Mini Fixes - Part 3

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Update 7 (26.10.2025)
  • Lenna-FillWomratAndDogPenFoodDishFix:
    Fixed what I messed up in the previous update, as I used the wrong constant 🤦🏻

Update 6 (21.10.2025)
  • Lenna-FillWomratAndDogPenFoodDishFix:
    Now the womrat cage also uses constants instead of literal values, just like the dog pen.
  • Lenna-FlowerCompostingFix:
    Removed some bugs in the code that could cause problems if the interaction fails.
  • Lenna-FrozenFountainsFix:
    Now the status of a fountain will also change if a fountain is inside and you remove a wall from its room so that it's outside, or if a fountain is outside and you enclose it with walls so that it's inside.
  • Lenna-InvisibleSimsAfterReturnigFromWork:
    Fixed my mistake from the previous update - the 0x0004 render flag is now set correctly.
  • Lenna-PlantSimFix:
    Fixed my mistake from the previous update as I completely messed something up and the mod was doing the opposite of what I said (NPCs could become vampires or werewolves) 🤦🏻 Sorry for the problem!
  • Lenna-HobbyChanceCardPromotionFix and Lenna-HobbyChanceCardsFixes:
    Now the mod works differently: chance cards that enable promotion simply won't appear if the Sim is already at the top of their career. To fix this bug, my corrected chance card results are required, so I just merged these mods together.

Update 5 (05.10.2025)
Thanks to Nopke, this is a major update incorporating his suggestions:
  • Lenna-ButlerCallsFix:
    Now this mod includes changes from Butler Controller Fix by Chris Hatch, and also checks if the burning object is outside for weather, not just outside.
  • Lenna-NoCallsFromVampiresDuringTheDay:
    Now this mod includes changes from Phone Calls Fix by Chris Hatch.
  • Lenna-AskSimToWatchFix:
    Now the pack contains version of the mod without changes from Elelectronics Mod. If you want compatible version, download Lenna-AskSimToWatchFix-ElectronicsMod instead and load after this simler90's mod.
  • Lenna-GrandVampiresFix:
    Moved to add-ons instead of fixes.
  • Lenna-BadgeGainNotificationFix:
    Fixed my mistake that caused notifications to appear for non-selectable Sims on community lots.
  • Lenna-FillWomratAndDogPenFoodDishFix:
    Fixed inconsistent food cost calculation (test function was using constants, while the interaction function was using literal values) that could cause issues with mods that change food prices.
  • Lenna-FrozenFountainsFix:
    Now, when non-frozen fountain is moved outside or a frozen fountain inside, its status will change.
  • Lenna-HeadmasterTourFix:
    Now, when the scenario ends during the tour and the tour has not reached enough points, the It was great to get to see the house! dialog will not appear.
  • Lenna-InvisibleSimsAfterReturnigFromWork:
    Now it also sets render flags of the Sim to 0x0004 to avoid transparency issues.
  • Lenna-ObedienceTrainerFix:
    Interaction has now user-driven priority instead of maximum, so that really urgent actions will not be ignored.
  • Lenna-PetRetirementFix:
    There were some unresolved issues with this mod: the pets came back from work at 0 AM, and the mod worked for retiring, but didn't work for quitting. So now the mod works differently: it just disable pet job actions while the pet is at work.
  • Lenna-SalonChairFix:
    Now interactions can be interrupted by really urgent actions, such as a fire.
  • Lenna-CompostingInApartmentsFix and Lenna-FlowerCompostingFix:
    The code has been simplified.
  • Lenna-DressForCampusVisit:
    Now Sims will change into outerwear if they're outside and if it's cold enough.
    Lenna-InviteOverWantFix:
    Removed the "wanter cannot fear rejection of invitation if target is already a friend" part, as the friend can reject an invitation if your Sim calls at the wrong time.
    Lenna-OffworldLoiterersCantSpreadDiseases:
    Fixed my silly mistake that could prevent on-lot Sims from spreading diseases if there was at least one off-lot Sim.
    Lenna-PlantSimFix:
    Now this mod also prevents NPCs from becoming vampires and werewolves.
    Lenna-SpellsFix:
    Fixed a small mistake that could cause interactions to appear grayed out instead of hidden.

Update 4 (28.08.2025)
  • Lenna-MarryRichSimMemoryFix-MoveInAssets_Lamare:
    This mod is now compatible with Random Proposal Rejection.
  • Lenna-MissingInteractionOnClothingRackFix:
    I discovered that even with this fix, the interaction of changing a toddler's appearance on clothing racks doesn't work correctly - the option triggers a different interaction than it should, namely Practice Speech. I managed to fix it, but there is another problem - even when the correct interaction is triggered, it still doesn't work properly. For some reason, Pickup - Carrying Sim? returns false, even if the Sim is already carrying a toddler, and the exact same code works on regular mirrors. I have absolutely no idea why it doesn't work and how to fix it, I'm out of ideas. So I decided to remove this fix from the pack until I figure it out, I'm giving up for now.

Update 3 (18.08.2025)
Lenna-DeadFlowersFix no longer throws an error on spooky flowers from Store. Sorry for the problem!

Update 2 (14.08.2025)
Added a new fix. This mod was originally supposed to be part of the pack, but I just couldn't figure out this bug. But I think I finally somehow fixed this issue:
  • Lenna-DeadFlowersFix - In the unmodified game, when the flowers die and you reload the lot, the texture of the flowers will return to the healthy one. And sometimes healthy flowers have a wilted texture. I have no idea why this is happening, but my mod is a background controller that constantly restores the correct texture of flowers. Unfortunately, the healthy texture restoration feature doesn't work for custom plants.
    This mod can be considered experimental - let me know if you find any problems with it.

Update (13.08.2025)
  • Added a new fix:
    Lenna-TowniesAttendingPartiesFix - In the unmodified game, if you invite downtownies or social group townies to a party, they will never show up - the message Missing some of your party guests... appears on the screen. This has been fixed.
    Huge thanks to CharlieSiedjan for finding this issue.
  • Lenna-MrBigAndDivaFix:
    Renamed to Lenna-MrBigDivaAndSlobFix and updated to fix the slobs as well. Thanks to Little White Comet for letting me know!
  • Lenna-ChineseFoodFix:
    Moved to add-ons instead of fixes, as apparently this is intented behavior. Thanks to CharlieSiedjan for letting me know!

Description
Hi, I'm back with a new pack of fixes, and the biggest one yet. This time, I have 91 (!!!) new fixes for you, solving all sorts of issues, major and minor bugs, probably even some you didn't know existed.

If any of these bugs have already been fixed by another mod, please tell me. I searched for this, but my previous experience tells me I might have missed something.
I'm also open to resolving conflicts with other mods, so feel free to comment and please report if you find any problems with my mods.

Lenna-AbductionMemoriesFix
In the base game, when Sims are abducted by aliens, their relatives receive a memory of it. Unfortunately, in the Free Time EP, EA messed up the generation of memories and debug-mode forced abductions. The Debug Abduction Fix mod fixes debug interaction and memories for the Stargaze and Summon Aliens interactions, but doesn't fix Search for Constellations, Search for Planets and Watch for UFOs interactions. So if your Sim is abducted through one of these interactions, their family will not receive memories. My mod fixes this.

Lenna-AskForLessonsFix
Off-lot Sims no longer show up in the Ask for Lessons and Offer Lessons interactions on career objects.

Lenna-AskingToLeaveDoesntAffectGhost
In the unmodified game, when you use the Ask to Leave.../Everyone or Say Goodbye to.../Everyone interactions, it causes all the ghosts on the lot to leave as well. This is no longer the case.
This mod includes changes from Stay Means Stay mod by Cyjon:
Quote: Originally posted by Cyjon
"Say Goodbye To.../Everyone" no longer chases off Bon Voyage house guests or sims who have been asked to sleep over.

Lenna-AskSimToWatchFix
The Ask Sim To Watch interaction (while playing video games) no longer appears on universal NPCs.

Lenna-BadgeGainNotificationFix
In the unmodified game, when a Sim gains a badge on a non-residential lot, you will not receive any notification about it. This means that, for example, that when your Sim gains a badge while living in a dormitory, you may not even know about it. This mod fixes that.

Lenna-BePersonalTrainerFix
The Be Personal Trainer interaction is no longer available on universal NPCs.

Lenna-BetterPizzaServing
In the unmodified game, when a student Sim brings pizza from campus, they usually drop it on the ground in front of the house. With this mod, serving pizza is a bit smarter - Sims will actually put the pizza on free surfaces on the lot if available.
This mod requires dickhurt's Global Pack, you need to download it for my mod to work. Don't use my mod if you don't have it, as it will cause an error.

Lenna-BFFVampiresCantBeCalledDuringTheDay
In the unmodified game, when a Sim has a BFF, they can call them even in the middle of the night. However, this feature also allows calling vampires during the daytime, which shouldn't be possible. This mod fixes that.

Lenna-BigfootInteractionsFix
Bigfoot no longer tries to perform his autonomous interactions, such as pranks, on ghosts.

Lenna-BreakDebugFix
Fixes the Break debug-mode interaction on a sink so that a leaking water effect appears.

Lenna-BrokenCommunalShowerFix
In the unmodified game, when the communal shower from University is broken and Sim tries to fix it but fails, the leaking water effect disappears immediately, even if the shower is still broken. With this mod, the effect will be removed only after the shower is fixed.

Lenna-ButlerCallsFix
This mod prevents the butler from calling the fire department when a tree burns during a storm and it rains, which results in your Sims getting fines because the rain puts out the fire before the fire department arrives. Yes, I made this mod after the butler called the fire department 10 TIMES in one day and the firefighters became enemies of my Sims.
This mod includes changes from Butler Controller Fix by Chris Hatch, and Butler Mod by simler90:
Quote: Originally posted by Chris Hatch
The butler controller has an inherent flaw which causes it to self delete soon after starting, if the current hour is before it's start hour or after the NPC's knockoff time and there is no unattended children on the lot it'll self delete. The problem is that the butler starts and creates the controller at 7:00am but the controller's start time is 9:00am.
I made a mod to address that problem years ago and I've just added to it not calling the police on a burglar unless the burglar is in the service sim family and 'on the job'.
Quote: Originally posted by simler90
I have found out that Maxis didn't add a proper "on duty" check to the butler's scanning for burglars and calling the police code, meaning that if a burglar NPC appears on your lot as a visitor, then the butler is immediately pushed to call the police, even though the burglar isn't burgling. This update fixes this oversight.

Lenna-CakeCleaningFix
In the unmodified game, a Sim can use a birthday or wedding cake if it's on a table surrounded by chairs. But when they try to clean the plate after the cake, they are suddenly unable to reach it and throws a routing failure. This is fixed now.

Lenna-CakeGrabbingFix
Vampires, Servos and PlantSims will no longer automatically grab a plate of wedding or birthday cake, as they don't need to eat.

Lenna-CallToEatFix
Ghosts no longer show up in the Call to Eat interaction on pet food.

Lenna-CompostingInApartmentsFix
Landlords (and other Sims) while gardening and cleaning will no longer try to throw trash into the compost bin located in your or another Sim's apartment, which they cannot reach because they don't live there. This previously resulted in trash being thrown all around on the ground in front of the apartment door. Now Sims can only use a compost bin located in their own apartment or in a common area. If you visit another Sim's apartment, you can use the compost bin located there, but only then.

Lenna-ContemptoPennStationSideChairFix
In the unmodified game, there is a weird bug with the Contempto Penn Station Side Chair from the base game. When this chair is placed together with the FREDRIK Workstation desk from IKEA (and only with this one), and there is a wall to the right, the Sim cannot sit on it. This mod fixes that.


Lenna-CrankshaftBarstoolChairFix
The Chair Fix mod fixes Sims not being able to use some chairs placed diagonally. However, this mod is missing one chair, Crankshaft Barstool by You Got Muscle from AL. I fixed it.

Lenna-DeadFlowersFix
In the unmodified game, when the flowers die and you reload the lot, the texture of the flowers will return to the healthy one. And sometimes healthy flowers have a wilted texture. I have no idea why this is happening, but my mod is a background controller that constantly restores the correct texture of flowers. Unfortunately, the healthy texture restoration feature doesn't work for custom plants.

Lenna-DeathMemoryFix
Maxis' intented that when a Sim dies, Sims who witnessed it should get a memory about it. However, this doesn't happen due to an oversight in the code. This has been fixed, now both Sims who were relatives of the deceased Sim and Sims who only witnessed the death receive memories.

Lenna-DogWashingFix
In the unmodified game, when you try to wash the dog, it is often difficult or impossible to do so because the interaction cancels when the dog tries to approach the bathtub. The only workaround is to move the bathtub and have the dog approach it perfectly from the front. This mod makes washing dogs a bit more successful - a side effect is that while routing to the bathtub, the dog can penetrate objects and Sims, I haven't found a better solution. But thanks to this, the dog can now approach the bathtub from either side without problems. Unfortunately, the interaction can still cancel if the whole routing process takes too long.

Lenna-DressForCampusVisit
Students will change into their everyday outfits before performing the Visit Campus interaction. I recommend using this together with the Dress For Class mod.

Lenna-FillWomratAndDogPenFoodDishFix
This mod edits the Fill $Object's Food Dish With Food interaction on womrats/dog pens and uses the same logic as for parrots. This means that instead of paying 10 simoleons each time you want to refill the bowl, the price will gradually increase as the food supply depletes, so you will only pay for the missing food.

Lenna-FlowerCompostingFix
In the unmodified game, when a Sim disposes of dead flowers, they walk over, pick them up, and go to the nearest garbage can with a trash bag in hand. But if you want to compost them, the Sim walks up, performs a picking up animation, and the flowers magically disappear instantly. With this mod, when composting, the Sim will actually route to the nearest compost bin to dump the dead flowers.

Lenna-FrozenFountainsFix
Fountains will no longer freeze in winter if they are inside a building. Unfortunately, this mod doesn't work with custom fountains.

Lenna-GardenClubMemoriesFix
Fixes the order of memories related to the Garden Club. If a Sim gets a garden club membership at the same time as the perfect garden score, the membership memory will be first, not the second as in the unmodified game. That's it.

Lenna-HeadmasterAgeFix
In the unmodified game, there is a bug in the headmaster's character data that resets their age to adult every time they are initialized. This mod fixes this for newly generated headmasters, but unfortunately will not fix existing ones, those will have to be fixed manually:

Lenna-HeadmasterTourFix
This mod prevents the I wasn't too impressed with the tour, I was expecting to see a more suitable environment for the child notification from appearing when the tour was ended prematurely because the scenario reached 90/90 points and was successfully finished before the tour had a chance to score more points.
EDIT: Now, when the scenario ends during the tour and the tour has not reached enough points, the It was great to get to see the house! dialog will not appear.

Lenna-HobbyChanceCardsFixes
Unfortunately, hobby chance cards in the unmodified game are broken as hell. In many cases, the result you get is something completely different from what the card says. For example, a card might say your Sim gains hobby enthusiasm but actually grants a promotion.
I fixed all the results, now it should works properly. I also had to made changes to the one of the game hobby chance cards - it said your Sim improved their grades, but in reality such a result was not even coded and Sim got nothing. Adding such a thing to the code would be quite complicated, so instead I decided to change the reward to hobby enthusiasm gain or loss. I updated the Polish and English texts of the card accordingly; unfortunately, other languages remain unchanged.
This mod also fixes a bug that occurred when a Sim was promoted due to a hobby chance card while already at the top of their career, which caused the game to throw an error and reset the Sim. Now, chance cards that enable promotion won't appear if the Sim is already at the maximum career level.

Lenna-HydroBotRouteMod
The HydroBot can now water inaccessible flowers. It works the same way as the Gardening Route Mod by simler90.

Lenna-InheritanceFix
There is an oversight in how inheritances are calculated. Maxis' intented the amount to be based i.a. on five types of relationships between the deceased and the heir: spouse, child, grandchild, love relationship and friend. But the code doesn't actually check the love flag; instead, it counts all relationships with the LTR above 75 as love rel. With this fix, both 75+ LTR and a love flag are required for a love relationship.
Check this Marticore's video, made with my collaboration, if you want to know more about inheritance: link

Lenna-InstrumentWatchFix
The Watch interaction, which appears on other Sims while playing an instrument, can no longer be performed on universal NPCs.

Lenna-InvisibleSimsAfterReturnigFromWork
In the unmodified game, when your Sim is at level 10 of a law enforcement or natural science career and you use the Go to Work interaction on them, they return from work invisible. This is fixed now.

Lenna-InviteHouseholdFix
When inviting a Sim, the Invite Household interaction will no longer appear if all other household members are already on the lot.

Lenna-LittleHouseLanternFix
There is a weird bug with the lightning of this lamp. When placed on the floor of a building, everything on the floor below becomes too bright. I fixed it by replaxing the Point Light with one from another lamp.


Lenna-MaxBodySkillMemoryFromSwimmingFix
In the unmodified game, when a Sim reaches level 10 of the body skill by swimming, they don't get the Maximized the Body Skill memory. This mod fixes that, and the icon for the memory differs depending on whether the Sim was swimming in a pool or in the ocean.

Lenna-MrBigDivaAndSlobFix
In the unmodified game, when Mr. Big, Diva or Slob from Downtown are added to the family and reach maximum hobby enthusiasm, the game throws an error and the Sims don't get a memory and diploma. This is now fixed.

Lenna-MunchieBotDirtyDishesFix
When the MunchieBot breaks down, it leaves dirty dishes everywhere. But there's a bug in the game: these dishes can't be cleaned, you can't click on them, and you can't even delete them in buy mode with moveobjects on. The only way to get rid of them is to use Stuck Object Remover or Force Error and Delete. This mod fixes that.

Lenna-NoCallsFromVampiresDuringTheDay
Vampires no longer call your Sims during the day.
This mod includes changes from Phone Calls Fix by Chris Hatch.

Lenna-NoDoChoresOnCommunityLots
No Do Chores On Community Lots mod by jfade prevents Servos from autonomously doing chores on community lots. However, it also prevents Servos from doing chores on your family's business lots, where you may actually want them to work. This is a fixed version of the mod.

Lenna-ObedienceTrainerFix
In the unmodified game, it's sometimes really hard to get the obedience trainer actually teach pets the commands, because the pet goes off to do other things and the trainer doesn't get a chance to start the interaction. With this mod, the teaching commands interaction has user-driven priority, so the obedience trainer will be a little more effective.

Lenna-OffworldLoiterersCantSpreadDiseases
Sims can no longer contract diseases by talking to a sick Sim on the phone 🤦🏻‍♀️

Lenna-Own5TopLevelBusinessesLifetimeWantFix
The way the Own 5 Top-Level Businesses lifetime want works is that it counts Sim's memories of achieving a top-ranked businesses. The problem is that in the unmodified game, if a business reaches top level, then drops to level 9 and rises to 10 again, the Sim will get the memory again. This means the want can be fulfilled by repeatedly lowering and raising the same business. This mod ensures a Sim will receive only one memory per business.

Lenna-PeeOnBushRoutingFix
Pets no longer get stuck in an endless loop trying to use a bush they can't reach. Now, if a bush is inaccessible, pets will get as close as possible and pee there.
Use this mod only if you have the Use bush enabled mod, otherwise it's useless.

Lenna-PetDeathMemoryFix
Pets no longer receive memories of their own death.

Lenna-PetRetirementFix
In the unmodified game, when a Sim call for the pet to quit its job or retire while it's at work, the pet returns at 0 AM and gets a memory of being fired. Now the pet job actions are disabled while the pet is at work.

Lenna-PlantSimFix
The Plant Sim Fix by jfade fixed the problem with gardeners being able to become PlantSims. However, this mod omits butlers, who can also become PlantSims in the unmodified game. In my version, I added a check for butlers and made the mod compatible with Cyjon's Plantsim Fix, so that when a Sim is cured of plantsimis, they won't be able to turn into a PlantSim again immediately.
EDIT: Now this mod also prevents NPCs from becoming vampires and werewolves.
EDIT 2: Now, thanks to Nopke, there is available a version with the original Maxis token restored, so you no longer need to use the Cyjon's mod. However, since many people have been using the Cyjon's token in their saves so far, and I don't want to reset their spray counts, I'm leaving my original version of the mod in the main file - if you want the version with the Maxis token, download Lenna-PlantSimFix-originalToken instead.


Lenna-PlantSimWitchHatFix
When a PlantSim becomes a witch, they gain a witch hat over their PlantSim hair. These hairs have two versions: green and wilted, with the wilted version intended for PlantSims deprived of sunlight. However, for PlantSim witches, the hair never changes, and the default hair for male evil, female neutral and female good witches is the wilted version. So they're stuck forever with wilted hair instead of the healthy green one. Unfortunately, I have no idea how to fix this, so my mod is not exactly a fix, but rather a workaround for this problem: I just replaced the texture of the PlantSim-witch's wilted hair with the green one. This means they’ll still have green hair even when it should be wilted, but at least it will be correct most of the time, so I think it's better than nothing. If anyone knows a better fix, please make one.


Lenna-PlayMarcoPoloFix
The Ask Sim To Play Marco Polo interaction no longer appears on universal NPCs.

Lenna-PoisonIvyAndVomitServoFix
Servos can no longer vomit or scratch as a result of poison ivy.

Lenna-PolicePartyBreakUpFix
When cops break up a party, they wait for all Sims to leave the lot. However, they also wait for ghosts, which of course can't leave, meaning the cops wait until morning. This has been fixed, now cops ignore ghosts.

Lenna-RelativeGotJoinedUnionMemoryFix
In the unmodified game, when a Sim with a Romance aspiration joins union with a same-sex Sim, their relatives receive a memory of a completely random Sim from neighborhood joining union, not the correct one. This mod fixes that.

Lenna-RoomServiceFix
The Hotel room service fix was supposed to fix food disappearing from bellhop's hand. However, the way this mod works is that bellop won't carry the food into the room, he'll put it on the floor next to the reception desk, where all the townies can eat it before your Sim even has a chance to taste it. The real source of the problem was that the bellhop couldn’t enter hotel rooms if the doors were locked. I added an exception for bellhops, so now they can enter locked rooms and deliver food properly.

Lenna-SalonChairFix
There are some problems with how the salon chair works. When a Sim is browsing the salon chair and the Browse bar gets filled, and at that moment you interrupt that Sim with another interaction, the action cancels, forcing them to start over. And even if the action succeeds, if the chair is currently in use, or another Sim is blocking the way, they won’t wait and the interaction cancels entirely. This mod fixes these issues, now the action can not be interrupted by the player or other Sims, making the stylist business much more efficient.

Lenna-SantaFix
Have you ever wondered why Santa Klaus, after leaving presents, all he does is occupy the toilet and laugh maniacally? That's because he's completely broken.
Apparently, Maxis intended Santa to have five possible interactions to perform: hug friendly a random Sim on the lot, tickle a toddler, talk to a toddler, use the toilet, and do ho ho ho. But in practice, only the last two interactions work, because the rest is broken.
And that's because Maxis wrote this code on un-updated code from before Nightlife. Detailed explanation: When the code searches for Sims with whom he can perform these interactions, at the beginning of this process is called the Interaction - Use Love Potion BHAV, and returns false when he can't do it, and of course he can't, because Santa doesn't have the love potion. And later the code should check the age of the Sim, but it actually calls the BHAV named Desperation - Grilled Cheese - TEST. And at the top of that, Maxis made a typo in the code, so Santa will be in the loop of using the toilet even if there's no toilet on the lot.
The problem comes from the fact that these 2 BHAVs before Nightlife were something completely different: Interaction - Use Love Potion was Social - Get Social Eligibility, and Desperation - Grilled Cheese - TEST was Social - Sim Age Test. Maxis changed it in Nightlife EP, which came out in September 13, 2005. Holiday Stuff Pack came out in November 17, 2005, so the month later, but apparently they were still writing on outdated game code. This means that at the time the stuff pack was released, it was already broken and Maxis never updated it.
This mod fixed all of this issues. Now you can enjoy Santa Claus performing interactions you've never seen before. He still uses the toilet a little too often, but at least it's not as bad as before.


Lenna-SellPaintingFix
Now Sims can't get a memory and fulfill the want about selling a masterpiece if they're not the painting's authors.

Lenna-SellPetFix
Now Sims can't sell a pet to townies and NPCs, as they have no family.

Lenna-ServoTentSleepingFix
Servos can now sleep in tents and restore energy motive that way.

Lenna-SneakOutFix
I really don't know why this bug occurs, but if a teen asks the Gypsy Matchmaker for a date, and then calls to sneak out of the house, the dialog for choosing who to sneak out with shows all Sims in the neighborhood, instead of only those the teen knows, as it should be. I somehow fixed it and also excluded vacation Sims, but I don't really know why it works, so don't ask me.

Lenna-SpellsFix
Witches can no longer cast spells on universal NPCs and ghosts. The only spell available on ghosts is Expello Simae.

Lenna-StinkyDogsFix
In the unmodified game, dogs often stink even if their hygiene bar is full. There was a way to fix it by using the argon townie brick, but it was quite annoying to do it every time. So my mod just removes the smell emitter automatically when the dog is washed.

Lenna-ToddlerMushBowlFix
Eat and Store Leftovers interactions will no longer appear for adults on a toddler mush bowl.
This mod includes changes from Restaurant Food Bar Drink Fix by simler90, and it should be loaded after this mod:
Quote: Originally posted by simler90
I came across two very annoying issues with served food at restaurants and also bar drinks. When a sim is served a meal at a restaurant, and when they order a bar drink at a bar, there is a short interval between when the sim is served and when the sim starts eating/drinking. During that short interval, other sims are able to take the food/drink for themselves, because the game considers the food/drink not in use at the time. This mod fixes this issue, and prevents other sims from interacting with these objects during that interval. If the sim is not dining any more (if you cancelled the Dine interaction), or if you cancelled the Order Drink interaction, then obviously other sims can interact with the objects.

Lenna-TowniesAttendingPartiesFix
In the unmodified game, if you invite downtownies or social group townies to a party, they will never show up - the message Missing some of your party guests... appears on the screen. This has been fixed.

Lenna-VampireWorkAndSchoolMotivesFix
In the unmodified game, when a vampire goes to work or school, their needs decrease the same way as for a normal Sim. With this mod, the vampire's needs remain static, just like at night. If you have mods that affect vampire motives, the needs will behave as they do at night.

Lenna-WatchWeddingFix
NPCs and random Sims passing by will no longer be pushed to watch the wedding interaction.

Lenna-WeddingCakesInteractionOrderFix
This mod changes the order of interactions on wedding cake pie menu, and makes the Grab Plate interaction appear before Clean Up, just like on any other food in the game. That's all. It just annoyed me.

Green Gypsy Fix
This gypsy clothing from the Store was originally cataloged in the Athletic category, which annoyed me, so I recategorized it. Now it is only available under the Normal category. You just need to replace the original clothing file.


Stereo Egg Fix
Richief updated this stereo from Store to AL, but unfortunately, at the same time broke 2 recolors, violet and pink. I fixed these recolors, so now their textures display correctly. Just replace the stereo file.


Wants and Fears Fixes
The mods listed below should be considered untested, as they modify wants rolling and are difficult for me to test in-game.
Most of these mods were originally part of wfsanity by Pescado, but I didn't want the whole mod, so I just took only the actual fixes from it and made them as separate files.
Huge thanks to kestrellyn for wfsanity documentation.

Lenna-BeEnemiesWantFix
Sims can't roll a want to be enemies with toddlers or babies.
Want or fearMaxisMy versionwfsanity
Be enemies with targetTarget is alive; wanter and target are not enemiesTarget is alive; wanter and target are not enemies; target is a child or olderTarget is a child or older; wanter and target must be friends; if wanter and target are best friends wanter must have a memory of losing a best friend; wanter must have a memory of making an enemy

Lenna-DeathOfSimWantFix
Sims can't roll a fear about the death of toddlers or babies as they can't die (not included in wfsanity).
Want or fearMaxisMy versionwfsanity
Death of SimTarget is aliveTarget is alive; target is a child or olderTarget is alive; target is not a servo or a vampire; one of the following must be true: target has less than five days before they die of old age; at least 100 sims in the neighborhood have died of unnatural causes; historically it is at least as common to die of unnatural causes as natural ones in the neighborhood

Lenna-EnterCareerTrackFix
Fixed a bug where young adults could roll a want to enter a career track.
Want or fearMaxisMy versionwfsanity
Enter career trackThe current lot is liveable; wanter is on the lot; wanter is selectable; one of the following is true: wanter is a young adult (BUG); wanter doesn't have a job in the wanted career track; wanter can get a job in the wanted career trackFixes the bug where a young adult could roll this wantFixes the bug where a young adult could roll this want; wanter is not retired; wanter is not a business owner

Lenna-InviteOverWantFix
Want or fearMaxisMy versionwfsanity
Invite Sim OverTarget is alive; target is neither on the lot nor scheduled to arrive; target is a child or older; target is not part of wanter's householdTarget is alive; target is neither on the lot nor scheduled to arrive; target is a child or older; target is not part of wanter's household; wanter is not in a vacation neighborhood; wanter is on the lot; wanter is a member of the current householdTarget is alive; target is neither on the lot nor scheduled to arrive; target is a child or older; target is not part of wanter's household; wanter is not in a vacation neighborhood; wanter is on the lot; wanter is a member of the current household; wanter cannot fear rejection of invitation if target is already a friend

Lenna-JobWantsFix
Sims can't roll job-related wants while on vacation.
Want or fearMaxisMy versionwfsanity
Job-related wantsWanter has a jobThe same as Pescado'sWanter has a job; wanter is not on vacation

Lenna-SchoolWantsFix
Sims can't roll school-related wants while on vacation.
Want or fearMaxisMy versionwfsanity
School-related wantsWanter is in schoolWanter is in school; wanter is not on vacationWanter is in school; wanter is not on vacation; it is a school day

Lenna-SeeGhostWantFix
Sims can't roll a want to see the ghost of toddlers or babies (not included in wfsanity).
Want or fearMaxisMy versionwfsanity
See ghost of targetTarget is dead; target has a ghostTarget is dead; target has a ghost; target is a child or olderTarget is dead; target has a ghost; to roll the generic want wanter must have at least one dead relative

Lenna-OfferPetForAdoptionFix
Sims can't roll a want to offer spectral cats for adoption.

Lenna-PlantsimServoFoodWantFix
PlantSims and Servos can't roll a want to eat, as they don't need food.

Add-ons
Mods listed below are not part of the main file, download the Lenna-MiniFixes-Part3-Add-ons file to get them.

Lenna-AntibodiesAfterRemedisSimae
Antibodies after a Sickness is a wonderful mod that makes Sims less likely to catch diseases. My mod is simply an add-on to this mod, with this one Sims will also receive antibodies after the Remedis Simae witch spell.
Of course, you must have original Blueybre's mod to use it.

Lenna-BringRealFriends
This mod is not exactly a fix, rather an improvement. Sometimes, when you invite a Sim over, they ask if their "friend" can come too - but it’s usually just a random townie with an STR greater than -25. With this mod, the required STR value is 50, so it will be a real friend.

Lenna-CallSupernaturalsAtNight
Call Supernaturals At Night by Midge the Tree lets you call PlantSims, werewolves, Servos and witches at night. However, it also allows calling vampires during the day, which I personally don't like. This is my version of the mod without this change.

Lenna-ChineseFoodFix
In the unmodified game, when Sims eat Chinese food, their fitness decreases whether they overeat or not. With this mod, fitness only decrease if they overeat.
EDIT: CharlieSiedjan let me know this is intented behavior, not a bug, according to Prima Official Guide.

Lenna-GradeMemories-Unique
Memories about school grades are now unique instead of repeatable.

Lenna-GrandVampiresFix
Grand vampires who are part of the family will no longer try to autonomously bite Sims.

Lenna-MarryRichSimMemoryFix-MoveInAssets_Lamare
Move-in Assets Fixed and Improved by Lamare is an amazing mod that fixes many issues with how the assets are calculated. However, it doesn’t affect memories and wants about marrying a rich Sim. So, for example, if your Sim's spouse's family has 100,000 simoleons, and you decide (with the Lamare's mod) that they will bring §50,000 to the new family, your Sim won't get a memory, because the code that determines whether Sim is rich calculates assets still the old way, which is 10% of the family's fortune - in this case, §10,000, which is below the §50,000 rich threshold.
So I made this mod, which works together with the Lamare's mod. There are four versions - choose the one matching your Move-in Assets version, and load it after Lamare’s mod. In the Decide version, the amount of funds you select in the dialog box will count toward determining whether the Sim is rich.
Please let me know if you find any problems with this mod, making it was a real nightmare. You may notice that with this mod installed Sim A gets the marriage memory slightly later than Sim B; this is normal. The mod also creates a custom token, but it should be deleted automatically after moving in.

Lenna-NoAgeResetAfterResurrection
When a Sim is resurrected, their age will no longer be reset to the beginning of the age group, except if the Sim is an elder.

Lenna-OccultMemories-Repeatable
Memories of changing into or curing from an occult life state are now repeatable - so, for example, if a Sim is cured of vampirism and later becomes a vampire again, they will get the memory. Werewolves are excluded, as making the memory repeatable causes it to trigger after every nightly transformation.

Lenna-RanAmokMemory-Repeatable
Ran Amok memory is repeatable instead of unique.

Lenna-SneakOutMemoryForBothSim
With this mod when a teen sneaks out, both they and the Sim they sneak out with will receive the memory.

Lenna-SneakOutMemory-UniquePerSim
In the unmodified game, a teen can only get one memory of sneaking out in their life. With this mod, the memory is unique for each Sim they sneak out with.

Lenna-WerewolfBodySkillMemory
With this mod, when a werewolf reaches level 10 Body skill due to daily transformation, they will receive the Maximized the Body Skill memory.

Lenna-WoohooAttenuationFix
This mod was originally part of Romantic Standards. I made it as a separate mod in case you don't want to use the whole Romantic Standards mod. So, what this mod do is that the attenuation value of the Bed/Hot Tub Woohoo/Try for Baby is now set to 12, like the rest of the Woohoo/Try for Baby interactions, instead of 25/20. Your Sim will no longer be caught cheating for woohooing in another room at the other end of the lot.

Compatibility
AL or M&G required.

Conflicts
Conflict
Resolve
Lenna-AbductionMemoriesFixDebug Abduction FixLoad my mod after this mod.
Lenna-AskingToLeaveDoesntAffectGhostStay Means StayI've incorporated edits of that mod into my mod. Remove this Cyjon's mod.
Lenna-AskingToLeaveDoesntAffectGhostChildren Say GoodbyeDownload Lenna-AskingToLeaveDoesntAffectGhost-ChildrenSayGoodbye instead and remove this Cyjon's mod.
Lenna-AskSimToWatchFixElectronics ModsDownload Lenna-AskSimToWatchFix-ElectronicsMod instead and load after this simler90's mod.
Lenna-BrokenCommunalShowerFixToilet ImprovementsDownload Lenna-BrokenCommunalShowerFix-ToiletImprovements instead and load after this mod.
Lenna-ButlerCallsFixButler Mod; Butler Controller FixI've incorporated edits of these mods into my mod. Load my mod after simler90's mod and remove this Chris Hatch's mod.
Lenna-ButlerCallsFixButler FixLoad this Cyjon's mod after my mod.
Lenna-FillWomratAndDogPenFoodDishFixCaged Pet FixesLoad my mod after this mod.
Lenna-NoCallsFromVampiresDuringTheDayPhone Calls FixI've incorporated edits of that mod into my mod. Remove this Chris Hatch's mod.
Lenna-PlantSimFixPlant Sim FixDon't use together. My mod is an improved version of this mod.
Lenna-PlantSimFixPlantsim FixLoad my mod after this mod OR download a version with original Maxis token restored (Lenna-PlantSimFix-originalToken) and use it instead of Cyjon's mod.
Lenna-PlantSimFixSpray Add-on of Child & Teen PlantsimsDownload Lenna-PlantSimFix-ChildTeenPlantsims or Lenna-PlantSimFix-originalToken-ChildTeenPlantsims instead.
Lenna-SneakOutFixNo Driving Without A LicenceDownload Lenna-SneakOutFix-NoDrivingWithoutALicence instead and load after this Pick'N'Mix mod.
Lenna-ToddlerMushBowlFixFridge Leftovers ReworkedDownload Lenna-ToddlerMushBowlFix-FridgeLeftoversReworked instead and load after this mod.
Lenna-ToddlerMushBowlFixRestaurant Food Bar Drink FixI've incorporated edits of that mod into my mod. Load my mod after this simler90's mod.
Lenna-ToddlerMushBowlFixPut Away Leftovers - Edited Mog's ModsDownload Lenna-ToddlerMushBowlFix-AutoPutAwayLeftovers instead and load after this Lamare's mod.
Lenna-TowniesAttendingPartiesFixloner-partyanimal_attendpartyacceptanceDownload Lenna-TowniesAttendingPartiesFix-loner-partyAnimal_attendPartyAcceptance instead and load after this mod.
Lenna-BringRealFriendsPhone HackYou don't need my mod if you have this mod.
Lenna-BringRealFriendsMore sensible "Can my friend come over too?"Don't use together. I'm just stupid and didn't know that a similar mod already existed.
Lenna-CallSupernaturalsAtNightNight CallingDon't use together.
Lenna-NoAgeResetAfterResurrectionHeight ModDownload Lenna-NoAgeResetAfterResurrection-HeightMod instead and load after this Lazy Duchess' mod.
Lenna-MarryRichSimMemoryFix-MoveInAssets_LamareMove-in Assets Fixed and ImprovedLoad my mod after this mod.
Lenna-MarryRichSimMemoryFix-MoveInAssets_LamareMarriage Moving Together Made OptionalDownload Lenna-MarryRichSimMemoryFix-MoveInAssets-MarriageMovingTogetherOptional and load this file both after my mod and Epi's mod.
Lenna-MarryRichSimMemoryFix-MoveInAssets_LamareSame Sex MarriageDownload Lenna-MarryRichSimMemoryFix-MoveInAssets-SameSexMarriage and load this file after my mod. Same Sex Marriage should also be loaded after my mod.
Lenna-WerewolfBodySkillMemoryWerewolf PersonalityDownload Lenna-WerewolfBodySkillMemory-WerewolfPersonality instead and load my mod after this mod.
Lenna-WerewolfBodySkillMemoryWerewolf Personality Daytime UnchangedDownload Lenna-WerewolfBodySkillMemory-WerewolfPersonalityDaytimeUnchanged instead and load my mod after this mod.
Lenna-WoohooAttenuationFixRomantic StandardsDon't use together.
Lenna-WoohooAttenuationFixJealousy SeverityDon't use together.
Lenna-SneakOutMemory-UniquePerSimRepeatable Snuck Out & Got Caught Sneaking Out MemoriesDon't use together - or if you want repeatable Got Caught Sneaking Out memories you can load my mod after this mod.
Installation
Place in Downloads folder.

Overriden resources

New resources

Credits
Doctor Boris (Debug Abduction Fix)
dickhurt (Global Pack)
Honeywell (Chair Fix)
Pescado (wfsanity)
kestrellyn (wfsanity documentation)
Blueybre (Antibodies after a Sickness)
Midge the Tree (Call Supernaturals At Night)
Lamare (Move-in Assets Fixed and Improved)
simler90 (Gardening Route Mod, Romantic Standards)
Creators of SimPE
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