Canonical Kitchen Chair for TS4
kitchen-chair_04.jpg - width=1042 height=785
kitchen-chair_03.jpg - width=1420 height=1120
kitchen-chair_02.jpg - width=1420 height=1120
kitchen-chair_01.jpg - width=1420 height=1120
kitchen-chair_maxis-match-01.jpg - width=1420 height=1120
kitchen-chair_maxis-match-02.jpg - width=1420 height=1120
kitchen-chair_maxis-match-03.jpg - width=1420 height=1120
kitchen-chair_size-comp.jpg - width=1420 height=1120
kitchen-chair_roundtable.jpg - width=1420 height=1120
kitchen-chair_animation-1.jpg - width=1420 height=1120
kitchen-chair_animation-2.jpg - width=1420 height=1120
kitchen-chair_animation-3.jpg - width=1420 height=1120
kitchen-chair_sunshadows.jpg - width=1420 height=1120
kitchen-chair_cat.jpg - width=1260 height=930
Update 2015-08-10: Fixed an issue with one of the lightwood variants wrongly displaying the red texture on zoom out. Please redownload -- thanks FH|RA for finding that!

12 colour options, some of which use textures from existing Maxis objects so they match exactly. Available in Dining Chairs for 80§. See the screenshots for how it looks in game, also in comparison with other chairs -- it does appear a little fragile next to some of them (which are far too clunky for my taste anyway) but in relation to the sims it has the right proportions I think. Note that the white “Sooner or Ladder” chair in the foreground of the size comparison pic is smaller than the out-of-box one due to this mod.
This does not have an actual lower-resoulution mesh unfortunately, since I couldn't get .obj import to work (I would have needed to slighly edit the existing low-res one), but since it is pretty low poly to begin with, I don't consider this a major issue.
Recolouring:
If you want to recolour this I would suggest you wait until I have the .obj thing figured out, since it would be a better basis then. Not sure when that will happen, though. Other than that, the usual conditions apply (Non-Commercial, Share-Alike, Attribution -- for the latter please link back to this thread and also to the TS3 version; also be aware that uploading to TSR is a commercial use in my eyes so: don’t). It is dead simple as well since it's already mapped to accomodate any random texture; I can put a PNG of the shadow layer in the comments if anyone wants it, but you can also use the white texture for that.
Polygon Counts:
High Poly: 419V/370F + 32/26
Low Poly: 419V/370F + 32/26
Sun Shadow: 145V/224F
This is slightly more than the Mega Dining Chair (between 379V/228F and 348V/192F for the object mesh) but much less than the Embrace Chair (between 1252V/796F and 370V/192F).
blender, TSRW, s4pe, Paint.net.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_chair-kitchen-canonical.zip
Download
Uploaded: 11th Aug 2015, 320.2 KB.
9,203 downloads.
|
||||||||
For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
Loading comments, please wait...
Uploaded: 24th Feb 2015 at 6:21 PM
Updated: 11th Aug 2015 at 12:40 AM
-
by plasticbox 9th May 2015 at 5:36pm
5 11.8k 61
-
by plasticbox 5th Sep 2015 at 4:10pm
6 15.6k 87
-
by plasticbox 16th Jan 2016 at 3:18pm
+1 packs
Get Together
-
by TheJim07 updated 2nd May 2021 at 1:17pm
4 11.9k 37
-
by Xetto updated 5th Nov 2024 at 3:07pm
5 1.4k 5
-
by plasticbox updated 7th Feb 2016 at 4:13am
Four additional sizes for the Maxis “Meridian” rug (Base Game), plus some desaturated texture overrides for the colour variants that more...
6 15.3k 97
-
Octopane Window: White Interior
by plasticbox 10th Dec 2015 at 9:17pm
These are additional colour variants for the Maxis “Octopane” window with a white interior. more...
5 13.5k 76
-
Newbie Road 38 [NL] - Starter House
by plasticbox 28th Jan 2006 at 10:37am
Title: Newbie Road 38 [NL] Category: Lots & Housing > Residential > Starter Homes Cost: 19.984 Lot size: 2x2 more...
+1 packs
Nightlife
-
Backdoor Lane 27 [NL+OfB] -- Gym and Cafe
by plasticbox 17th Mar 2007 at 8:48pm
Nightlife and OfB required. more...
+2 packs
Nightlife
Open for Business
-
Newbie Road 39 [NL] - Under 30.000
by plasticbox 29th Jan 2006 at 2:48pm
Title: Newbie Road 39 [NL] Category: Lots & Housing > Residential Cost: 29.716 Lot size: 2x3 Nightlife expansion more...
+1 packs
Nightlife
-
by plasticbox updated 16th Feb 2016 at 12:59am
A full set of counters and cabinets in 12 colours, each with a few different countertops to choose from, so more...
40 88.7k 325
-
Newbie Road 50 [NL] - Starter House
by plasticbox 7th Mar 2006 at 2:40am
Title: Newbie Road 50 [NL] - Starter House Category: Lots & Housing > Residential > Starter Homes Cost: 19.931 more...
+1 packs
Nightlife
-
Catalogue text fix for two arches
by plasticbox 21st Feb 2015 at 4:20pm
Catalogue text fix for the Keystone-Style and Prairie Post and Lintel Knockoff arches, which had their names and descriptions swapped. more...
-
by plasticbox 13th Jul 2015 at 4:40pm
These are three Maxis girl-only (why?) jeans/shorts from the base game made available for boys. more...
-
by plasticbox updated 25th Jun 2015 at 11:55am
Some of the Maxian garden flower shrubs really look like they’re made to be potted, so I made some pottable more...
12 39.5k 179
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.