Occult Hybrid Unlocker & Stabilizer
This mod is should work with The Sims 4 Version 1.96, However if you have any LE issues, please report them on my Discord Server
Newer versions of the Transformation Spells can be found at the Sage of Mastery Magic mod: https://modthesims.info/d/646200/sa...er-alchemy.html
Any mentions of the Spells will be removed from Version 1.4.
Version 1.10
This update adds a workaround to the "Occults removing after CAS Edit" issue introduced in L&D.
With the current workaround, when going to CAS:
1. On selection on Occult to edit, the command will process all occults and remove all occults and give a "holdout/memory" trait except the occult to edit. This will apply to the whole household if 2 or more sims are in the household.
2. On editing in CAS, sims should either show up in one of two occults: Selected Occult or Human Occult
3. On exit CAS, select Restore Occult on Post CAS to restore the sim/household removed occults.
Version 1.9.1
Fixed tuning error in snippet injection. This should allow the Hybrid options appear on the Sim.
Version 1.9
This update fixes the script changes introduced in the recent update.
Version 1.8
This update should fix the LastException caused by the latest update.
With this update the IcedCream_Hybrid.ts4script is now redundant, please remove it from your mods folder!
Version 1.7
This update finally adds the ability for Spellcaster Werewolf Hybrids (or vice versa) to view the Fury Orb via the Pie Menu and/or Phone.
Note: The method of showing the fury orb blacklists the Spellcaster Charge Orb. While in Fury Orb mode, it is likely that the penalties of Spellcaster Charge may be negated.
Version 1.6
This update fixes the following:
- Issue with the Occult Picker where it. is blank (reversion to old code)
- Fix for missing files caused from compression (caused by |, swapped to use - instead)
With the second point, for those who has [TD1 | IC], please delete them when updating them as [TD1-IC] is now used to cater to the missing files issue.
Version 1.5
This update fixes the issue with Iced Cream's Hybrid mod regarding the Last Exception on the Reset Perks Picker.
From this update forward, since Iced Cream's Hybrid mod is bundled alongside my mod, you will need to replace the package files from the Hybrid mod. (You can tell that the prefix has changed to [TD1 | IC]).
Should you be wondering as to why the Hybrid script is included rather than altogether in one script file, there were issues trying to integrate it, as such only the interaction related scripts were cloned (and its utils) and the XMLs in the package altered to call from the cloned and modified scripts.
Version 1.4.1
This minor update fixes an issue with Sims appearing in Secondary Form for a occult when supposed to be in Human Form or in another Secondary Form. (Caused by set_pending_occult_types in OccultTracker)
Version 1.4
This update adds some fixes to make Werewolf Hybrids stable:
- Transformation Handling for Switching from one Secondary Form to another
- Fixed an issue where if transformed into a Werewolf from Vampire Dark Form, Sim cannot change back into Vampire Dark Form (Caused by ManualDarkForm trait)
UPDATE 3.6: Added new package that allows Aliens to have magic bloodlines
UPDATE 3.5: Accidentally broke the Rite of Ascension to work with Hybrids. Fixed. Thanks Malcolm Landgrabb for rooting to the issue.
UPDATE 3: Finally figured out the issue regarding why Vampires can't turn other occult sims, so now Ask To Turn and Offer to Turn is now unlocked. Servos can now be a Vampire from regular methods. Also more tunings have been overridden to allow some interactions to be hidden like Ask for Rite of Ascension for Spellcasters.
UPDATE 2: Fixed Instant Vampiric Transformation Spell Action Tuning - Forgot to change to the correct spell to unlock. Thanks Sages of Mastery Magic for repetitive teaching of the Vampiric Transformation Spell.
UPDATE 1: Added Missing Stringtables for other languages and Added new spell for Addon
This mod requires at least two EP/GPs that has an Occult. (Get to Work EP, Vampires GP, Island Living EP, Realm of Magic GP, Discover University EP)
This mod works best alongside Iced Cream's Mods. (Starting from Version 1.5, the Hybrid mod is included in this mod)
- Motive Sort Override
- Buy Vampire Perks and Weaknesses for Hybrids
- Mermaid Hybrid Stabiliser
- Servo Hybrid Enabler
- All-in-One Occult Hybrid Stabilizer
Warning: The usage of Hybrids may lead to deletion of Secondary Form, Missing Perks Option and Weirded Out Needs Panel. You were warned.
If you are using Zero's Immersive Vampires Mod, you MUST download the Override (Not in All in One) and place it in the Overrides folder (C:\Users\~\Documents\Electronic Arts\The Sims 4\Mods\Overrides)
This mod allows the following through Normal Means:
- Aliens to be Spellcasters
- Vampires to be Spellcasters
- Spellcasters to be Vampires
- Mermaids to be Spellcasters
- Servos to be Spellcasters
- Aliens to be Mermaids
- Vampires to be Mermaids
- Spellcasters to be Mermaids
- Servos to be Vampires [New]
- Aliens to be Vampires [I hope it works now]
- Mermaids to be Vampires [Same for this one]
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935972-06-11-20_10-54-52AM.png[/img]
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1936006-06-11-20_12-28-39PM.png[/img]
Whereby Normal means referring:
- Asking and Offering Rite of Ascension
- Asking How to Use Magic
- Ask To Turn into Vampire
- Turn Into Vampire via Vampire Powers
- Eating the Kelp and Going Into Water to be a Mermaid
Sims that are in the process of transforming into a Vampire or Mermaid cannot ask to turn or be offered to turn (Not changed) or be casted upon using the 3 spells (Addon Only).
Aliens and Mermaids cannot become a Vampire without the Addon. Read Conflicts and Issues below.
Zer0's Vampire Witches Mod will Partially Conflict with this mod. Read Conflicts and Issues below for Workaround.
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935973-06-11-20_10-54-55PM.png[/img]
Servos will not become mermaids
[img]//thumbs2.modthesims.info/img/1/0/0/3/4/3/4/1/MTS_TwelfthDoctor1-1935977-Screenshot_45.png[/img]
Conflicts & Issues (Very likely outdated and I have to check em again or smth):
This mod conflicts any mod that changes the following tunings listed at the bottom.
[Partial Conflict & Issue] Zer0′s Vampire Witches Mod - The end result for Ask How To Use Magic and the rest of the interactions leads Vampires to be Zer0′s form of Vampire-Spellcaster (not the actual hybrid that we are talking about)
[Workaround] Use the interaction Ask for Rite of Ascension on any spellcaster that knows the Rite of Ascension spell to become an actual Vampire-Spellcaster hybrid. I?d recommend that the all 3 sages should know of the Rite of Ascension spell as Maxis did not let the sages have it in their spellbook (If the sages know the spell, any sim can walk up to them, say hello and ask for the Rite of Ascension; that?s cheating and skips the fetch quest).
[Issue] (Those without RoM) Aliens and Mermaids Are Unable to Become Vampires - The Turn Into Vampire interaction will not work for Aliens and Mermaids is probably due to Maxis not downright showing the Option for the 2 occults. As for the Ask to Turn interaction, the interaction itself cancels out and the next section does not appear. Due to all this, I have to disable the 2 occult traits in the tunings.
[Workaround] Mermaids can turn themselves back into regular Sims by eating 2 Kelps and then turning themselves into Vampires (1.5 days) and once transformed, eat a kelp and walk into water to turn into a Mermaid.
Aliens, No sadly, you will have to use console to do so.
Tunings Modified:
(7DF2169C-00000000-0000000000034E07) - testSet_NoOccult_Target
(7DF2169C-00000000-0000000000034E00) - testSet_NoOccult_Actor
(7DF2169C-00000000-0000000000034E09) - testSet_NoOccult_Actor_Tooltip
(7DF2169C-00000000-0000000000034E0A) - testSet_NoOccult_Target_Tooltip
(7DF2169C-00000011-0000000000025F60) - testset_Vampires_CanTurn
(7DF2169C-00000011-0000000000025F62) - testset_Vampires_CanAskToTurn
(E882D22F-00000015-00000000000348A5) - social_WitchOccult_RiteOfAscension
(E882D22F-00000015-00000000000368C2) - mixer_Social_WitchOccult_RiteOfAscension_Offer
(E882D22F-00000015-00000000000348A6) - social_WitchOccult_RiteOfAscension_Target
(E882D22F-00000015-00000000000368C0) - mixer_Social_WitchOccult_RiteOfAscension_Request
(E882D22F-00000015-000000000003686B) - Social_WitchOccult_AskHowToUseMagic
(E882D22F-00000011-000000000002486A) - mixer_Social_VampireCreation_OfferToTurn
(E882D22F-00000011-00000000000247D8) - mixer_Social_VampireCreation_AskToTurn
Additional Credits:
EA
Maxis
Sims 4 Studio
Filename | Type | Size |
---|---|---|
[TwelfthDoctor1] Occult Hybrid Unlocker & Stabilizer [Version 1.10].zip | zip | |
[TwelfthDoctor1] OccultHybridStablization.package | package | 22719 |
[TwelfthDoctor1] OccultTurnActionsUnlocker.package | package | 41090 |
TwelfthDoctor1_OccultHybridHandler.ts4script | ts4script | 133688 |
[TD1-IC] Hybrid - Phone Interactions.package | package | 1081 |
[TD1-IC] Hybrid - Plantsim Interactions.package | package | 3942 |
[TD1-IC] Hybrid - Plantsim No Vampire Thirst.package | package | 424 |
[TD1-IC] Hybrid - Plantsim Permanent.package | package | 810 |
[TD1-IC] Hybrid - Servo Interactions.package | package | 4709 |
[TD1-IC] Hybrid - Servo No Vampire Thirst.package | package | 435 |
[TD1-IC] Hybrid.package | package | 66058 |
[TD1-IC] Switch Orb Motive.package | package | 3663 |
Note from the Creator:
Starting from Version 1.4, only the Core Package is bundled. For the Transformation spells, they are now maintained over at Mastery Spells.
Starting from Version 1.5, Iced Cream's Hybrid mod is bundled in relation to a fix.
[TwelfthDoctor1] Occult Hybrid Unlocker & Stabilizer [Version 1.10].zip
Download
Uploaded: 31st Dec 2024, 171.3 KB.
74,632 downloads.
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[TwelfthDoctor1] Magic Bloodline For Aliens.zip
Download
Uploaded: 23rd Sep 2020, 3.8 KB.
24,509 downloads.
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[TwelfthDoctor1] [Override] Immersive Vampires Ask & Offer To Turn Override.zip
| Override for Zero's Immersive Vampires Mod. Requires Main Version.
Download
Uploaded: 7th Aug 2020, 9.9 KB.
21,201 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Packs Needed
Base Game | |
---|---|
Sims 4 |
Expansion Pack | |
---|---|
Get to Work | |
Island Living | |
Discover University |
Game Pack | |
---|---|
Vampires | |
Realm of Magic | |
Werewolves |
About Me
No reuploads
Mod modifications are fine, so as long you do not reupload.
For more information on Mod Policies: https://td1sims.tumblr.com/policy
Mods posted on Tumblr will be earlier than MTS.
If you are looking for a specific version of my mod, please DM me if you cannot find it in the GitHub Page.
Other Download Sources:
Tumblr: https://td1sims.tumblr.com/
GitHub (Archivals): https://github.com/TwelfthDoctor1/TD1-TS4-Mods