4E474248 | |
---|---|
Short name: | NGBH |
Long name: | Neighborhood/Memory |
This resource contains neighborhood data (memories).
Contents |
Format
Header
- 14 bytes
- Header
- DWORD
- Length Z
- Z bytes
- Zone name
- repeat 5 times
- see Slot Base
- DWORD
- Slot count A
- repeat A times
- see Slot
- DWORD
- Slot count B
- repeat B times
- see Slot
- DWORD
- Slot count C (contains memories)
- repeat C times
- see Slot
Slot
- DWORD
- Slot ID
- see Slot Base
Slot Base
- DWORD
- Item count M
- repeat M times
- see Item
- DWORD
- Item count N
- repeat N times
- see Item
Item
- DWORD
- GUID
- WORD
- Flags
- DWORD
- Data count D
- repeat D times
- WORD
- Data word
Flag Values
Bit 0: Visible Bit 1: Action Item
Decoding
Memory Items
Memory items have a typical count of 0x0C (if no Subject is needed for the Memory) or 0x0D DataWords. The Following list shows the Structure of the Data:
- 0x0: 0x0000
- 0x1: 0x07CD
- 0x2: 0x0006 (0x0007 if new or changed)
- 0x3: 0x000F
- 0x4: Event Owner Instance
- 0x5: $Subject GUID 1
- 0x6: $Subject GUID 2
- 0x7: Unknown
- 0x8: 0x000A
- 0x9: 0x0019
- 0xA: Unknown (seems to be allways the same as 0x7)
- 0xB: Event Owner Instance
- 0xC: $Subject Instance
This article is imported from the old MTS2 wiki. It's original page, with comments, can be found at http://old_wiki.modthesims2.com/4E474248