Object Dye Kit
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It's conceptually similar to The Sims 3 Create a Style, but more limited.
Important notes
Follow these steps before sharing a lot to prevent the kit from being included:
- Enter the lot you want to share.
- Remove all the kit pieces.
- Save the lot.
- Leave the lot.
- Enter the lot again.
- Save the lot again.
See the known issues section for further explanations.
- The dyeing process doesn't have a separate dialog or interface.
The kit consists of pieces (being ordinary objects) which you need to move over objects you want to change. - If you can pick something up with the hand tool in buy/build mode, even with the moveobjects cheat, then most probably you can dye it.
You can also dye modular stairs and deck columns.
You cannot dye walls, floors, roofs, fences, greenhouses, or awnings. - You can dye entire objects only.
This means that you cannot select a specific part of an object to dye.
In some rare cases, a part of an object remains undyed, like the fountain water. - You can only use solid colors. Patterns aren't available.
- The dye is separate from recolors. It's applied on an object's texture.
Changing the recolor of an object doesn't reset the dye. The dye is applied on the new texture instead. - The dye uses subtractive color mixing.
For example, it's not possible to turn an originally red object bright green, or make an object lighter.
Therefore, white objects give the most flexibility in dyeing. - The dye will stay on objects if you save the game.
Even if you remove the kit, the dye will remain.
If you share a lot containing a dyed object with someone who doesn't have the kit, the dye will still be visible.
Resetting an object usually doesn't reset its dye. - The kit can dye cc (custom content) objects.
- There are some visual problems you should take into consideration while dyeing objects.
See the known issues section.
Contents of the kit
The kit consists of 4 pieces:
- Dye Ring: gradually dyes or removes dye from an object.
- Dye Ring Adjuster: changes the color and intensity of the Dye Ring.
- Eyedropper Ring: picks the dye from an object or applies its own dye to an object.
- Undo/Redo Ring: undoes or redoes dyeing actions for an object. It's similar to the undo and redo buttons in buy and build modes.
There are 2 versions of this mod:
- standard: the kit pieces can be found in buy/build mode in the general/miscellaneous section.
- uncategorized: the kit pieces don't belong to any category. You need a collection file to be able to buy them.
Then buy the Dye Ring (the big one with dye tubes).
To change the dye color of the Dye Ring:
- Pick the Dye Ring up.
- Move its center over the palette part of the Dye Ring Adjuster. Do not put the ring down.
- Press the keys typically used to rotate objects (usually < and >) to cycle through possible colors: cyan, magenta, yellow, red, green, blue, and black.
The Dye Ring will change its color.
To change the dye intensity of the Dye Ring:
- Pick the Dye Ring up.
- Move its center over the intensity bars part of the Dye Ring Adjuster. Do not put the ring down.
- Press the key typically used to rotate objects counterclockwise (usually <) to reduce the color intensity.
After that, the Dye Ring will become lighter and display minus signs for a moment. - Press the key typically used to rotate objects clockwise (usually >) to increase the color intensity.
After that, the Dye Ring will become more saturated and display minus signs for a moment.
To adjust the dye of an object:
- Pick the Dye Ring up.
- Move its center over the object. Do not put the ring down.
- Press the key typically used to rotate objects clockwise (usually >) to dye the object gradually.
After that, the ring will display plus signs for a moment. - Press the key typically used to rotate objects counterclockwise (usually <) to remove the dye of the object gradually.
After that, the ring will display minus signs for a moment.
Using the kit: Eyedropper Ring
To pick the dye of an object:
- Pick the Eyedropper Ring up.
- Move its center over the object. Do not put the ring down.
- Press the key typically used to rotate objects counterclockwise (usually <) to pick the dye color of the object.
After that, the ring will change its color to the picked dye and display inward arrows for a moment.
- Pick the Eyedropper Ring up.
- Move its center over the object. Do not put the ring down.
- Press the key typically used to rotate objects clockwise (usually >) to replace the dye of the object.
After that, the ring will display inward arrows for a moment.
You can adjust the dye of the Eyedropper Ring with the Dye Ring.
Using the kit: Undo/Redo Ring
To undo or redo actions made by other rings on an object:
- Pick the Undo/Redo Ring up.
- Move its center over the object. Do not put the ring down.
- Press the key typically used to rotate objects counterclockwise (usually <) to undo a dyeing action made on an object.
After that, the ring will display counterclockwise arrows for a moment if there was any action to undo. - Press the key typically used to rotate objects clockwise (usually >) to redo an undone dyeing action made on an object.
After that, the ring will display clockwise arrows for a moment if there was any action to redo.
This is similar to the behavior of the undo and redo buttons in buy and build modes.
Using the kit: additional info
The kit pieces can be placed on roads, on water, and in air.
They're hidden in live mode.
This is a mod that fixes some issues with dyed objects.
With this mod, if a dyed object disappears and then appears again (for example in a dorm room or in an apartment), its dye will not disappear.
This mod will be probably be extended to address other issues too. However, I'm afraid not all issues can be fixed.
Known issues
Dye issues:
- In most cases, the entire object is dyed, including parts that you might not want to dye, such as a TV screen, the inside of a fridge, clothing in a wardrobe.
- Snow on an object is also dyed.
- Dyeing an object with partially transparent parts (such as certain curtains or any objects with indoor shadows) may cause visual glitches.
- Dyed objects appear undyed in the neighborhood view and on surrounding lots in the lot view.
- Rugs only reveal their dye if you use Rugs Off Grid by HugeLunatic.
- In live mode, hovering over an interactive dyed object reveals its original, undyed texture.
- In business build tools mode (pricing mode), dyed objects don't get dark or yellow, unlike undyed objects. For this reason, it is not possible to see which dyed objects are for sale without hovering over them.
- If you copy a dyed object in buy or build mode (using the shift key or the eyedropper tool), the new object isn't dyed.
You need to apply the dye manually, preferably using the Eyedroper Ring. - If you move a dyed fireplace, it loses its dye, as well as the chimney.
- Some objects can override your dye, such as dance floor tiles or garden flowers (including water ones).
- Dyeing an object that emits light doesn't affect the color of the light it emits.
This may or may not be desirable, depending on the object. - If a Sim takes an item from a dyed object (for example, a noisemaker from a noisemaker box), the item that is taken isn't dyed.
This may or may not be desirable, depending on the object.
Kit issues:
- Kit pieces can affect invisible objects, such as tile markers that indicate where an interaction will take place.
This can be confusing when a kit piece seems to affect an empty tile. However, this shouldn't have any negative impact on invisible objects. - Kit pieces don't affect objects for sale on a business lot.
- Certain large objects, such as cars or large sculptures, can only be affected by moving a kit piece over the correct tiles.
For a car, it's usually a tile at the back.
For a large sculpture, it's usually a middle tile. - Using a kit piece on an object creates an invisible dye history holder, one for each affected object. These holders make it possible to undo/redo actions made by kit pieces.
Even if you remove all the kit pieces from a lot, the history holders won't be removed. They're only removed if you enter live mode (to be consistent with the game's undo/redo logic) or if you save the game, leave the lot, and enter it again.
Conflicts
The dye kit should not conflict with anything.
The Object Dye Fixes mod may cause conflicts, but I'm not aware of any.
Overridden resources
| Resource name | Type name | Group/object name | Type | Group | Instance |
|---|---|---|---|---|---|
| simNopke-objectDyeFixes | |||||
| Interaction - Drop UrnStone Here | Behavior Function | Destination - For Go Here & Shoo | 0x42484156 | 0x7F1F956A | 0x00001032 |
| Main - Comm - Setup | Behavior Function | CarGlobals | 0x42484156 | 0x7F4EA230 | 0x000020EC |
| Cleanup - Object Data | Behavior Function | CarGlobals | 0x42484156 | 0x7F4EA230 | 0x00002163 |
| Unhide Objects in Room (no fade) | Behavior Function | Controller - Apartment Suite Fader | 0x42484156 | 0x7F7BBA58 | 0x00001014 |
| Hide Objects in Room (no fade) | Behavior Function | Controller - Apartment Suite Fader | 0x42484156 | 0x7F7BBA58 | 0x00001010 |
| Main - Hide Object in Room | Behavior Function | Controller - Apartment Suite Fader | 0x42484156 | 0x7F7BBA58 | 0x0000100C |
| Main - Unhide Object in Room | Behavior Function | Controller - Apartment Suite Fader | 0x42484156 | 0x7F7BBA58 | 0x0000100B |
| Set Render Flags | Behavior Function | Fade Controller | 0x42484156 | 0x7FB36466 | 0x0000100A |
| Main - Unhide Object in Room | Behavior Function | Controller - Room Fader | 0x42484156 | 0x7FD8723A | 0x0000100B |
| Main - Hide Object in Room | Behavior Function | Controller - Room Fader | 0x42484156 | 0x7FD8723A | 0x0000100C |
| Unhide Objects in Room (no fade) | Behavior Function | Controller - Room Fader | 0x42484156 | 0x7FD8723A | 0x00001014 |
| Hide Objects in Room (no fade) | Behavior Function | Controller - Room Fader | 0x42484156 | 0x7FD8723A | 0x00001010 |
| Main - Hide Object in Room | Behavior Function | Controller - Hotel Suite Fader | 0x42484156 | 0x7FE2F2A7 | 0x0000100C |
| Main - Unhide Object in Room | Behavior Function | Controller - Hotel Suite Fader | 0x42484156 | 0x7FE2F2A7 | 0x0000100B |
| Unhide Objects in Room (no fade) | Behavior Function | Controller - Hotel Suite Fader | 0x42484156 | 0x7FE2F2A7 | 0x00001014 |
| Hide Objects in Room (no fade) | Behavior Function | Controller - Hotel Suite Fader | 0x42484156 | 0x7FE2F2A7 | 0x00001010 |
New objects
| Package file | Object name | GUID | Group |
|---|---|---|---|
| simNopke-objectDyeKit | Nopke - Object Dye Kit - Eyedropper Ring | 0x008ED41C | 0x7FFE3628 |
| Nopke - Object Dye Kit - Dye Ring | 0x008ED41E | 0x7FFE3628 | |
| Nopke - Object Dye Kit - Dye Ring Adjuster | 0x008ED420 | 0x7FFE3628 | |
| Nopke - Object Dye Kit - Dye Ring Adjuster (0,0) | 0x008ED421 | 0x7FFE3628 | |
| Nopke - Object Dye Kit - Dye Ring Adjuster (0,1) | 0x008ED422 | 0x7FFE3628 | |
| Nopke - Object Dye Kit - Dye History Holder | 0x008ED423 | 0x7FFE3628 | |
| Nopke - Object Dye Kit - Undo/Redo Ring | 0x008ED424 | 0x7FFE3628 |
Polygon count
| Object | Count |
|---|---|
| Dye Ring | Faces: 18 Vertices: 18 |
| Eyedropper Ring | |
| Undo/Redo Ring | |
| Dye Ring Adjuster | Faces: 8 Vertices: 10 |
Credits
Alex777
Beän
brokensclera
Charli
Ciastko
Delijume
guesSIMate
jfade (The Compressorizer!)
Kat
K.P.
Pick'n'Mix (BHAV Finder)
Tea Addict
Zena-Dew-Drop
Creators of SimPe
| Filename | Type | Size |
|---|---|---|
| simNopke-objectDyeKit.zip | zip | |
| simNopke-objectDyeKit.package | package | 320917 |
| Filename | Type | Size |
|---|---|---|
| simNopke-objectDyeKit-uncategorized.zip | zip | |
| simNopke-objectDyeKit-uncategorized.package | package | 320909 |
| Filename | Type | Size |
|---|---|---|
| simNopke-collection-objectDyeKit.zip | zip | |
| simNopke-collection-objectDyeKit.package | package | 4001 |
| Filename | Type | Size |
|---|---|---|
| simNopke-objectDyeFixes.zip | zip | |
| simNopke-objectDyeFixes.package | package | 5764 |
Note from the Creator:
Place the collection file in the Collections folder, not in the Downloads folder.
|
simNopke-objectDyeKit.zip
| use only one version of the object dye kit
Download
Uploaded: 24th Jan 2026, 203.9 KB.
82 downloads.
|
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|
simNopke-objectDyeKit-uncategorized.zip
| use only one version of the object dye kit
Download
Uploaded: 24th Jan 2026, 204.0 KB.
35 downloads.
|
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|
simNopke-collection-objectDyeKit.zip
| this is a collection file, so place it in the 'Collections' folder, not in the 'Downloads' folder
Download
Uploaded: 24th Jan 2026, 1.8 KB.
50 downloads.
|
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|
simNopke-objectDyeFixes.zip
Download
Uploaded: 24th Jan 2026, 2.6 KB.
65 downloads.
|
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| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
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