Liberated Traffic Signs and Billboards
signs_traffic.jpg - width=1000 height=750
signs_billboard01.jpg - width=950 height=710
signs_billboard02.jpg - width=950 height=710
signs_billboard03.jpg - width=950 height=710
signs_billboard04.jpg - width=950 height=710
signs_billboard05.jpg - width=950 height=710
The traffic signs cost 40§, the billboards 220§. They're exactly like EA made them, textures and all – I only changed some entries in the OBJD to make them show up (and this is all that's in the packages – no custom mesh or anything else, but there is no category for that).
The existing signs in my worlds are completely unimpressed by this, they show up like they did before – CAW users may still want to proceed with caution, I have no way of telling what CAW thinks of them since I can't run it.
The little placard that sims wave when they're protesting is also included (it's a sign after all), shown in the billboard screenshots lying on the floor next to the bench – I didn't realise it's so small on the screens, but you know what it loooks like anyway. That one costs 100§.
All-in-one zip below, since they're only a few bytes each. The names should be pretty self-explaining for the signs; the placard is "signsPicket".
Made with s3pe, from 1.8.25 files.
Polygon Counts:
(no meshes included)
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_LiberatedSigns.zip
Download
Uploaded: 20th Feb 2010, 6.0 KB.
4,900 downloads.
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For a detailed look at individual files, see the Information tab. |
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For Package files:
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4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).
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If you need more info, see:
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Uploaded: 20th Feb 2010 at 8:57 PM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
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