controlled collection

SCREENSHOTS
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i'm on hiatus right now - updates will happen very infrequently from now
updates [latest 24th august 2026]
24th august 2026
  • moved photography xml (0xc7B5D2F8B46B5305) to my other mod realistic wages
  • moved photography xml (0x8b614033dd63dbf2) to my other mod realistic wages
  • moved camera type xmls (0xebcb7310e55680c4) (0x189a36ff2ff7ef9e) (0x62b0fd300997759e) to my other mod realistic wages



mod description
controlled collection

this is a collection of xml tunings to reduce the sell price of most collectibles

overview of changes:
  • fish, flowers, gems, rocks, insects, and spirits all sell for much less than the vanilla game
  • sell price still scales depending on rarity
  • the cost of gem cuts are lower

how to use:
place in packages if there are no conflicts, or overrides if you use another tuning mod that changes one or more of the included xmls note that you can either have all the changes from one xml or all the changes from another

note:
i have mainly reduced these collectibles because they require very little skill from the player to come across. if any of these collectibles are exceptions to that [for example require a specific opportunity, complicated process, or unique area/ability] then please let me know!! i do not mind collectibles having a high sale value when they have genuine effort and work put into acquiring them [vs just lying around the world]

conflicts:
use the Sims 3 Dashboard tool to easily detect conflicting xml files

anything that edits:
  • wildflower xml (0xe6e64044a82032a4)
  • fishing xml (0x90142107481de889)
  • spirits xml (0x131b140472e4eca9)
  • rockgemmetal xml (0x0bc598d3d67b7e74)
  • insects xml (0x824caad7861f4d94)
  • treasures xml (0xfbb50d10709f28d1)
  • trait chips xml (0xf0bebad6177dc57c)

known issues:
  • none at the moment
  • please let me know if there are any problems

credits:
  • my mods are always fully human created, documented, and edited. genai will never have any role in any part of my mod creation or posting
  • mts guides for enabling me to understand tuning in the first place
  • s3pe my beloved
  • twinsimming for the thumbnail inspo
  • pixelmator pro for actually being user + noob friendly for me to make the thumbnail

gameplay suggestions:
  • use the percent price modifier in grocery, consignment, and bookstore xmls to afford the basics - sihmie version out now
  • balance out wages and active career progression - sihmie version out now

future plans:
  • let me know of any other collectibles i've missed out!

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