Occult Hybrid Mod

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A lightweight mod which fixes various issues which prevent sims with multiple occult types from functioning normally. Also enables all occults for Servos.
This mod is still a work in progress, so please report any issues.

The source code is also included within the ts4script file in case development were to suddenly stop, as has happened with a similar mod before.

Update: 2025-7-11
Fixed the vast majority of issues with Werewolf/Fairy hybrids, however the issue with them sharing a single paint texture doesn't seem like it would be easy to fix at the moment, or possibly not even possible, but I will continue to investigate. Relevant fixes have been crossed out in the previous update notes
  • Fixed an issue with the game not properly unequipping fairy wings when directly shifting from the fairy occult to another occult, which could cause a crash. Fairies will now have their wings forcibly unequipped when shifting into another occult form. This will usually cause them to reset and clear their queue.
  • Adjusted the function the game uses to copy genetics to not copy human genetics such as eyes to the werewolf form
  • Adjusted the aging function used by the game so all occult forms should properly be updated and not have any strange surprises, such as werewolves gaining human eyes when aging up.
  • Adjusted the occult genetics function the game uses when an occult sim has a baby. This should make the genetics less random, and reduce the occurrence of cases such as babies being skin tones neither parent has.
  • Added a new download: Fairy No Vampire Thirst removes vampire thirst from fairies. Designed to be used with my other vampire mods which restore human needs.
Known Issues
  • Werewolves and Fairies share the same paint texture, so making any changes to the paint texture while in fairy CAS will void out the werewolf form's fur since the wing texture is the wrong size for the werewolf form's body. Either remove the paint and only use the color swatches, or only paint while in werewolf CAS.
  • Mermaids still have a chance to lose their tails in CAS for reasons unknown
  • The new sickness introduced in Enchanted by Nature which applies a stone skin texture appears to temporarily bug out the mermaid form while the sim is affected. This is only a visual bug, and the mermaid form will return unharmed when the sickness ends

Update: 2025-7-10
A quick update rushed out to make Fairy/Werewolf hybrids not be unplayable
This is a separate download as it is still in testing due to how unstable fairy hybrids appear to be
WARNING: Fairy hybrids are the most unstable hybrids in the game so far when combined with Werewolf
  • Added a new interaction Toggle Long Display for Occults - this allows you to select which occults will not display the long bar need
  • Added a new interaction Toggle Orb Display for Occults - this allows you to select which occults will not display the orb need (recommended to toggle fairies)
  • Preliminary work on stabilizing the conflicts present in werewolf/fairy hyrbids
  • Added a new download OccultTurnActionsUnlocked This will unlock most occult turn interactions, allowing you to create hybrids through normal gameplay. There are a few interactions which are unaffected, such as Greg usually being unable to pass werebies to occult sims
Known Issues
  • EA modified a few functions, reintroducing the bug with werewolf eyes changing colors or bulging when exiting CAS after modifying another occult - Fixed, but this is not retroactive, you will need to take the werewolf to CAS and randomize the eyes if they are affected
  • Werewolf/Fairy hybrids are only allowed 1 custom paint texture. Painting a hybrid fairy's wings will void the werewolf form's fur. It is recommended you leave these hybrids as wingless fairies, or simply do not paint their wings
  • Exiting CAS as a fairy with wings will cause the fairy form to enter a dangerous state in which transforming directly into any other non-human occult form will bug the sim's appearance and can cause a game crash unless you quickly revert back to fairy form or drag them into CAS - Fixed


Old Updates::


Requirements:
  • At least 2 packs which have Occults
  • Werewolves if using the Werewolf interaction tweaks

Notes and Known Issues:
  • To give your sims multiple occult types, you will either need to use another mod to unlock all the interactions, or you will need to cheat the occult traits onto your sims
  • The needs panel display will automatically default to the following priority: Current transformed form -> Spellcaster -> Vampire -> Newest Occult added by Game Packs
    This can temporarily be adjusted with the Set Displayed Occult interaction.
  • The needs panel can only display one "Orb" need at a time. The Werewolf orb need will have priority over Spellcaster Charge
  • If making a Servo into an occult with an alternate form, it's recommended to use a mod which allows you to "Humanize" them so they don't overwrite their occult forms with robot parts
  • Werewolf temperments will only display while the needs panel is in "Werewolf Mode" and Spellcaster curses will only display on the needs panel when it's in "Spellcaster Mode"
  • Mermaid hybrids may have no tail when entering CAS
  • The mermaid form on hybrids may generate with feet
  • Spellcaster and Vampire eye colors seem to randomize into human eyes when entering CAS as a different occult
  • Vampires may not have not have the ability to change their skin tones in CAS (Not sure if EA bug?)

Added Features:
  • New Trait - Hybrid - Automatically added to hybrid occults.
    This trait adds two new self-interactions:
    • Enter CAS as Occult - This will drag the sim into CAS as a pure occult of the selected occult type. Any other sims in the household with that occult type will also be that occult in CAS
    • Set Displayed Occult - This will change which occult is displayed in the needs panel, allowing you to spend points on that occult's perks menu
  • The Vampire occult will disable the Servo charge need. This is intended to keep the needs panel tidy and because all the sleep interactions already restore Vampire Energy, so there is no need for them to have two "Energy" needs.
  • OPTIONAL FILE: Werewolf Interaction Tweaks
    Makes changes to several werewolf perk interactions so they function for hybrids
    • The Werewolf Nap interactions now also restore Vampire Energy
    • The Mark Territory (pee) interactions now have a time limit, so they don't last forever when used by sims without a bladder need. They now also restore a (very) small amount of Fun, so Servos will at least get something out of using them
    • The Groom interaction now slightly restores Servo durability
    • The Devour interaction now also restores a small amount of Thirst for Vampires.

Overwritten / Modified Resources:
  • The following script functions of the OccultTracker class in the sims.occult.occult_tracker module have been modified:
    • add_occult_type
    • remove_occult_type
    • has_occult_type
    • switch_to_occult_type
    • _generate_sim_info
    • apply_occult_age
    • apply_occult_genetics
    • save
    • load
  • The following script functions of the TraitTracker class in the traits.trait_tracker module have been modified:
    • _send_commodity_list_msg
  • As of the 2025-4-30 Update the following script functions in the services module has been modified:
    • on_enter_main_menu
  • The Werewolf Tweaks package file modifies the following resources:
    • Interaction: werewolf_Abilities_Mark - E882D22F:0000003F:000000000004645D
    • Interaction: werewolf_Abilities_Nap_Self - E882D22F:0000003F:0000000000047049
    • Interaction: werewolf_Abilities_Nap - E882D22F:0000003F:000000000004645C
    • Interaction: werewolf_Abilities_Groom - E882D22F:0000003F:0000000000046454
    • Interaction: werewolf_Abilities_Mark_Self - E882D22F:0000003F:0000000000047047
    • Interaction: werewolf_Abilities_Mark_Rally - E882D22F:0000003F:0000000000046B19
    • Action: loot_Werewolf_Abilities_DevourLarge - 0C772E27:0000003F:0000000000046AE6
    • Action: loot_Werewolf_Abilities_DevourSmall - 0C772E27:0000003F:0000000000046AEE
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