction name, but as it included the random drink name as well, it's gone.
- Explanation of choice lists. They are done in terms of EA's definition of each component of the drink.
1)

Choose Drink Type. Chai doesn't get Flavour 1 and Strength of Flavours while the others do.
NOTE: EA was unfair to Cappuccino and made one component of coffee unavailable to it (forgot which). Fixed.
2) 3)


Flavour 1 (consider this base flavour). Then the strength (NOTE: originally EA had the strength in the beginning of the drink name, this misled me to think it as the strength of coffee but I decided to change that, I guess my choice made more sense

4) Milk Type (Soy, Non-fat, Lite, None)
5) Topping (Whipped Cream, Extra Foam...)
NOTE: Originally EA didn't allow "With Extra Foam" to get flavours. But who doesn't love White Chocolate foam??
6) Flavour 2 (the flavour of the topping)
NOTE: This was not optional in EA game, but I thought sometimes you may simply want plain cream, not flavoured.
7) Popup box asking whether you want your drink half-caf. No gameplay effect for chai only.
- Appropriate moodlets added for certain ingredients (eg Bananah for Banana flavour, obviously). Stacks.
- At first I didn't consider this, but to extend the mod, the choices now actually matter. Normal caffeine drinks extend moodlet to 5 hrs. Half-caf drinks get it 2 hrs. Chai is independent and gets Tranquil moodlet instead. Double / Triple (of flavours) strengthen the mood bonus of flavour moodlets. If you drink a normal coffee AFTER a half-caf one, you extend the moodlet from 2 hrs to 5 hrs (as would in real life); if you drink a normal one BEFORE a half-caf then the moodlet is unchanged (you can't shorten the buzz duration as in real life!!

- All choices (except the base drink type of course!) have a none option. But it shouldn't make sense if you choose none for the topping and then the topping flavour one valid! I tried to prevent this but let it be...
MOD TYPE & COMPATABILITY:
Made under Patch 1.63 and requires UNI patch for the Cinnamon moodlet. If you don't have UNI it shouldn't be a problem.
No conflicts.
TUNING:
Tunes the duration of buzzed and tranquil moodlets.
INSTALLATION AND UNINSTALLATION:
Install as usual. Make sure no one is brewing coffee using this interaction by resetSim *, or ErrorTrap should fix this.
TRANSLATION:
Yay! All strings are from in-game translated ones. No need for STBL.
ISSUES: The sim will get into endless drinking unless you stop him / her which is why this is disabled for autonomous, you'll have to watch and cancel it out when you see the sim finish. Sorry but I couldn't fix that. ![]() |
OBSOLETE!

ADDITIONAL CREDITS:
S3PE, icarus_allsorts, Xamarin Studio
Simsmatthew_CoffeeTweaks_Package_20150928.zip
Download
Uploaded: 28th Sep 2015, 7.4 KB.
18,969 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
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Uploaded: 26th Sep 2015 at 4:39 PM
Updated: 9th Nov 2015 at 1:17 PM
#coffee, #tea, #chai, #frothiccino, #cappucino, #cappuccino, #latte, #drink
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About Me
1. Modification of my creations are allowed for your personal use.
2. If you want to reupload my creation(s) with your changes, this is most welcomed, though please give me a PM.
3. PM me for no reasons - I'd love it!