Super Powers
Mod the Sims Thumbnail Image.png - width=1920 height=1080
Image 15.png - width=695 height=703
Various Gang Members
Image 1.png - width=1232 height=1059
Working at the Super Power Genetic Recombination Station.
Image 2.png - width=672 height=692
Various Mutations.
Image 3.png - width=506 height=666
A Gang Member.
Image 5.png - width=701 height=575
Elixir/Dew recipes.
Image 6.png - width=791 height=490
The Mad Science Super Power Laboratory, used to get Super Powers quickly.
Image 7.png - width=1022 height=706
New items added to the Grocery Store.
Image 8.png - width=1043 height=728
A Mutated Sim.
Image 9.png - width=1344 height=756
A Mutated Sim attacks another Sim!
Image 11.png - width=1920 height=1080
Image 13.png - width=1440 height=810
Karma system.
Image 14.png - width=453 height=593
The Super Suit.
A disagreement broke out between the two men and their governmental overseers and the dispute turned heated: both scientists fled with their equipment and technology, which then soon found its way into civilian hands. Over the course of a few months, individual Super Power developments amongst civilians skyrocketed, and then before the government could react, SimNation was facing a whole new brand of chaos.
Rogue Super Villains used their powers for evil, whilst a nuclear disaster at the secret testing laboratory outside of Twinbrook caused a massive surge in Mutations across SimNation, as well as causing a pandemic to sweep the country and cause the death toll to rise even further.
In response to this new calamity, various criminal gangs arose to complicate matters even further. Some gangs were born out of anti-mutant prejudice, some were composed of disgruntled or greedy ex-military outfits working as mercenaries, and some were just composed of whichever psychopath could get their hands on a rifle. Violence across SimNation gripped the land, and now the people live in fear.
How will you adapt to this new world? Will you gift your own Sims Super Powers? Will you reign over the common people in terror? Or will you fight back? Maybe you just want things to continue as they did before.
Whatever the case, the world of Super Powers will never be the same again.”
Introduction:
The Super Powers Mod is a mod that aims to massively change the gameplay of The Sims 3 by changing a large number of game systems to simulate a world filled with Super Powers and criminals. I have been working on-and-off on this mod for about two years and now I feel it is ready to release, although there is still room to update and add more features if I get around to it.
Content Warning: This mod contains elements including gun violence, legal cigarette use, legal alcohol use and violence. Do not download if you are not comfortable with these themes.
The Sims 3 Super Powers alters multiple aspects of gameplay, and I will go over the main effects here:
Super Power Elixirs - Colours:
- Red Dew: Fiery Rage Elixir “Your blood is replaced with burning ichor, your eyes blaze with the fires of vengeance and you become a burning-hot creature of rage. Incinerate your foes with your power and never stop the fury."
Provides your Sim with Super Strength (Improved chances of winning fights), Lazer Vision and causes a fire when used. - Orange Dew: Strength Elixir “Soar across the world like some kind of otherworldy Super Man as you blast your foes with heat vision and use your enhanced strength to beat your enemies with very little effort"
Provides your Sim with Super Strength (Improved chances of winning fights), Lazer Vision and replaces Running movement with Flight movement. Basically think of Superman. - Yellow Dew: Lighting Speed Elixir “Flash across the city like a bolt of lightning. Outrun enemies, law enforcement and even the wind itself as your Sim streaks through streets a blur."
Provides your Sim with Super Speed Movement when they are running. - Green Dew: Radioactive Light Elixir “You become inbued with a deadly, out-of-this world type of radiation. It doesn't look nor feel healthy, but it allows your Sim to unleash their built-up internal energy as deadly energy blasts from their eyes to incinerate their opponents."
Provides your Sim with a weird green glow, Lazer Vision and replaces Running movement with Flight movement. - Blue Dew: Instant Super Suit “Need to get into your Super Suit in a hurry but are nowhere near your secret hero lair? Fear not, as the Blue Dew contains a specially-formulated type of nanomachines that can instantly provide the user with a temporary Super Suit."
Provides your Sim with an instant Super Suit, which will be described in detail later. - Light Blue Dew: Frozen Heart Elixir “Feel all of the heat leave your body as you become as cold as ice and just as deadly as a snowstorm. The lack of heat in your body means that you can manipulate external temperatures to create a blast of heat from your eyes."
Provides your Sim with an icy body effect, Lazer Vision and replaces Running movement with Flight movement. - Black Dew: Mutation Elixir “For the man or woman who just doesn't have enough arms or other weird nightmarish appendages sprouting from their body, the Black Elixir has got them covered. Just one drink and you'll be running around with the freaks... I mean, Mutants in no time."
Causes your Sim to Mutate (detailed later) - Rainbow Dew: Chaos Elixir “A Dew for the brave and reckless, Rainbow Elixir will give you a completely random assortment of powers."
Provides your Sim with a random array of Super Powers, some beneficial, some detrimental. - Clear Dew: Clearing Elixir “Tired of being a Super Powered individual? Take a sip of Clear Dew and return to your former human self before you can cause any more harm."
Removes almost all Super Power effects from your Sim. Some lingering effects may remain, but most Power-related effects and Mutations should be removed.
Also, note that some power combinations can conflict with each other, and if two effects would alter your Sim's movement style (such as the Orange and Yellow Elixirs) then the one used first will take precedence.
Click either the Mad Science Super Power Laboratory or Barrel of Radioactive Waste and select the "Eat Magic Jelly Bean" interaction, Your Sim will then gain a random (not always beneficial) Super Power from their reckless pursuit of scientific discovery.
With this mod, Sims can gain one of two Karma moodlets: Good Karma (the moodlet is called "Charitable" and Evil Karma (the moodlet is called "Fiendishly Delighted".
The actions of Sims, and the other Moodlets that they gain can affect if they will gain Good or Evil Karma.
- Good Karma can be obtained via a variety of ways, such as giving money to Charity or making a new friend. Good Karma will remove Evil Karma if you have it, and will also prevent your Sim from joining a Gang or gaining Evil Karma whilst it is active (5 days). Mutants with Good Karma will also not randomly attack Sims.
- Evil Karma can be obtained via a variety of ways, and can originate from many moodlets. As you would expect, Sims with the Evil trait can gain Evil Karma rather easily. Evil Karma will reduce your Sim's Fun Motive to zero and will cause them to join a Gang if they do not already have their own mutation or Occult status.
Gang members can wear one of three different outfits, however their behaviour is the same regardless of the outfit worn.
Gang members do not care who has and who does not have a Power or a Mutation, and will attack Sims in the world (including their own relatives) with gunfire. You will know that a Gang attack as occurred as, well, you will hear the gunfire.
Gun attacks have a chance (30%) to be lethal, and will kill the attacked Sim within 30 minutes if they can't get treatment. If one of your Sims is attacked and takes lethal damage (which will be indicated by a Moodlet with a Skullicon) you can use A First Aid Kid, Painkillers or Bandages purchased from the Grocery Store (Bandages can also be crafted at the Inventing Bench) to prevent your Sim from dying, however this must be done within the 30 in-game Minute Timer of the Moodlet expiring.
Note that if one of YOUR Sims is in a Gang (caused by a critically low Fun Motive or Evil Karma) you can remove their gang affiliation by getting their Evil Karma treated at the Hospital ("Be Treated for Instability" interaction) then raise their Fun Motive high enough. If your Sim is in a Gang you can have them attackother Sims by using the "Heckle" Interaction.
Note that a Sim with Evil Karma that is in your Household could potentially attack all other members of the Household and wipe them out. Keep an eye on your Sims to make sure this doesn't happen.
- The Lazer Vision Power described earlier
- My own Weapon System Mod (optional and not included in this Mod) If you have the mod installed, some Weapons will also appear in the Grocery Store for purchase.
- Molotov Cocktails and Hand Grenades can be purchased from the Grocery Store. These single-use items can be used to incinerate any Sim, and Molotov Cocktails can also be created at the Inventing Bench at a certain Skill Level.
- If your Sim is a Mutant they can attack other Sims, including Gang Members.
- If your Sim is in a Gang they can shoot other Sims, including Gang Members, using the "Heckle" interaction.
- Any other mod you have that gives your Sims way to kill Sims that is not listed here.
Simply select the object and use the "Enter Rift" option. Your Sim will equip a Super Suit for 8 in-game hours and will project an aura of Hope around them. Any Sim that spends at least 30 in-game minutes in the Super Suit-user's aura, they will gain Good Karma and will also stop being in a Gang if they are currently in one.
Mutants are basically an altered version of Werewolves and work almost identically to them, with the exception that they are always transformed. Also any Werewolves in your game will be treated as Mutants instead.
Mutants are constantly at war with their fearsome nature, and many will give in to the murderous rage festering inside. Any Mutants/B] that do NOT have [B]Good Karma are very likely to attack Sims they meet in the world, and potentially kill them. If your Sim is Mutated they can also do this by selecting the "Destroy!" interaction when clicking on another Sim.
Mutants can cure their condition by drinking a Potent Cure Elixir or Clear Dew from the Alchemy Station.
There are multiple ways to deal with your Sim's thirst:
- The easiest method is just to Brush your teeth at any sink.
- Purchase a Bottle of Water from the Grocery Store.
- Purchase a Water Fountain, Water Cooler or Water Well from Build/Buy Mode and instruct your Sims to "view" it. They will have their Thirst removed (There will also be a witty message that I can't remove, but it has no effect on gameplay).
- Home-made Super Suits
- Home-made First-Aid Kids
- Home-made Molotov Cocktails
- Grappling Hooks (these can be used to instantly bring your Sim back to their home lot, and can also be purchased at the Grocery Store)
- Home-made Weapons if you have the Weapon System Mod installed.
- Bottles of Water. These can remove your Sim's Thirst.
- First-Aid Kids, Painkillers and Bandages. Can remove most injuries and prevent lethal injuries caused by shooting attacks.
- Molotov Cocktails and Grenades
- Bottles of Beer, Bottles of Vodka and Cans of Beer. These will give your Sim an instant Mood boost but will leave them feeling nauseous after a few hours.
- Packs of Cigarettes. These can be smoked to give your Sim a Mood Boost, however they are VERY addictive and will give your Sim an Addiction moodlet.
- Grappling Hooks (these can be used to instantly bring your Sim back to their home lot, and can also be invented)
- Bottles of Poison. For blatantly obvious reasons) do not drink these, but a Sim with a sufficiently high enough level of Logic Skill could mix a bottle into a deadly drink to hand to an unsuspecting victim...
- Weapons if you have the Weapon System Mod installed. Although the mod is optional, if you do not have it installed (requires the Malleable Mimic Voodoo Doll from the The Sims 3 Store) there will be duplicate entries in the Grocery Store menu.
Because this mod affects so many in-game assets I highly recommend that you put it in the Overrides folder. If you put it in your regular folder that's fine, but as it will conflict with many, many, many other mods, some features in this mod will not show up if those mods have a higher level of priority in your Mods folder. I may update this mod in the future if I think up any new features or want to update the Elixirs.
- This mod was created with Version 1.67 of the game, but I assume version 1.69 should be fine.
- To play with this mod, place the Lost_Pantheon_Super_Powers_Mod package in your The Sims 3 Mods folder, preferably in the Overrides folder.
- You will need to install Enirei's Werewolf Maul Mod in your game to make sure that Mutant attacks work properly, and ensure that this mod is installed at a higher level of priority (i.e in Overrides) than that mod.
- This mod was created with EVERY Expansion Pack for The Sims 3 installed as it uses a large number of Moodlets and XMLs from multiple packs. Absolutely ESSENTIAL are The Sims 3: Supernatural, The Sims 3: World Adventures, The Sims 3: University Life, The Sims 3: Into the Future and The Sims 3: Ambitions. You can try playing with fewer than every pack installed, but you may not see all of the features of this mod in your game.
- The Sims 3: Movie Stuff Pack is recommend but is NOT required.
| Filename | Type | Size |
|---|---|---|
| Lost_Pantheon_Super_Powers_Mod.zip | zip | |
| Lost_Pantheon_Super_Powers_Mod.package | package | 199498782 |
|
Lost_Pantheon_SuperPowers_Custom_Theme_MUSIC Part 1.zip
Download
Uploaded: Today, 247.22 MB.
1 downloads.
|
||||||||
|
Lost_Pantheon_SuperPowers_Custom_Theme_MUSIC Part 2.zip
Download
Uploaded: Today, 242.51 MB.
1 downloads.
|
||||||||
|
Lost_Pantheon_Super_Powers_Mod.zip
Download
Uploaded: Today, 141.43 MB.
3 downloads.
|
||||||||
| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
Loading comments, please wait...
Uploaded: Today at 1:10 AM
#Super Heros, #Super Villains, #Heroes, #Villains, #Super Powers, #Powers, #Gangs
-
Super Speedy Skill Books Now Updated! SN/1.39 Compatible!!!
by vahi_master updated 14th Sep 2012 at 11:28am
677
942.3k
737
-
by SimRivers 17th May 2012 at 1:48pm
2
12k
12
-
by Dramatic-Gamer 26th Aug 2014 at 4:49am
127
257.8k
714
-
by Arsil 7th May 2017 at 8:57pm
13
71.8k
107
-
Superhero and Supervillain Careers
by Lost Pantheon updated 12th Mar 2025 at 6:02pm
+4 packs
26 36k 73
World Adventures
Ambitions
University Life
Into the Future
-
by Lost Pantheon updated 22nd Oct 2025 at 7:05pm
+8 packs
5 4.3k 10
World Adventures
Ambitions
Late Night
Generations
Pets
Supernatural
University Life
Island Paradise
-
Magical Planar Portal (Alternative LLAMA)
by Lost Pantheon 1st Feb 2022 at 11:26am
Deep in the forest lies a weathered, ancient stone portal, inscribed with mysterious, glowing runes. more...
+1 packs
15 8.7k 46
Supernatural
-
Magic Academy / Dark Magic Academy Career
by Lost Pantheon updated 28th Apr 2026 at 1:36am
Introduction: This mod adds a new custom "career" to the game: the Magic Academy. The Magic Academy is an ancient institution that more...
+7 packs
34 40.4k 86
World Adventures
Ambitions
Generations
Pets
Supernatural
Seasons
University Life
-
by Lost Pantheon updated 13th Jan 2026 at 11:05pm
+6 packs
3 3.7k 2
World Adventures
Ambitions
Supernatural
Seasons
University Life
Into the Future
-
The Urbz: Sims in the City Radio Stations
by Lost Pantheon 10th Aug 2020 at 9:28pm
Adds all nine radio stations from the districts of "The Urbz: Sims in the City" console game to your stereos. more...
12
14.4k
68
-
by Lost Pantheon 16th Feb 2025 at 11:02pm
Introduction: This mod adds a new custom career to the game: the Duellist Career. more...
+5 packs
2 3.1k 7
World Adventures
Ambitions
Generations
Showtime
University Life
-
by Lost Pantheon updated 6th May 2025 at 9:36pm
Introduction: This mod adds two new custom Antiquity-era themed careers to the game: A Samurai Career and a Gladiator Career. more...
+8 packs
5 4.2k 10
World Adventures
Ambitions
Late Night
Generations
Pets
Supernatural
Seasons
University Life
-
by Lost Pantheon updated 4th Jul 2026 at 5:03pm
-
Superhero and Supervillain Careers
by Lost Pantheon updated 12th Mar 2025 at 9:02pm
This mod adds two new custom careers to the game: The Superhero and Supervillain career. more...
+4 packs
26 36k 73
World Adventures
Ambitions
University Life
Into the Future
-
Old West Careers (Cowboy and Bandit)
by Lost Pantheon updated 5th Feb 2026 at 12:55am
+8 packs
1 3.1k 5
World Adventures
Ambitions
Late Night
Pets
Supernatural
Movie Stuff
University Life
Island Paradise
Packs Needed
| Expansion Pack | |
|---|---|
![]() | World Adventures |
![]() | Ambitions |
![]() | Late Night |
![]() | Generations |
![]() | Pets |
![]() | Showtime |
![]() | Supernatural |
![]() | Seasons |
![]() | University Life |
![]() | Island Paradise |
![]() | Into the Future |
Sign in to Mod The Sims
Super Powers










