Make Townsfolk Less Racist (against SimBots, mummies, Toad Sims, etc.) - v1.3 update
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Perhaps your Sim indeed is a mummy or a SimBot themselves, who have grown tired of how almost everyone they walk by are treating the Sim as a vile monster?
Sims don't exactly tend to be kind to vampires or ghosts either (and are less than excited about Toad Sims), creating a situation that feels increasingly out of place in 2024 and beyond. Now it's time for all species of the Sims world to truly live together harmonically in everyday life.
Things the mod does, compared to unmodded gameplay:
• Nearby Sims no longer express open disgust at mummies, SimBots, and ghosts.
• Vampires will no longer think there's too many Sims nearby when trying to turn someone.
• WooHooing with occults will no longer make a celebrity disgraced.
• The "Toadified" moodlet is changed from -5 to -1.
• Species that could get tans in Seasons tan booths but not at spas, for instance fairies, can now get tans at both tan booths and at spas.
• (v1.2 onwards) Sims no longer get the "Disgusted" moodlet if a Toad Sim does "Be a Toad" nearby.
• (v1.3 onwards) "Confess To Being A Vampire" is heavily reworked, and now work more similar to an enthusing action than a quasi-romantic action. Instead of the confession pissing off almost every other Sim in the game, it is now a mildly friendly chat interaction.
• (v1.3 onwards) What seems to be the relationship threshold to start a "Fairy Frolic" was lowered from +40 to +10.
• (v1.3 onwards) "Enthuse About Garlic" is now reacted positively to by Sims with the Natural Cook, Vegetarian, Slob, or Green Thumb traits (unless they are also vampires), and by Plumbots with the Gardener or Steel Chef trait chips.
• (v1.3 onwards) "Enthuse About Stealing Mummy's Treasure" is now reacted positively to by Sims with the Kleptomaniac, Mooch, or Frugal traits (unless they are also mummies).
• (v1.3 onwards) "Enthuse About Appliances Breaking" is now reacted positively to by Sims with the Technophobe trait (unless they are also SimBots), and reacted negatively to by Sims with the Computer Whiz trait.
• (v1.3 onwards) "Complain About Unicorns" is now reacted negatively to by Sims with the Equestrian or Animal Lover traits.
• (v1.3 onwards) "Imply Mother Was A Poodle" will now be received positively if the werewolf also has the Dog Person or Animal Lover traits.
The mod changes values in 12 files in GameplayData.package:
• (GhostReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F (F being a non-existent age value, making it impossible for the action to happen.)
• (MummyReaction_Sim) "AgeSpeciesValue": C,T,Y,A,E > F
• (FrankensteinReaction_Sim; i.e. SimBot) "AgeSpeciesValue": C,T,Y,A,E > F
• (Celebrity) "WooHooWithOccult": 0.2 > 0
• (Buffs)
•• "Hunted":
••• "SpeciesAvailabilty": All de facto > F
••• "DisallowedOccults" > Vampire,Mummy,Frankenstein > None (as it is no longer needed to disallow anyone)
•• "Toadified" -5 > -1
• (GetSprayTanInRabbitHole_DaySpa) OccultTypes: 0xC > 0x74C
• 3 textstrings for people playing in English, were modified to make Toadification seem less cruel for the Sim that has been Toadified, e.g. "horrible curse" > "curse".
• (v1.2; ToadIdle_Sim) AllowOnCommunityLots: "False" > "True"; AllowOnAllLots: "False" > "True"
• (v1.2; Sim+ToadIdle_0x9756e25ad710a716):
•• PulseRadius: 3 > 0.0000000000001
•• MaxSimsToProcessPerTick: 10 > 0
•• TimeDuration: -1 > 0
• (v1.2.1; OccultVampire_0x36330d971d54d54d):
•• PulseRadius: 3 > 0.00000000001
•• PulseRepeatTime: 5 > 0
•• TimeDuration: -1 > 0
•• MaxSimsToProcessPerTick: 10 > 0
•• SpeciesToEffect: Human > F
•• kAskToTurnTooManyPeopleDistance: 5 > 0.00000000001
•• kAskToTurnTooManyPeopleSimCount: 3 > 5000
• (v1.3; SocialData_EP7):
•• "Confess to Being a Vampire":
••• Graph Suite: "ConfessCheating" > "EnthuseAbout"
•• "Fairy Frolic"
••• ALTR min: 40 > 10
•• "Enthuse About Appliances Breaking":
••• Trait reaction priority in ascending order: "SupernaturalFanTrait: Boring; SupernaturalSkeptic: Friendly; FrankensteinHiddenTrait: Insulting" > "SupernaturalFanTrait: Boring; SupernaturalSkeptic: Friendly; ComputerWhiz: Boring; Handy: Boring; AntiTV: Friendly; FrankensteinHiddenTrait: Insulting"
•• "Enthuse About Garlic":
••• Trait reaction priority in ascending order: "SupernaturalFanTrait: Boring; SupernaturalSkeptic: Friendly; VampireHiddenTrait: Insulting" > "SupernaturalFanTrait: Boring; NaturalCook: Friendly; Vegetarian: Friendly; Slob: Friendly; GreenThumb: Friendly; GardenerChip: Friendly; ChefChip: Friendly; VampireHiddenTrait: Insulting"
•• "Enthuse About Setting Mummies On Fire":
••• Trait reaction priority in ascending order: "SupernaturalFanTrait: Boring; SupernaturalSkeptic: Friendly; MummyHiddenTrait: Insulting" > "SupernaturalFanTrait: Boring; SupernaturalSkeptic: Friendly; Frugal: Friendly; Mooch: Friendly; Kleptomaniac: Friendly; VampireHiddenTrait: Insulting"
•• "Complain About Unicorns":
••• Trait reaction priority in ascending order: "SupernaturalSkeptic: Friendly; Grumpy: Friendly; MeanSpirited: Friendly; Evil: Friendly" > "SupernaturalSkeptic: Friendly; Grumpy: Friendly; MeanSpirited: Friendly; Evil: Friendly; AnimalLover: Boring; Equestrian: Boring"
•• "Imply Mother Was Poodle"
••• Trait reaction priority in ascending order: (None in particular) > "AnimalLover: Friendly; DogPerson: Friendly"
Originally, the initial 4 changes were part of a megaproject that would involve various other value changes to make NPCs more inclined to eat, sleep, and go to the bathroom, instead of them constantly complaining about needing to do so while standing still for hours. At one point, that project had grown to around 200 subfiles, but some blunders involving odd and illogical criteria for ITUN "type" values, resulting in me trying to set moodlets as stackable attention values, made 85% of the work put into that megaproject unsalvageable.
But this very mod, the most core part of it all, works entirely as planned.
While the mod works most noticeably with Ambitions and to a lesser extent World Adventures, it is fully base game compatible.
The screenshots for this mod shows normal Sims simply strolling along with their days without being bothered by nearby species that they'd otherwise exclaim disgust at.
Players who wish to remove specific aspects of the mod, can download S3PE, use it to open the mod, press Delete on the rows they want to remove, and then save the mod.
———Changelog———
• 1 September 2025 09:15 UTC: v1.3 update. Several of the interactions available to Supernatural Sceptics are now also reacted to by Sims with traits that are not related to supernaturals, partly to make them less heavily tied to specific species. The Bonehilda-versus-maid fix attempt in v1.2.1 (An attempt that didn't work correctly) was removed from the gamemod.
• 1 March 2025 00:19 UTC: v1.2.1 update. The "Toadified" moodlet was changed from neutral to -1, because neutral 0 made it unable to be cured with Sunlight Charm or Moodlet Manager. Vampires will likely be okay with turning Sims even in the most crowded of places. While I got maids to not quit when seeing Bonehilda during a week of testing, I can't get that part to work properly again on my setup after having uploaded the update.
• 9 February 2025 23:22 UTC: v1.2 update, which makes it so other Sims will no longer get the Disgusted moodlet when they're near a Toad Sim who is doing "Be a Toad". The zip file format of the gamemod format is changed to the 7Z file format.
• 28 January 2024 13:57 UTC: v1.1 update, which makes Toadification seem less unfortunate.
• 20 January 2024 00:43 UTC: Non-numbered upate that adds changes to "Buffs" and "GetSprayTanInRabbitHole_DaySpa", which are explained above.
•• Turned out changing Pulse values in "OccultVampire_0x36330d971d54d54d" didn't remove the "Hunted" moodlet no matter how much I tried, and that some very clumsy writing on Maxis' end made pretty much everyone think "Hunted" was because a vampire would have the Evil trait (which they generally don't have outside of Bridgeport), instead of because the relationship was lower than +40 regardless of traits.
• 13 January 2024 17:16 UTC: Changed the title from "Town Residents" to "Townsfolk" to try to make the SimBot part of the title show up easier.
• 13 January 2024 16:00 UTC: Non-numbered update that makes occult WooHoo no longer cause celebrity disgrace.
——— Trivia ———
• Haven't become able to do:
•• Make townie Plumbot staffers unable to be generated with the "Fear of Humans" trait chip by default.
•• Giving more species the ability to use Weather Stone (For example to make mermaids able to do Bewitching Rain).
• The mod will likely conflict with a significant number of other mods that modify the aspects of species. Mods related to vampires are the most likely ones to conflict.
| Filename | Type | Size |
|---|---|---|
| Dandelion Sprout - Make Town Sims Less Racist v1.3-.7z | 7z | |
| Dandelion Sprout - Make Town Sims Less Racist v1.3.package | package | 170560 |
|
Dandelion Sprout - Make Town Sims Less Racist v1.3-.7z
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Uploaded: 1st Sep 2025, 88.1 KB.
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Uploaded: 13th Jan 2024 at 2:56 AM
Updated: 5th Dec 2025 at 7:33 AM
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About Me
WIP big projects:
• Shoppingcenter 7000 v1.3 (Nov 2025 or Q1 2026)
• Prevent Sim from stuffing their pockets with rubbish piles on purpose when rummaging (Nov 2025 - Jan 2026)
• Reduce the amount of received dating request phone calls (Nov 2025 - March 2026)
Backup of some of my mods (External link). I understood the rules (Link) as that "About Me" 100% allowed such links, though the normal SoMe profile settings lacked GitHub or GitLab options.
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Make Townsfolk Less Racist (against SimBots, mummies, Toad Sims, etc.) - v1.3 update