No Venue Requirements
no-req-venues_00.jpg - width=416 height=320
no-req-venues_02.jpg - width=680 height=540
no-req-venues_postpatch_01.jpg - width=680 height=540
no-req-venues_postpatch_02.jpg - width=680 height=540
no-req-venues_1-13_01.jpg - width=1060 height=800
no-req-venues_1-13_02.jpg - width=1060 height=800
Update 2015-01-14: Updated for 1.3.32 to include the fix from the 01-13 patch for visitors not leaving from National Park venues.
Update 2014-12-17: Huzzah, I got it to work -- updated for 1.3.18.1010 now. You need to redownload; the previous version won't work with the current game.
I've attached the old version separately for people with old games since they can't use the current one -- the zip labeled 1.2.24.20 will only work for games prior to 1.3.18.1010! All of the venue stuff has changed with that patch so old and current are completely incompatible.
--
Removes the "Required Objects" lists from the Park, Museum, Bar, Gym, Lounge, Club, and Library venue types (i.e. all that currently have requirements) -- so you can now decide for yourself what you want your parks to look like, without having the game dictate the exact chessboard count.

Yes, I think this is a bar.
XML/DATA override. This does not change how the venues behave in any other way, it just removes the requirements. Note that when changing a lot type from the World overview, it will still tell you to "go to Build Mode now to finish your changes" but that just means enter the lot and exit again.
DATA:
0x545AC67A-0x00BBD738-0x000000000001A3BD
0x545AC67A-0x00BBD738-0x00000000000041E5
0x545AC67A-0x00BBD738-0x00000000000041E6 -- club (added with 1.13 version)
0x545AC67A-0x00BBD738-0x00000000000041E9
0x545AC67A-0x00BBD738-0x00000000000041EA
0x545AC67A-0x00BBD738-0x00000000000041EB
0x545AC67A-0x00BBD738-0x00000000000041EC
0x545AC67A-0x00BBD738-0x00000000000064F7
0x545AC67A-0x00BBD738-0x000000000001E392 -- pool (added with 1.13 version)
XML:
0xE6BBD7DE-0x00000000-0x000000000001A3BD
0xE6BBD7DE-0x00000000-0x00000000000041E5
0xE6BBD7DE-0x00000000-0x00000000000041E6 -- club (added with 1.13 version)
0xE6BBD7DE-0x00000000-0x00000000000041E9
0xE6BBD7DE-0x00000000-0x00000000000041EA
0xE6BBD7DE-0x00000000-0x00000000000041EB
0xE6BBD7DE-0x00000000-0x00000000000041EC
0xE6BBD7DE-0x00000000-0x00000000000064F7
0xE6BBD7DE-0x00000000-0x000000000001E392 -- pool (added with 1.13 version)
Compatibility:
2015-12-07: Updated from 1.13 files
2015-08-05: Updated from 1.9.83 files
2015-01-14: Updated to include a fix from 1.3.32 ("The National Park venue now has tuning associated with it… so Sims who show up will know they can leave, rather than lingering around indefinitely [..]"), other than that nothing has changed. People who have the careers patch need the regular version, people with older games the one labeled OLDGAMES.
s4pe, DATA file tool.
pbox_venues_no-req.zip
Download
Uploaded: 7th Dec 2015, 16.6 KB.
12,609 downloads.
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pbox_venues_no-req_1.2.24.20_OLDGAMES.zip
Download
Uploaded: 17th Dec 2014, 6.7 KB.
2,966 downloads.
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For a detailed look at individual files, see the Information tab. |
Install Instructions
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
2. Extract: Use WinRAR (Windows) to extract the .package file(s) (if included, ts4script as well) from the .rar or .zip file(s).
3. Cut and paste the .package file(s) (if included, ts4script as well) into your Mods folder
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Need more information?
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
- Mod still not working? Make sure you have script mods enabled
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Updated: 7th Dec 2015 at 1:38 AM
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About Me
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.