Pinball machines can break (optional 3t2 traits)

SCREENSHOTS
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Whew, this was tricky!

In order to make the pinball machine break, I did some easy stuff. Added a Repair interaction to the TTABs of all three pinball machines, and added some new globals for when the machine breaks and how often it breaks.

The tricky part was figuring out why the repair person would not repair it, and the solution was found in the OBJF files.

The Sims 1 inspired me to create this mod since in that game, pinball machines can actually break and be repaired.

This mod comes with an alternate version featuring 3t2 traits.

Unlucky Sims have a slightly higher chance of breaking the pinball machine than others. Child Sims have a slightly higher chance in BOTH versions of this mod.

With the non-traits version, the chance of the machine breaking is 4 percent.

Comes with a debug break option as well.

CHOOSE ONE
ys2g_pinball_breakmod_3t2
OR
ys2g_pinball_breakmod

This mod effects the three pinball machines that come with the game. I did not do custom machines or the Career reward pinball machine.

If you leave a comment, I can gladly add this function to a custom pinball machine or the Career one.

Resources: The OBJF files of all three pinball machines, TTAs (0x0001), TTABS (0x0001), effects (0x008F), Event-Break (0x2013), Event - Maintain/Repair (0x2018), Interaction - Play - Test (0x2005), Interaction - Repair (0x2014), Interaction - Repair- Test (0x2016), Play - Main (0x2002), SG - anims - adult (0x0081) SG - anims - object (0x0086), Sounds (0x4132), Sub - Start Skill (0x2015), Sub - Will Machine Break? (0x2011) Tuning - Break (0x2012)

Conflicts: none that I know of!

Credits: Sun and Moon for their laundry mod which I studied to figure out how to make an object repairable. Happy Simming!
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