Two-Tile House on a Hill Window
house-on-a-two-tile-hill_00.jpg - width=960 height=740
house-on-a-two-tile-hill_01.jpg - width=960 height=740
house-on-a-two-tile-hill_cat.jpg - width=1390 height=465

All textures + footprint and so on are referenced from the game files, so this is of no use without GT. The second screenshot shows the window in combination with the Separated Window Shutter from here.
Same price and colour options as the original. I'm also including a tagfix override for the original that changes the colour tag on the very light wood version to BrownLight, and on the light grey to Grey (they are both tagged as White by default).
Polygon Counts: Unedited.
TSRW, s4pe.
This is a new mesh, and means that it's a brand new self contained object that usually does not require a specific Pack (although this is possible depending on the type). It may have Recolours hosted on MTS - check below for more information.
pbox_window_house-on-a-hill.zip
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Uploaded: 29th Jan 2016, 16.6 KB.
7,316 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Uploaded: 29th Jan 2016 at 11:49 AM
Updated: 22nd Feb 2016 at 1:12 PM
#two-tile window, #two-tile, #two tile, #window
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Packs Needed
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![]() | Sims 4 |
Expansion Pack | |
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![]() | Get Together |
About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.