realistic wages

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i'm on hiatus right now - updates will happen very infrequently from now
updates [latest 12th october 2026]
  • added adjustment to harvest quality multipliers (0x478e6c1c802c84c1) inspired by Rosshera i purposefully did not check their edits to ensure it isn't a replica, and i believe these multipliers apply to the already reduced produce values - let me know if this makes gardening impossible full time !!



mod description
realistic wages

this is a simple selection of xml tunings that attempt to re-jig the salaries and stipends of all possible careers. inspired by other similar mods such as the one i used in my own game for a very long time, 'minimum wage remastered and realistic' by evelynnmama

overview of changes:
  • all full time, part-time, and active careers have had their salaries and stipends adjusted - i attempted to make them significantly more challenging to live with in the outset, while scaling the last few levels to still allow high up sims to feel extremely wealthy
  • all pensions have been re-adjusted. turns out ea made some very bizarre decisions/mistakes. in some instances getting promoted means you would actually receive a lower pension when retiring. to me that made no sense. the daily pension a sim receives is now always at least what they would have earned per hour, and you always are rewarded with a higher potential pension upon being promoted
  • no promotions require social influences anymore - original idea from tinyscholar
  • all part-time careers start at 5pm to allow a teen to have both an afterschool activity and a part-time job - original idea from dandelion sprout
  • autograph signings ran as part of the professional sports career now receive less money. to balance this properly, i also reduced the amount of simoleons required for the autograph signing to be considered a success
  • pay for business meetings is much lower. it felt a bit overpowered to make so much money on running a couple of meetings every day, especially when the salary at those levels are already pretty comfortable, so that's been nerfed quite a bit
  • royalties for all genres of book are lower
  • sell prices for sim created paintings are lower
  • sell prices for harvested plants are lower

why make this when there are so many career tunings available already?:
  • i don't mind sims high in careers being paid quite a lot. i focused the biggest reductions on pay within lower levels of careers
  • i didn't use a flat calculation [e.g. 0.5x, 25% etc] to calculate the new values. some careers have been slashed more than others based on their real world counterparts. similarly, some have been hardly reduced at all due to the income prospects of the position in real life
  • i haven't found an updated career tuning that changes pension pay. some default pensions are very busted at worse and pretty cruel to retired sims at best
  • the career tuning i was using, excluded changes from packs they didn't personally use [e.g. into the future]
  • the active careers are usually not adjusted to match with the economy created from reducing pay within the rabbit hole careers

i understand not every pay scale for each career will suit all simmers. this is very much made to my gameplay style, but i still wanted to make the effort of putting it out there for others to enjoy, as i feel it's changes have broad enough appeal for anyone who tries to balance the economy of their sims playthroughs' out a little more

how to use:
place in packages if there are no conflicts, or overrides if you use another tuning mod that changes one or more of the included xmls note that you can either have all the changes from one xml or all the changes from another

conflicts:
use the Sims 3 Dashboard tool to easily detect conflicting xml files

anything that edits:
  • careers xml (0x6e9adcdaeb2ce302)
  • activecareers xml (0x4dd83aec13971834)
  • business xml (0x48d448e1995c11bb)
  • autograph session situation xml (0xd68faaa3e13b88f6)
  • camera cheap xml (0xebcb7310e55680c4)
  • camera medium xml (0x189a36ff2ff7ef9e)
  • camera expensive xml (0x62b0fd300997759e)
  • photography xml (0x8b614033dd63dbf2)
  • photography xml (0xc7b5d2f8b46b5305)
  • writing xml (0x49f73ba878b269dc)
  • easel canvas small xml (0x7e7e149b1e711f95)
  • easel canvas medium xml (0x37061db476383c1d)
  • easel canvas large xml (0x1c9905e86969b51d)
  • harvest plant xml (0x478e6c1c802c84c1)

known issues:
  • none at the moment
  • please let me know if there are any problems

credits:
gameplay suggestions:
  • help out your sims in the outset + balance your sims when rolling in it with the taxes and benefits mod by phoebejaysims
  • use the percent price modifier in grocery, consignment, and bookstore xmls to afford the basics - sihmie version out now
  • edit the spirits, wildflowers, rocks and gems, and insects xmls to make them sell for less - sihmie version [https://modthesims.info/d/700173/controlled-collection.html]out now[/url]

future plans:
  • providing already edited xmls for popular career mods (e.g. nraas career modules)
  • finding other career related xmls similar to the autograph signings + meetings ... i tried to look for ones i know of in game but could not find corresponding tunables - if you know the location or names of any of these let me know

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