Outerwear Change Made Smarter
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People will look at the room of their final destination and remove/put on outerwear based on that, and won't stop to dress if passing through another environment. They won't dress for work or jogging, or at fence gates. Other exceptions: work, private school, going out to greet a person.
People will dress from underwear and pajamas before going out based on their personality and temperature. This stops them walking nude on community lots after swimming or sleeping if the object didn't dress them, or going to fetch mail. The trigger for dressing is temperature, not the season.
The lock will be re-evaluated at the door. Most of the time people will stop and not pass through a locked door. This allows the player to lock a door after they see an undesired visitor coming. Sims can exit a private bathroom if they are in it by mistake. A crossed over throught bubble will show up only when trying to enter a private room. Requires long-term love to be in it.
During a wedding party, guests will remain in formal wear at doors.
Entering a room will trigger any automatic lights immediately.
Added compatibility with BartekStu Immersive Rain: Outerwear will be put on any time it is raining, even in summer if that mod is loaded.
Overrides the door portal action, which includes these related features, private bathroom conditions, and a global for carries out actions sims decide to do while in route to a destination. Does not change what type of manual locks can be set, only looks at them.
Game version: FreeTime
Possibly Seasons, Voyage and Apartments.
Filename | Type | Size |
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Outerwear_Change_Made_Smarter.zip | zip | |
Outerwear_Change_Made_Smarter.package | package | 10934 |
Outerwear_Change_Made_Smarter.txt | txt | 2817 |
Outerwear_Change_Made_Smarter.zip
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Uploaded: 7th Feb 2025, 5.4 KB.
2,612 downloads.
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