SMD Tools
This is a simple small tool developed to automate a little bit of the process of creating custom clothing meshes for The Sims 2.
Meant to be used alongside SimPE, using its built-in SMD exporter and importer.
This tool was inspired by CmarNYC's Meshing Toolkit.
The tool assumes you're familiar with the mesh creation process already - You need to provide your own extracted reference meshes.
Features
Settings such as Max Influence Distance and others are tuned to give good results most of the time, so you might not need to modify them.
Auto Morphs
Allows you to create a morph automatically for a target mesh of your choice, using a reference base mesh and a reference morph mesh.
The interpolation distance can be increased for smoother results, and the Max Influence Distance can be increased if there are gaps in the final mesh.
Fix Normals
Transfers normals from a reference mesh to a target mesh. Can fix seams and shading problems in meshes.
If "Check Normal Facing" is enabled, the program will try to copy normals from vertices that are also facing roughly the same direction, not just those that are below the maximum distance from each other.
Auto Skin
Transfers bones from a reference mesh to a target mesh, and automatically assigns weights to vertices.
Re-Export
Exports a mesh back into .SMD without any modifications, but in a format that's more compatible than how SimPE exports it by default. Allows plugins like the Blender Source Tools to actually import the mesh.
Installation
Simply extract the zip anywhere, and launch the program from "TS2SMDTools.exe"
Usage
This program works with SMDs, not raw GMDC files.
To use it effectively you have to export meshes to SMD format. This is meant to be used in conjunction with SimPE, as it has an SMD exporter and importer for GMDC resources.
You need to provide your own reference meshes. To do this, you can load SimPE, go into Tools -> PJSE -> Body Mesh Tool -> Extracting Stage and type in the name of a mesh that loosely resembles your custom mesh you want to transfer data to. For example, I've found that the "afTopHalter" mesh works pretty well as a reference for most female tops.
Examples
Auto morphs was used here to transfer the fat morph from a Maxis reference mesh into a custom one.
Fix normals was used here to transfer correct normals from a Maxis reference mesh into a custom one, fixing oddities with hand shading.
Filename | Type | Size |
---|---|---|
ld_TS2SMDTools.zip | zip | |
TS2SMDTools.exe | exe | 35840 |
ld_TS2SMDTools.zip
| SMD Tools Application
Download
Uploaded: 9th Feb 2023, 13.5 KB.
219 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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About Me
Some further elaboration on my TOU:
Please direct to my original uploads as much as possible if you want to redistribute my mods, ideally link directly to the original upload so that people can stay up to date and get them directly from me.
I’ve made updates for or transformative works out of old resources (tools, mods, etc.) myself. I’ve made them with the intention to help preserve and maintain resources that are still useful to the community today, but whose creators have moved on.