Bulldozer in Build&Buy Modes

SCREENSHOTS
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This mod adds a bulldozer button to the build, buy, and blueprint modes, letting you bulldoze lots in these modes.

Any lot is available for bulldozing, with the option to pack the existing furniture if a household already owns it.

Notes
→ You can alternatively use the Ctrl+B keys to trigger the bulldozer button.
→ The bulldozing process is not undoable, meaning that once bulldozed, you cannot reverse it. Clicking the bulldozer button will show a confirmation dialog.
→ Depending on your computer, your game, the bulldozing lot, and whether packing the furniture, the process may take some time, though it usually takes a few seconds for a lot only to be bulldozed.
→ Bulldozing is disabled while previewing the placed blueprints in the blueprint mode. However, it's possible to gain a small amount of extra money from rooms made from blueprints when bulldozing.
→ During the bulldozing process, everyone on the lot will be safely relocated nearby but outside the lot, if possible.
→ Bulldozing a WA base camp will not give the active household money, and there will be no option to pack the furniture for it, unlike bulldozing an ITF base camp, penthouses, apartments, and dormitories.
→ The household owning the bulldozing lot will receive the money and the furniture, if packed, from the bulldozing.
→ Ownable vehicles and urnstones on the bulldozed lot are preserved whenever possible. Vehicles will be sent either to their owner's inventory or the household's inventory. Urnstones will be sent to the owner household's inventory or the closest mausoleum; otherwise, they will be placed in the NPC household's inventory just in case.
→ These features apply to this bulldozer button and not to the one in the edit town mode.

Changelog
30.9.2026
→ A NullReferenceException while entering build, buy, and blueprint modes has been handled.
→ The button and the hotkey are now disabled when a modal dialog is displayed or design mode (CASt) is active.
5.3.2026
→ There are new, hidden tunables to adjust the position, area, and the Tiny UI Fix dependent scaling of the bulldozer button. They might be useful for UI modders who are going to alter the layout of the button's parent window.
→ Installing, uninstalling, or updating this mod should no longer require reinstalling Tiny UI Fix, considering default tunings.
→ The one namespace of the script assembly now contains both my name and the name of this mod, so that the namespace is unique to the mod. Previously, the namespace was just my name, and everything was contained within one class.
10.2.2026
→ The bulldozer button is now compatible with Tiny UI Fix! If you're using that mod, please reinstall it after updating this mod.

Credits
Tool Credits
↳ LSpy (decompiling the game's scripts)
↳ NRaas Repository (unprotected assemblies)
↳ S3PE (packaging the mod)
↳ Visual Studio 2022 and Visual Studio 2026 (writing and compiling the script)
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