XML Story Progression: No Vampires, No Emigration, No Move 1.63
NoVampsSP.jpg - width=640 height=480
1.55 versions: A function called "Decrease Mermaid Population" is removed, similar to the other occult functions mentioned below.
1.50 versions: A function called KillRoommate, similar to KillSim, is removed. Otherwise, the demographics file for the University world is done the same way here as with the others.
Description, 1.38 versions:
The No Vamps and No Celebs in these mods are unnecessary now, the checkmarks in Options can be used instead.
Also, all the Demographics XML's are inside one single .package now, instead of Bridgeport, Twinbrook, App Plains being separate.
Changes with these 1.38 versions:
"Kill Sim" is removed, to prevent random sims being chosen for death as a population reduction or family size reduction method.
"Quit Job" and "Get Fired" are removed for sims of all ages, as possibly this will prevent the townies/residents from being moved around from career to career. I haven't observed this long enough in a game to see if it actually works this way, or if some other factors are switching the jobs on sims. The "Retire" function for elder sims is still in place.
"Remove Pet", "Remove Horse", "Decrease Vampire Population", "Decrease Fairy Population", "Decrease Witch Population", and "Decrease Werewolf Population" are removed. I don't know how these work in game, but if the story prog chooses to remove a pet, what happens to this pet? The game moves it into limbo, or into the adoption pool, stealing it from one of the neighbors? If I want to remove a pet from one of the townie families I can do this myself.
The same applies to Decreasing the Occult Population, I don't know what this function will do if chosen by the story prog. Remove the occult status on a sim, or move them to limbo? I can do this myself to a specific sim if I want to.
Description earlier versions:
NOTE: The current files which are valid for the 1.36 game are the files named 1.26. These all have a 4th file for Appaloosa Plains. Starlight Shores is covered by the main file together with SunsetValley, CaW worlds, etc.
This mods EA's XML story progression. The generating of Vampires is turned off, so your fav 'townie', 'inactive', 'resident', call them what you will, won't be chosen by the AI to turn into a vampire at 1 am or thereabouts. Vampirism itself is not disabled in any way, the vampires in Bridgeport when you start a new game are still there. You can still play a vampire in Sunset Valley or anywhere you want and turn other sims to vampires. (File named XMLSPNoVampires.)
In a 2nd flavour emigration is also turned off, so townie households will not simply move out of town. These are the ones you read about in the newspaper, maybe they were your favorite neighbors and they simply disappear, gone forever. This should never have been implemented in the game IMO, so I have removed it. (File named XMLSPNoVampsNoEmigration.)
The 3rd flavour includes the following in addition to the above: The option for townie households to Move to a Smaller House is removed, moving to a larger house is still allowed. I have made this change to prevent the situation, happening quite frequently, where some children grow up and move away from their parents, or a spouse dies, the owner of the house for many years is forced by the AI to move to a smaller house because they happen to be alone. I want this single sim or couple to stay in their big house regardless of the moving away of family members. This reduces also the general amount of moving from house to house, which is too frequent for my taste (File named XMLSPNoVampsNoEmigrationNoMove).
There are 3 different .rar files here, these are the 3 flavours. However, inside each .rar file are 3 .package files. This is because Twinbrook Demographics and Bridgeport Demographics are separate XML resources, so each of these I've placed separately in it's own .package; reason being that you can install the large file, which applies to SunsetV, Riverview, CaW worlds, the vacation worlds. If you choose not to install the Twinbrook or the Bridgeport file for example, this world will be default EA with vampire generating; you can use this world as your vampire world and the others are vampire free. You can also of course use the Bridge or Twinbrook files, and not use the large file, in which case CaW worlds, SunsetV and Riverview will be default EA with vamp generating. No need to move my mod in and out of your Mods\Packages if you sometimes want to play with vamps, and sometimes you don't.
The XML resources used here are, in the large file:
Demographics
The large file in no emigration flavour and no emigration no move flavour also uses these:
DemographicsChina
DemographicsEgypt
DemographicsFrance
In the Twinbrook file:
DemographicsTwinbrook
In the Bridgeport file:
DemographicsNewDowntownWorld
If you should want for some reason to use one or two of the files of one flavour, and the other(s) from another flavour, you can of course do this; but YOU CAN ONLY USE ONE FILE named Bridgeport, YOU CAN ONLY USE ONE FILE named Twinbrook, YOU CAN ONLY USE ONE OF THE FILES named XMLSPNoVampsNoEmigration or XMLSPNoVampsNoEmigrationNoMove or XMLSPNoVampires, you know?
A note on the three vacation worlds: these have vamp generation turned off by default, so no one should see vamps being created there. I have included these demographics files in 2 of the flavours to get the No Emigration and No Moving to Smaller House features.
If you are using NRaas Story Progression or Awesome Story Progression you don't want this mod.
Additional Credits:
Created with the use of S3PE by Peter L. Jones.
|
ShimrodsXMLSPNoEmigrationNoMove163.rar
Download
Uploaded: 7th Nov 2013, 17.0 KB.
2,345 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigration163.rar
Download
Uploaded: 7th Nov 2013, 17.0 KB.
830 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigrationNoMove155.rar
Download
Uploaded: 24th Jun 2013, 15.8 KB.
460 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigration155.rar
Download
Uploaded: 24th Jun 2013, 15.9 KB.
243 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigrationNoMove150.rar
Download
Uploaded: 16th Mar 2013, 15.6 KB.
383 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigration150.rar
Download
Uploaded: 16th Mar 2013, 15.7 KB.
211 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigrationNoMove138.rar
Download
Uploaded: 18th Sep 2012, 12.5 KB.
574 downloads.
|
||||||||
|
ShimrodsXMLSPNoEmigration138.rar
Download
Uploaded: 18th Sep 2012, 12.5 KB.
335 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampsNoEmigrationNoMove126.rar
Download
Uploaded: 1st Nov 2011, 25.6 KB.
1,367 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampsNoEmigration126.rar
Download
Uploaded: 23rd Oct 2011, 25.6 KB.
695 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampires126.rar
Download
Uploaded: 23rd Oct 2011, 23.1 KB.
1,583 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampires117.rar
Download
Uploaded: 13th Nov 2010, 16.3 KB.
2,116 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampsNoEmigrationNoMove117.rar
Download
Uploaded: 13th Nov 2010, 18.8 KB.
2,109 downloads.
|
||||||||
|
ShimrodsXMLSPNoVampsNoEmigration117.rar
Download
Uploaded: 13th Nov 2010, 18.8 KB.
1,354 downloads.
|
||||||||
| For a detailed look at individual files, see the Information tab. | ||||||||
Install Instructions
Loading comments, please wait...
Uploaded: 13th Nov 2010 at 6:41 PM
Updated: 7th Nov 2013 at 11:03 AM - Update for 1.63
-
Autonomous Vampires *UPDATED 21/11/10*
by pcexpert updated 21st Nov 2010 at 10:26pm
+1 packs
57 123.4k 171
Late Night
-
by Chicken0895 22nd Jun 2011 at 10:59pm
+1 packs
19 27.9k 29
Ambitions
-
Cow Plant Tweaks, with multiple flavors - 1.63
by NonaMena updated 5th Oct 2013 at 10:42pm
111
93.1k
142
-
[UPDATE]More Real Vampires Version 2 (Update 26/7/18)
by PuddingFace updated 26th Jul 2018 at 2:28pm
+2 packs
87 87.2k 182
Supernatural
Seasons
-
Motive Recolors for Mermaids and Vampires~
by SpinningPlumbobs 6th Feb 2018 at 2:03pm
+3 packs
10 18.7k 51
Late Night
Supernatural
Island Paradise
-
Enhanced Vampires(Update 7/12/22)
by PuddingFace updated 2nd Jan 2023 at 7:23pm
+2 packs
291 160.9k 283
Late Night
Supernatural
-
Vampires Are Not Kind! (Drink Without Permission)
by Druyddark updated 28th Nov 2022 at 12:54am
+2 packs
32 54.1k 139
Late Night
Supernatural
-
by phantom99 updated 26th Mar 2025 at 10:38am
89
47.8k
108
-
GT Group Dances Last Longer (1.19)
by Shimrod101 30th Mar 2016 at 4:16pm
This mod is updated to V2 for the 1.19 patch. more...
+1 packs
121 59.7k 166
Get Together
-
Formal Outfits At Lounges (1.19.31)
by Shimrod101 18th Jun 2016 at 11:33pm
When using this mod, sims at Lounge venues will be wearing their Formal outfit instead of Everyday. more...
28
28.4k
147
-
No Fade Sims and Objects (Update V3)
by Shimrod101 updated 26th Sep 2014 at 4:45am
:new: A new version V3 of this mod is available. more...
128
182.1k
475
-
by Shimrod101 updated 7th Jun 2011 at 11:15pm
This XML mod removes the Once Per Household lock on all Adventure Opportunities acquired at the adventure board, or if more...
+1 packs
97 88.6k 93
World Adventures
-
by Shimrod101 updated 17th Mar 2016 at 5:31pm
This mod is updated to V3 for the 1.19 patch. more...
117
83.3k
362
-
Computer Whiz Aspiration fix (V2 Dec.16)
by Shimrod101 1st Dec 2014 at 3:22pm
This mod is updated to V2 for the December 16th patch. more...
44
61k
218
-
Invite Into Home Indefinitely (1.17.7)
by Shimrod101 6th Jan 2015 at 6:40pm
The mod is updated to V2 for the 1.17.7 patch. more...
87
51.9k
130
-
"Ask if Single" changed to Friendly 1.63
by Shimrod101 updated 21st Jun 2013 at 11:15pm
REMADE for the 1.63 patch. This mod still uses only the SocialData_BaseGame XML. more...
131
107.8k
217
-
The Easter Egg Hunt Continues (1.19)
by Shimrod101 24th Apr 2016 at 12:37pm
This mod is updated to V2 for the 1.19 patch. more...
25
30k
131
-
All Fish Available at Fishing Spots (1.19)
by Shimrod101 updated 19th Apr 2016 at 9:22pm
These mods are updated to V3 for the 1.19 patch. more...
70
65.8k
336
Sign in to Mod The Sims
XML Story Progression: No Vampires, No Emigration, No Move 1.63